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2021-03-19
Fixed Win SDK 17763 build issues
assiduous
1
-0
/
+11
2021-03-19
Added inline ray tracing & trace rays indirect command.
azhirnov
1
-6
/
+6
2021-03-19
Renamed Align to AlignUp
assiduous
1
-1
/
+1
2021-03-19
Direct3D11: added resource signature
azhirnov
2
-6
/
+28
2021-03-19
Some updates to DXBCUtils and DXCompiler
assiduous
5
-89
/
+108
2021-03-19
fixed DXC resource remapper
azhirnov
2
-97
/
+252
2021-03-19
Vulkan: update for new Vulkan SDK
azhirnov
1
-6
/
+1
2021-03-19
Removed mutable fields from ResourceBindingMap
azhirnov
4
-189
/
+281
2021-03-19
Added shader compiler macros to shader source
assiduous
2
-5
/
+8
2021-03-19
DXBC resource remapper: added support for runtime-sized array
azhirnov
1
-12
/
+25
2021-03-19
RunTimeResourceArray: added constant buffers
assiduous
1
-1
/
+6
2021-03-19
fixed DXBC & DXIL resource remapping
azhirnov
5
-220
/
+462
2021-03-19
bug fixes for dx12 resource signature
azhirnov
3
-188
/
+182
2021-03-19
added debug checks for DXIL resource remapping
azhirnov
1
-0
/
+15
2021-03-19
Fixed DXBC resources remapping for SM5.1
azhirnov
1
-136
/
+286
2021-03-19
DXBCUtils: fixed compiler error
assiduous
1
-0
/
+2
2021-03-19
Fixed minor issue with format validation and GetPipelineResourceFlagsString test
assiduous
1
-1
/
+1
2021-03-19
DXIL: remap bind point when used dynamic indexing
azhirnov
1
-67
/
+145
2021-03-19
remap resources in DXBC shader bytecode
azhirnov
1
-39
/
+1387
2021-03-19
merged with resource_signature
azhirnov
5
-27
/
+284
2021-02-06
Vulkan backend: added output for SPIRV Optimizer
assiduous
1
-15
/
+70
2021-02-04
Some refactoring of DXBCUtils
assiduous
3
-82
/
+101
2021-02-03
added DXBC resource remapping
azhirnov
3
-0
/
+309
2021-01-26
Some code cleanup
assiduous
2
-61
/
+84
2021-01-26
remove assigned samplers from SPIRV resources
azhirnov
2
-167
/
+10
2021-01-21
pipeline resource signature for vulkan
azhirnov
2
-2
/
+2
2021-01-04
Updated some more copyright notices
assiduous
3
-3
/
+3
2021-01-01
Updated copyright notice
assiduous
13
-13
/
+13
2020-12-29
Improvements for mesh shader & ray tracing (#180)
Zhirnov Andrey
2
-2
/
+2
2020-12-19
Fixed DXILUtilsStub on Mac/iOS
assiduous
1
-2
/
+2
2020-12-19
Added DX compiler test
assiduous
2
-3
/
+4
2020-12-19
DXCompiler: fixed patching DXIL to also correct space record (besides the bin...
assiduous
1
-42
/
+70
2020-12-19
Some updates in D3D12 backend (DXIL patching, PSO initialization)
assiduous
2
-60
/
+92
2020-12-16
Fixed validation errors for ray tracing.
azhirnov
1
-3
/
+3
2020-11-30
Fixed MinGW build issue (closed https://github.com/DiligentGraphics/DiligentE...
assiduous
1
-1
/
+1
2020-11-25
Added RootSignatureBuilder, some fixed for vulkan ray tracing
azhirnov
1
-0
/
+2
2020-11-22
CMake: few updates to support Metal backend
assiduous
1
-4
/
+18
2020-11-16
D3D12 resource binding refactoring, rename LinearAllocator to FixedLinearAllo...
azhirnov
2
-78
/
+13
2020-11-12
added IntToStr instead of _itoa_s, fixed compilation
azhirnov
1
-8
/
+26
2020-11-12
remap resource binding for DirectX 12
azhirnov
2
-39
/
+275
2020-11-06
A number of minor updates/fixes
assiduous
2
-10
/
+10
2020-11-05
Added support for local root signature & shader record.
azhirnov
3
-17
/
+22
2020-11-05
Added AS copy with compacting.
azhirnov
2
-12
/
+29
2020-10-28
Fixed incorrect assert in ReadShaderSourceFile
assiduous
1
-1
/
+1
2020-10-28
A number of updates/fixes to PSO refactor merge
assiduous
4
-48
/
+37
2020-10-25
PSO refactoring for ray tracing
azhirnov
8
-127
/
+448
2020-10-17
All backends: added resource dimension validation when setting shader variables
assiduous
2
-4
/
+57
2020-10-08
Revert some changes in ShaderResourceLayoutVk, fixed PSO comparison
azhirnov
1
-1
/
+1
2020-10-08
Some minor fixes
azhirnov
1
-1
/
+6
2020-10-08
removed strong references to shaders in PSO
azhirnov
1
-1
/
+1
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