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2021-03-19Fixed Win SDK 17763 build issuesassiduous1-0/+11
2021-03-19Added inline ray tracing & trace rays indirect command.azhirnov1-6/+6
2021-03-19Renamed Align to AlignUpassiduous1-1/+1
2021-03-19Direct3D11: added resource signatureazhirnov2-6/+28
2021-03-19Some updates to DXBCUtils and DXCompilerassiduous5-89/+108
2021-03-19fixed DXC resource remapperazhirnov2-97/+252
2021-03-19Vulkan: update for new Vulkan SDKazhirnov1-6/+1
2021-03-19Removed mutable fields from ResourceBindingMapazhirnov4-189/+281
2021-03-19Added shader compiler macros to shader sourceassiduous2-5/+8
2021-03-19DXBC resource remapper: added support for runtime-sized arrayazhirnov1-12/+25
2021-03-19RunTimeResourceArray: added constant buffersassiduous1-1/+6
2021-03-19fixed DXBC & DXIL resource remappingazhirnov5-220/+462
2021-03-19bug fixes for dx12 resource signatureazhirnov3-188/+182
2021-03-19added debug checks for DXIL resource remappingazhirnov1-0/+15
2021-03-19Fixed DXBC resources remapping for SM5.1azhirnov1-136/+286
2021-03-19DXBCUtils: fixed compiler errorassiduous1-0/+2
2021-03-19Fixed minor issue with format validation and GetPipelineResourceFlagsString testassiduous1-1/+1
2021-03-19DXIL: remap bind point when used dynamic indexingazhirnov1-67/+145
2021-03-19remap resources in DXBC shader bytecodeazhirnov1-39/+1387
2021-03-19merged with resource_signatureazhirnov5-27/+284
2021-02-06Vulkan backend: added output for SPIRV Optimizerassiduous1-15/+70
2021-02-04Some refactoring of DXBCUtilsassiduous3-82/+101
2021-02-03added DXBC resource remappingazhirnov3-0/+309
2021-01-26Some code cleanupassiduous2-61/+84
2021-01-26remove assigned samplers from SPIRV resourcesazhirnov2-167/+10
2021-01-21pipeline resource signature for vulkanazhirnov2-2/+2
2021-01-04Updated some more copyright noticesassiduous3-3/+3
2021-01-01Updated copyright noticeassiduous13-13/+13
2020-12-29Improvements for mesh shader & ray tracing (#180)Zhirnov Andrey2-2/+2
2020-12-19Fixed DXILUtilsStub on Mac/iOSassiduous1-2/+2
2020-12-19Added DX compiler testassiduous2-3/+4
2020-12-19DXCompiler: fixed patching DXIL to also correct space record (besides the bin...assiduous1-42/+70
2020-12-19Some updates in D3D12 backend (DXIL patching, PSO initialization)assiduous2-60/+92
2020-12-16Fixed validation errors for ray tracing.azhirnov1-3/+3
2020-11-30Fixed MinGW build issue (closed https://github.com/DiligentGraphics/DiligentE...assiduous1-1/+1
2020-11-25Added RootSignatureBuilder, some fixed for vulkan ray tracingazhirnov1-0/+2
2020-11-22CMake: few updates to support Metal backendassiduous1-4/+18
2020-11-16D3D12 resource binding refactoring, rename LinearAllocator to FixedLinearAllo...azhirnov2-78/+13
2020-11-12added IntToStr instead of _itoa_s, fixed compilationazhirnov1-8/+26
2020-11-12remap resource binding for DirectX 12azhirnov2-39/+275
2020-11-06A number of minor updates/fixesassiduous2-10/+10
2020-11-05Added support for local root signature & shader record.azhirnov3-17/+22
2020-11-05Added AS copy with compacting.azhirnov2-12/+29
2020-10-28Fixed incorrect assert in ReadShaderSourceFileassiduous1-1/+1
2020-10-28A number of updates/fixes to PSO refactor mergeassiduous4-48/+37
2020-10-25PSO refactoring for ray tracingazhirnov8-127/+448
2020-10-17All backends: added resource dimension validation when setting shader variablesassiduous2-4/+57
2020-10-08Revert some changes in ShaderResourceLayoutVk, fixed PSO comparisonazhirnov1-1/+1
2020-10-08Some minor fixesazhirnov1-1/+6
2020-10-08removed strong references to shaders in PSOazhirnov1-1/+1