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| * | | | | Added Vulkan implementationazhirnov2020-10-042-18/+30
* | | | | | Fixed MinGW build issue (closed https://github.com/DiligentGraphics/DiligentE...assiduous2020-11-301-1/+1
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* | | | | CMake: few updates to support Metal backendassiduous2020-11-221-4/+18
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* | | | Fixed incorrect assert in ReadShaderSourceFileassiduous2020-10-281-1/+1
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* | | All backends: added resource dimension validation when setting shader variablesassiduous2020-10-172-4/+57
* | | Revert some changes in ShaderResourceLayoutVk, fixed PSO comparisonazhirnov2020-10-081-1/+1
* | | Some minor fixesazhirnov2020-10-081-1/+6
* | | removed strong references to shaders in PSOazhirnov2020-10-081-1/+1
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* | All backends: removed string pool from shader resource objects as it is only ...assiduous2020-10-052-18/+21
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* Added support for shader macros when compiling GLSL_VERBATIM with glslangassiduous2020-09-203-173/+185
* Couple of minor fixesassiduous2020-09-201-1/+1
* added ability to use #include in glslazhirnov2020-09-202-10/+19
* CMake utils: added package_required_dlls to enable packaging shader compiler ...assiduous2020-09-191-0/+4
* Added GPU vendor and memory size detection (API 240071), closed https://githu...assiduous2020-09-162-6/+20
* Fixed DXC1.5 compiler warningassiduous2020-09-151-25/+40
* Fixed mesh shader testsassiduous2020-09-151-1/+1
* Fixed tests project for DILIGENT_NO_GLSLANG=TRUE and DILIGENT_NO_HLSL=TRUE casesassiduous2020-09-151-1/+1
* Fixe Linux/Mac build - part IIassiduous2020-09-151-0/+1
* Fixed linux/mac build errors; few minor updates.assiduous2020-09-154-16/+18
* Completed shader compilation refactoring (fixed https://github.com/DiligentGr...assiduous2020-09-152-33/+62
* Refactoring shader compilation - part IIIassiduous2020-09-145-55/+79
* Refactoring shader compilation - part IIassiduous2020-09-149-109/+214
* Fixed UWP buildassiduous2020-09-141-4/+6
* Fixed linux build errorassiduous2020-09-146-20/+24
* Refactoring shader compilation tools - part I (https://github.com/DiligentGra...assiduous2020-09-1415-0/+3358