| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Fixed Win SDK 17763 build issues | assiduous | 2021-03-19 | 1 | -0/+11 |
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| * | Added inline ray tracing & trace rays indirect command. | azhirnov | 2021-03-19 | 1 | -6/+6 |
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| * | Renamed Align to AlignUp | assiduous | 2021-03-19 | 1 | -1/+1 |
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| * | Direct3D11: added resource signature | azhirnov | 2021-03-19 | 2 | -6/+28 |
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| * | Some updates to DXBCUtils and DXCompiler | assiduous | 2021-03-19 | 5 | -89/+108 |
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| * | fixed DXC resource remapper | azhirnov | 2021-03-19 | 2 | -97/+252 |
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| * | Vulkan: update for new Vulkan SDK | azhirnov | 2021-03-19 | 1 | -6/+1 |
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| * | Removed mutable fields from ResourceBindingMap | azhirnov | 2021-03-19 | 4 | -189/+281 |
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| * | Added shader compiler macros to shader source | assiduous | 2021-03-19 | 2 | -5/+8 |
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| * | DXBC resource remapper: added support for runtime-sized array | azhirnov | 2021-03-19 | 1 | -12/+25 |
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| * | RunTimeResourceArray: added constant buffers | assiduous | 2021-03-19 | 1 | -1/+6 |
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| * | fixed DXBC & DXIL resource remapping | azhirnov | 2021-03-19 | 5 | -220/+462 |
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| * | bug fixes for dx12 resource signature | azhirnov | 2021-03-19 | 3 | -188/+182 |
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| * | added debug checks for DXIL resource remapping | azhirnov | 2021-03-19 | 1 | -0/+15 |
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| * | Fixed DXBC resources remapping for SM5.1 | azhirnov | 2021-03-19 | 1 | -136/+286 |
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| * | DXBCUtils: fixed compiler error | assiduous | 2021-03-19 | 1 | -0/+2 |
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| * | Fixed minor issue with format validation and GetPipelineResourceFlagsString test | assiduous | 2021-03-19 | 1 | -1/+1 |
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| * | DXIL: remap bind point when used dynamic indexing | azhirnov | 2021-03-19 | 1 | -67/+145 |
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| * | remap resources in DXBC shader bytecode | azhirnov | 2021-03-19 | 1 | -39/+1387 |
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| * | merged with resource_signature | azhirnov | 2021-03-19 | 5 | -27/+284 |
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| * | Merged master | assiduous | 2021-03-19 | 1 | -15/+70 |
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| | * | Vulkan backend: added output for SPIRV Optimizer | assiduous | 2021-02-06 | 1 | -15/+70 |
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| * | | Some refactoring of DXBCUtils | assiduous | 2021-02-04 | 3 | -82/+101 |
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| * | | added DXBC resource remapping | azhirnov | 2021-02-03 | 3 | -0/+309 |
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| * | | Some code cleanup | assiduous | 2021-01-26 | 2 | -61/+84 |
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| * | | remove assigned samplers from SPIRV resources | azhirnov | 2021-01-26 | 2 | -167/+10 |
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| * | | pipeline resource signature for vulkan | azhirnov | 2021-01-21 | 2 | -2/+2 |
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| * | Updated some more copyright notices | assiduous | 2021-01-04 | 3 | -3/+3 |
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| * | Updated copyright notice | assiduous | 2021-01-01 | 13 | -13/+13 |
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| * | Improvements for mesh shader & ray tracing (#180) | Zhirnov Andrey | 2020-12-29 | 2 | -2/+2 |
| | | | | | | * remove GLSL from mesh shader tests * small improvements for ray tracing | ||||
| * | Fixed DXILUtilsStub on Mac/iOS | assiduous | 2020-12-19 | 1 | -2/+2 |
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| * | Added DX compiler test | assiduous | 2020-12-19 | 2 | -3/+4 |
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| * | DXCompiler: fixed patching DXIL to also correct space record (besides the ↵ | assiduous | 2020-12-19 | 1 | -42/+70 |
| | | | | | bind point record) | ||||
| * | Some updates in D3D12 backend (DXIL patching, PSO initialization) | assiduous | 2020-12-19 | 2 | -60/+92 |
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| * | Fixed validation errors for ray tracing. | azhirnov | 2020-12-16 | 1 | -3/+3 |
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| * | Merge branch 'azhirnov-ray_tracing_2' | assiduous | 2020-12-15 | 9 | -219/+754 |
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| | * | Added RootSignatureBuilder, some fixed for vulkan ray tracing | azhirnov | 2020-11-25 | 1 | -0/+2 |
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| | * | Merge branch 'master' into ray_tracing_2 | azhirnov | 2020-11-25 | 1 | -4/+18 |
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| | * | | D3D12 resource binding refactoring, rename LinearAllocator to ↵ | azhirnov | 2020-11-16 | 2 | -78/+13 |
| | | | | | | | | | | | | | FixedLinearAllocator. | ||||
| | * | | added IntToStr instead of _itoa_s, fixed compilation | azhirnov | 2020-11-12 | 1 | -8/+26 |
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| | * | | remap resource binding for DirectX 12 | azhirnov | 2020-11-12 | 2 | -39/+275 |
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| | * | | A number of minor updates/fixes | assiduous | 2020-11-06 | 2 | -10/+10 |
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| | * | | Added support for local root signature & shader record. | azhirnov | 2020-11-05 | 3 | -17/+22 |
| | | | | | | | | | | | | | Bug fix for ray tracing. | ||||
| | * | | Added AS copy with compacting. | azhirnov | 2020-11-05 | 2 | -12/+29 |
| | | | | | | | | | | | | | | | | Added UB & SB size checks for Vulkan. Some improvements for ray tracing & tests. | ||||
| | * | | Merge branch 'master' into ray_tracing | assiduous | 2020-10-28 | 1 | -1/+1 |
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| | * | | | A number of updates/fixes to PSO refactor merge | assiduous | 2020-10-28 | 4 | -48/+37 |
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| | * | | | PSO refactoring for ray tracing | azhirnov | 2020-10-25 | 8 | -127/+448 |
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| | * | | | Merge branch 'master' into ray_tracing | azhirnov | 2020-10-25 | 2 | -5/+63 |
| | |\ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | # Conflicts: # Graphics/GraphicsEngine/interface/PipelineState.h # Graphics/GraphicsEngineVulkan/include/VulkanTypeConversions.hpp # Graphics/GraphicsEngineVulkan/src/PipelineLayout.cpp # Graphics/GraphicsEngineVulkan/src/VulkanTypeConversions.cpp | ||||
| | * \ \ \ | Merge branch 'master' | assiduous | 2020-10-05 | 2 | -18/+21 |
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| | * | | | | | A few random fixes to ray tracing API and implementation | assiduous | 2020-10-04 | 2 | -2/+2 |
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