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2021-03-27
GLTF: hacky VR rendering support
ext-vk
s-ol
4
-9
/
+28
2021-03-27
Enable VulkanLogicalDevice with external devices
s-ol
4
-43
/
+106
2021-03-27
External Vulkan SwapChain support
s-ol
6
-809
/
+102
2021-03-27
External Vulkan Device support
s-ol
8
-2
/
+151
2021-03-19
Fixed issue with stale descriptor sets in Vulkan
assiduous
1
-0
/
+3
2021-03-19
Fixed Windows 8.1 build issue and a couple of clang warnings
assiduous
1
-0
/
+4
2021-03-19
Fixed Win SDK 17763 build issues
assiduous
3
-0
/
+20
2021-03-19
Fixed rebase issues; updated API to version 240083
assiduous
2
-1
/
+3
2021-03-19
Removed duplicate code from unbinding incompatible signatures logic in D3D11,...
assiduous
4
-78
/
+49
2021-03-19
Few updates to PipelineStateD3D11Impl
assiduous
1
-56
/
+48
2021-03-19
PipelineResourceSignatureD3D11Impl: reworked resource allocation
assiduous
7
-124
/
+145
2021-03-19
PipelineStateD3D11Impl: improved D3D11 shader storage
assiduous
2
-60
/
+63
2021-03-19
D3D11 backend: optimized resource counters
assiduous
3
-32
/
+120
2021-03-19
Some more code improvemnts in D3D11 backend
assiduous
11
-167
/
+236
2021-03-19
ShaderVariableManagerD3D11: some code updates
assiduous
3
-73
/
+31
2021-03-19
Fixed handling pixel shader UAVs in D3D11
assiduous
3
-87
/
+94
2021-03-19
More updates to ShaderResourceCacheD3D11 and resource binding in D3D11
assiduous
7
-294
/
+291
2021-03-19
Few more updates to ShaderResourceCacheD3D11
assiduous
2
-140
/
+87
2021-03-19
Refactored ShaderResourceCacheD3D11
assiduous
6
-422
/
+256
2021-03-19
Some updates to ShaderResourceCacheD3D11
assiduous
3
-96
/
+98
2021-03-19
Direct3D11: resource cache refactoring
azhirnov
11
-848
/
+914
2021-03-19
GL backend: fixed issue with immutable sampler stages in default signature wi...
assiduous
2
-3
/
+19
2021-03-19
Fixed Vulkan command buffer leak
assiduous
9
-126
/
+143
2021-03-19
code cleanup
azhirnov
65
-136
/
+9
2021-03-19
Vulkan: fixed tests on Mac.
azhirnov
11
-24
/
+281
2021-03-19
Added DrawMeshIndirectCount command.
azhirnov
13
-46
/
+262
2021-03-19
Added inline ray tracing & trace rays indirect command.
azhirnov
22
-46
/
+391
2021-03-19
Refactored D3D11 resource cache
assiduous
11
-914
/
+441
2021-03-19
D3D11 backend: some header clean-up plus few minor updates
assiduous
22
-40
/
+37
2021-03-19
Unified fence implementations in all backends
assiduous
7
-41
/
+25
2021-03-19
Reworked CommandListBase to use EngineImplTraits like the rest of the base cl...
assiduous
9
-22
/
+34
2021-03-19
Renamed Align to AlignUp
assiduous
23
-66
/
+72
2021-03-19
Direct3D11: added BindPointsD3D11 instead of TBindPoints and TBindPointsAndAc...
azhirnov
15
-675
/
+533
2021-03-19
Direct3D11: added resource signature
azhirnov
36
-2968
/
+3835
2021-03-19
Reworked combined and immutable sampler validation in resource signature
assiduous
1
-61
/
+136
2021-03-19
Some minor/cosmetic changes
assiduous
5
-48
/
+28
2021-03-19
Updated resource binding validation
assiduous
9
-115
/
+131
2021-03-19
Moved duplicate buffer mode validation logic to ShaderResourceVariableBase.hpp
assiduous
4
-129
/
+131
2021-03-19
Moved duplicate shader variable functionality to ShaderVariableBase
assiduous
7
-209
/
+80
2021-03-19
Vk backend: moved resource binding logic to variable manager and cache
assiduous
8
-691
/
+742
2021-03-19
D3D12 backend: moved resource binding logic to shader variable manger
assiduous
4
-467
/
+471
2021-03-19
Fixed issue with destruction of ShaderResourceBindingBase
assiduous
1
-46
/
+60
2021-03-19
Unified implementation of IPipelineResourceSignature::IsCompatibleWith
assiduous
9
-124
/
+45
2021-03-19
Unified PRS hash calculation
assiduous
10
-102
/
+77
2021-03-19
Renamed Texture*_OGL to Texture*_GL
assiduous
17
-346
/
+346
2021-03-19
GL backend: some code improvements
assiduous
11
-233
/
+238
2021-03-19
Moved ProcessSignatureResources method to PipelineResourceSignatureBase
assiduous
7
-167
/
+99
2021-03-19
Removed unused ShaderVariableManagerGL::dvpVerifyBindings
assiduous
4
-94
/
+3
2021-03-19
Reworked samplers handling in OpenGL
assiduous
4
-105
/
+104
2021-03-19
Resource singature: moved allocation of static resource cache and var manager...
assiduous
5
-57
/
+55
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