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path:
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/
Graphics
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GraphicsEngineVulkan
/
src
/
PipelineStateVkImpl.cpp
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Commit message (
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Author
Age
Files
Lines
*
GLTF: hacky VR rendering support
ext-vk
s-ol
2021-03-27
1
-7
/
+23
*
Fixed Win SDK 17763 build issues
assiduous
2021-03-19
1
-0
/
+3
*
Vulkan: fixed tests on Mac.
azhirnov
2021-03-19
1
-1
/
+201
*
Updated resource binding validation
assiduous
2021-03-19
1
-1
/
+1
*
Vk backend: reorganized headers; removed PRS methods implemented in PipelineR...
assiduous
2021-03-19
1
-4
/
+5
*
Unified resource signature handling by pipeline state in D3D12, Vk and GL
assiduous
2021-03-19
1
-80
/
+62
*
Unified pipeline resource compatibility validation in D3D12 and Vk; added mor...
assiduous
2021-03-19
1
-23
/
+5
*
Few updates to PipelineStateVkImpl and PipelineStateD3D12Impl
assiduous
2021-03-19
1
-21
/
+22
*
Reworked PSO intialization to allow shader resources be combined when defined...
assiduous
2021-03-19
1
-39
/
+46
*
some fixes and improvements for D3D12 & Vulkan
azhirnov
2021-03-19
1
-1
/
+1
*
Implemented committed resource validation in d3d12
assiduous
2021-03-19
1
-1
/
+2
*
Few minor updates to PSO impls
assiduous
2021-03-19
1
-2
/
+2
*
PSO small refactoring
azhirnov
2021-03-19
1
-10
/
+1
*
Vk backend: some minor updates + comments
assiduous
2021-03-19
1
-8
/
+14
*
merged with resource_signature
azhirnov
2021-03-19
1
-111
/
+143
*
Merged master
assiduous
2021-03-19
1
-0
/
+13
|
\
|
*
Vulkan backend: added output for SPIRV Optimizer
assiduous
2021-02-06
1
-0
/
+13
*
|
Fixed gcc/clang errors
assiduous
2021-02-01
1
-2
/
+2
*
|
ShaderVariableManagerVk: removed duplicate logic
assiduous
2021-01-31
1
-1
/
+1
*
|
PipelineResourceSignatureVk: some updates to immutable sampler handling
assiduous
2021-01-30
1
-3
/
+25
*
|
Pipeline resource signature impl: improved validation of PipelineResourceDesc...
assiduous
2021-01-30
1
-0
/
+3
*
|
Renamed PIPELINE_RESOURCE_FLAG_COMBINED_IMAGE to PIPELINE_RESOURCE_FLAG_COMBI...
assiduous
2021-01-28
1
-1
/
+1
*
|
Vk backend: added validation of parameters that can't be validated when resou...
assiduous
2021-01-28
1
-3
/
+44
*
|
More refactorin of PipelineResourceSignatureVkImpl
assiduous
2021-01-28
1
-0
/
+1
*
|
Resource signature: added validation that texture and assigned samplers are c...
assiduous
2021-01-27
1
-7
/
+8
*
|
Moved CreateShaderResourceBinding, GetStaticVariableByName, GetStaticVariable...
assiduous
2021-01-27
1
-60
/
+0
*
|
minor improvements
azhirnov
2021-01-26
1
-5
/
+25
*
|
allow to combine graphics PRS with mesh pipeline
azhirnov
2021-01-26
1
-1
/
+1
*
|
added immutable samplers to descriptor set layout, fixed PRS tests
azhirnov
2021-01-26
1
-0
/
+11
*
|
removed empty signature, added test for partially compatible pipeline layouts
azhirnov
2021-01-26
1
-0
/
+45
*
|
Pipeline resource signature: added static sampler test
assiduous
2021-01-25
1
-1
/
+1
*
|
Added first couple of pipeline resource signature tests
assiduous
2021-01-25
1
-1
/
+1
*
|
improvements and optimizations for resource signature
azhirnov
2021-01-23
1
-9
/
+10
*
|
Some code clean-up
assiduous
2021-01-21
1
-2
/
+2
*
|
pipeline resource signature for vulkan
azhirnov
2021-01-21
1
-56
/
+182
*
|
added pipeline resource signature (wip)
azhirnov
2021-01-15
1
-327
/
+147
|
/
*
Updated copyright notice
assiduous
2021-01-01
1
-1
/
+1
*
D3D12 and VK backends: disabled bound resources validation in TransitionShade...
assiduous
2021-01-01
1
-10
/
+10
*
D3D12 and Vk backends: few minor code improvements
assiduous
2020-12-25
1
-2
/
+1
*
Few more minor updates to ray tracing PSO create info validation
assiduous
2020-12-23
1
-10
/
+10
*
Few minor improvements to RT pipeline initialization
assiduous
2020-12-23
1
-9
/
+12
*
Fixed some issues with PSO create info validation
assiduous
2020-12-23
1
-2
/
+4
*
PipelineStateVkImpl: reworked ray tracing shader group initialization
assiduous
2020-12-23
1
-100
/
+68
*
PSO initialization: updated shader stage initialization
assiduous
2020-12-23
1
-1
/
+1
*
Vk backend: added a few debug checks
assiduous
2020-12-22
1
-37
/
+61
*
Vulkan backend: code clean-up
assiduous
2020-12-21
1
-3
/
+0
*
Fixed ray tracing recursion depth in Vulkan
assiduous
2020-12-19
1
-1
/
+1
*
Fixed validation errors for ray tracing.
azhirnov
2020-12-16
1
-1
/
+1
*
some improvements for ray tracing
azhirnov
2020-12-09
1
-7
/
+2
*
Added support for VK_KHR_acceleration_structure and VK_KHR_ray_tracing_pipeline
azhirnov
2020-11-25
1
-17
/
+14
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