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* Renamed .h -> .hpp in Common and HLSL2GLSLConverterLib projectsassiduous2020-01-261-165/+0
* Reworked main headers to be compatible with cassiduous2020-01-251-13/+13
* Updated handling of fatal errorsassiduous2020-01-241-20/+35
* Updated coyright noticeassiduous2020-01-011-7/+11
* clang-formatted Primitives projectEgor Yusov2019-11-241-77/+84
* Updated Copyright noticeEgor Yusov2019-09-171-1/+1
* Improved shader resource layout error reportingEgor Yusov2019-03-231-1/+1
* Updated copyright noticeEgor Yusov2019-01-021-1/+1
* Fixed build - attempt 2Egor Yusov2018-09-231-1/+1
* Fixed linux/mac build errorsEgor Yusov2018-09-231-2/+2
* Reworked message formattingEgor Yusov2018-09-231-10/+7
* Updated debug utilities to translate DEV_CHECK_ERR to VERIFY in debug buildEgor Yusov2018-07-231-14/+0
* Implemented mapping with MAP_FLAG_DO_NOT_SYNCHRONIZE flag in Vulkan and D3D12Egor Yusov2018-07-221-1/+1
* Fixed release build errorEgor Yusov2018-07-221-1/+1
* Implemented IFence interface in all backendsEgor Yusov2018-07-221-0/+36
* Implemented initialization in fullscreen mode on Win32Egor Yusov2018-03-301-4/+4
* Added DebugMessageCallback to EngineCreation attribsEgor Yusov2018-03-271-23/+1
* Reworked debug message handling to allow user-specified callbacksEgor Yusov2018-03-271-0/+142