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* Fixed rebase issues; updated API to version 240083assiduous2021-03-191-0/+1
* Reworked ExecuteCommandList(s) to take multiple command lists instead of oneassiduous2021-02-071-0/+2
* Added IDeviceObject::SetUserData() and IDeviceObject::GetUserData() methods (...assiduous2021-01-101-0/+3
* Readme & release history: fixed tabsassiduous2021-01-041-4/+4
* Updated release history and Contributing section in readmeassiduous2021-01-031-1/+2
* Updated API to 240080 + fixed SBTBaseassiduous2020-12-181-0/+1
* Added IDeviceContext::GetFrameNumber() method (API )assiduous2020-12-031-0/+1
* Added ShaderResourceQueries device feature and EngineGLCreateInfo::ForceNonS...assiduous2020-10-211-0/+2
* Renamed USAGE_STATIC to USAGE_IMMUTABLE (API240077)assiduous2020-10-191-0/+2
* Renamed static sampler to immutable sampler (API240076)assiduous2020-10-191-0/+5
* A number of fixes for PSO creation refactoring (API240075)assiduous2020-10-181-0/+47
* Added device features to inidicate 8-bit types support (API240074)assiduous2020-10-041-1/+2
* Added device features to indicate support of 16-bit typesassiduous2020-10-031-0/+4
* Updated submodules and release historyassiduous2020-09-201-1/+1
* Added UnifiedMemoryCPUAccess member to GraphicsAdapterInfo struct (API Versio...assiduous2020-09-171-0/+2
* Added GPU vendor and memory size detection (API 240071), closed https://githu...assiduous2020-09-161-0/+15
* Added option to enable/disable device features during initialization (API 240...assiduous2020-09-131-0/+1
* Few final updates to mesh shader implementationassiduous2020-09-101-0/+1
* Implemented duration queries in Vulkanassiduous2020-08-271-0/+1
* Added USAGE_UNIFIED usage type (API 240066)assiduous2020-08-231-0/+1
* Added pRenderPass and SubpassIndex members to GraphicsPipelineDesc structassiduous2020-08-021-0/+1
* Added CREATE_SHADER_SOURCE_INPUT_STREAM_FLAGS enum and IShaderSourceInputStre...assiduous2020-07-181-0/+1
* Improved latency handling in D3D11 and D3D12 (API 240061, fixed https://githu...assiduous2020-05-201-0/+1
* Added EngineGLCreateInfo::CreateDebugContext member (API Version 240060)assiduous2020-05-111-0/+1
* Added SHADER_SOURCE_LANGUAGE_GLSL_VERBATIM (API Version 240059).assiduous2020-05-111-0/+1
* Added option to specify bind target when creating texture from GL handle (API...assiduous2020-05-091-0/+7
* Updated release history and fixed links in readmeassiduous2020-04-281-2/+9
* Added surface pretransform parameter to swap chain desc (API 240057)assiduous2020-04-241-0/+1
* Added PipelineStateCreateInfo struct that is taken by IRenderDevice::CreateIn...assiduous2020-04-011-0/+18
* Updated API version and release history (added PRIMITIVE_TOPOLOGY_LINE_STRIP)assiduous2020-02-051-0/+1
* Updated swap chain creation functions to use NativeWindow structassiduous2020-02-021-0/+1
* Introduced NativeWindow wrapper for supported platformsRobert Campbell2020-02-021-0/+1
* Updated release historyassiduous2020-02-011-0/+2
* Updated release historyassiduous2020-01-141-0/+4
* Updated release historyassiduous2020-01-141-0/+1
* Updated release historyassiduous2019-12-291-0/+2
* Added AdapterType member to DeviceCaps struct (API Version 240048)assiduous2019-12-281-0/+1
* Added IRenderDeviceGL::CreateDummyTexture method (API version 240047)assiduous2019-12-251-0/+1
* Reworked ClearRenderTarget and ClearDepthStencil methods to not take nullptrassiduous2019-12-241-0/+1
* Renamed MAP_FLAG_DO_NOT_SYNCHRONIZE flag to MAP_FLAG_NO_OVERWRITE (API version )assiduous2019-12-231-0/+1
* Fixed Core API test crash on the server by dynamically loading vulkan entry p...assiduous2019-12-171-1/+1
* Enabled draw command reference in Vulkanassiduous2019-12-171-0/+1
* Added HLSLSemantic member to LayoutElement struct (API Version 240042)Egor Yusov2019-11-131-0/+1
* Added 'ResolveTextureSubresource' device context command (API Version 240041)...Egor Yusov2019-11-101-0/+2
* Added APIVersion member to EngineCreateInfo struct (API Version 240040)Egor Yusov2019-11-091-0/+1
* Added IDeviceObject::GetUniqueID method (API Version 240039)Egor Yusov2019-11-081-0/+1
* Added methods to get command queue from the device context (API Version 240038)Egor Yusov2019-10-301-0/+2
* Fixed mipmap generation in D3D12 backend; added EngineD3D12CreateInfo::Enable...Egor Yusov2019-10-251-0/+1
* Added DRAW_FLAG_RESOURCE_BUFFERS_INTACT flag (API Version 240036)Egor Yusov2019-10-201-0/+1
* Added HLSLVersion, GLSLVersion and GLESSLVersion to ShaderCreateInfo struct (...Egor Yusov2019-10-201-0/+1