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2021-03-19Added DrawMeshIndirectCount command.azhirnov1-0/+33
2021-03-19Replaced InitializeStaticResources and InitializeStaticResourcesWithSignature...assiduous2-0/+4
2021-02-07Reworked ExecuteCommandList(s) to take multiple command lists instead of oneassiduous1-1/+1
2021-01-21Some code clean-upassiduous1-4/+4
2021-01-21pipeline resource signature for vulkanazhirnov1-7/+12
2021-01-15added pipeline resource signature (wip)azhirnov2-0/+70
2021-01-06Renamed SHADER_BINDING_VALIDATION_FLAGS to VERIFY_SBT_FLAGSassiduous1-1/+1
2021-01-06Improved method names in IShaderBindingTable interfaceassiduous1-3/+3
2021-01-01Updated copyright noticeassiduous250-250/+250
2020-12-07Graphics tools: added Dynamic Texture Atlasassiduous1-0/+28
2020-12-07GraphicsTools: added IBufferSuballocatorassiduous2-0/+56
2020-11-25Added support for VK_KHR_acceleration_structure and VK_KHR_ray_tracing_pipelineazhirnov1-0/+3
2020-11-16bug fix for ray tracing, fixed KHR via NV emulation.azhirnov1-3/+1
2020-11-12fixed and improved shader bindingazhirnov2-2/+3
2020-11-10Added ability to update AS.azhirnov9-11/+44
2020-11-06A number of minor updates/fixesassiduous3-3/+3
2020-11-01Fixed engine factories in C APIassiduous4-4/+4
2020-10-30Added include tests for BLAS, TLAS and SBT headers, fixed few issuesassiduous18-0/+600
2020-10-03Added Vulkan-Headers submoduleassiduous30-30/+30
2020-09-17Removed AdapterAttribs struct that was a duplicate of GraphicsAdapterInfo. Mo...assiduous2-4/+4
2020-09-13Added option to enable/disable device features during initialization (API 240...assiduous2-56/+0
2020-08-29Added C API for IReferenceCountersassiduous2-0/+74
2020-08-27Implemented duration query in D3D12assiduous1-1/+1
2020-08-25Implemented duration queries in D3D11 backend; added duration query testassiduous1-1/+1
2020-08-02PipelineStateVkImpl: creating implicit IRenderPass object instead of Vulkan r...assiduous1-3/+3
2020-08-02Added IFramebuffer interfaceassiduous2-0/+56
2020-08-02Added IRenderPassVk interfaceassiduous2-0/+64
2020-08-02Added Render pass interface stubassiduous2-0/+56
2020-07-08Added Streaming bufferassiduous1-0/+28
2020-06-10Fixed few alignment-related issues (API Version 240063)assiduous1-1/+8
2020-06-10Added static tests to catch base class misalginment issuesassiduous1-0/+54
2020-05-20Removed backend macros verification from PlatformDefinitions.hassiduous1-0/+28
2020-05-09Added option to specify bind target when creating texture from GL handle (API...assiduous1-1/+1
2020-04-10Added FastRand classassiduous1-0/+28
2020-02-04Fixed minor formatting issueassiduous1-2/+2
2020-02-04Fixed few more clang warningsassiduous2-3/+5
2020-02-03Silenced a bunch of clang warningsassiduous1-6/+10
2020-02-03Updated LinuxNativeWindowassiduous2-0/+56
2020-02-02Added GraphicsUtilities.h c include testassiduous1-0/+28
2020-01-28Implemented IShaderD3D C interface.assiduous1-0/+33
2020-01-28Added Vulkan C API testsassiduous14-24/+137
2020-01-28Implemented C interface for Vulkan backendassiduous17-2/+473
2020-01-28Fixed MacOS build issuesassiduous8-23/+17
2020-01-28Implemented C Interface for OpenGL backendassiduous16-0/+516
2020-01-28Implemented C interface for D3D12 backendassiduous20-3/+622
2020-01-28Refactored D3D11 C interfaceassiduous3-2/+37
2020-01-27Reworked C interfaces to share declaration with c++assiduous8-11/+11
2020-01-27Implemented D3D11 engine C interface (mostly)assiduous15-0/+542
2020-01-27Fixed command list and device context C interfaces; fixed more Linux & Mac bu...assiduous2-1/+17
2020-01-27Added Engine factory c interfaceassiduous1-1/+10