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IncludeTest
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2021-03-19
Added DrawMeshIndirectCount command.
azhirnov
1
-0
/
+33
2021-03-19
Replaced InitializeStaticResources and InitializeStaticResourcesWithSignature...
assiduous
2
-0
/
+4
2021-02-07
Reworked ExecuteCommandList(s) to take multiple command lists instead of one
assiduous
1
-1
/
+1
2021-01-21
Some code clean-up
assiduous
1
-4
/
+4
2021-01-21
pipeline resource signature for vulkan
azhirnov
1
-7
/
+12
2021-01-15
added pipeline resource signature (wip)
azhirnov
2
-0
/
+70
2021-01-06
Renamed SHADER_BINDING_VALIDATION_FLAGS to VERIFY_SBT_FLAGS
assiduous
1
-1
/
+1
2021-01-06
Improved method names in IShaderBindingTable interface
assiduous
1
-3
/
+3
2021-01-01
Updated copyright notice
assiduous
250
-250
/
+250
2020-12-07
Graphics tools: added Dynamic Texture Atlas
assiduous
1
-0
/
+28
2020-12-07
GraphicsTools: added IBufferSuballocator
assiduous
2
-0
/
+56
2020-11-25
Added support for VK_KHR_acceleration_structure and VK_KHR_ray_tracing_pipeline
azhirnov
1
-0
/
+3
2020-11-16
bug fix for ray tracing, fixed KHR via NV emulation.
azhirnov
1
-3
/
+1
2020-11-12
fixed and improved shader binding
azhirnov
2
-2
/
+3
2020-11-10
Added ability to update AS.
azhirnov
9
-11
/
+44
2020-11-06
A number of minor updates/fixes
assiduous
3
-3
/
+3
2020-11-01
Fixed engine factories in C API
assiduous
4
-4
/
+4
2020-10-30
Added include tests for BLAS, TLAS and SBT headers, fixed few issues
assiduous
18
-0
/
+600
2020-10-03
Added Vulkan-Headers submodule
assiduous
30
-30
/
+30
2020-09-17
Removed AdapterAttribs struct that was a duplicate of GraphicsAdapterInfo. Mo...
assiduous
2
-4
/
+4
2020-09-13
Added option to enable/disable device features during initialization (API 240...
assiduous
2
-56
/
+0
2020-08-29
Added C API for IReferenceCounters
assiduous
2
-0
/
+74
2020-08-27
Implemented duration query in D3D12
assiduous
1
-1
/
+1
2020-08-25
Implemented duration queries in D3D11 backend; added duration query test
assiduous
1
-1
/
+1
2020-08-02
PipelineStateVkImpl: creating implicit IRenderPass object instead of Vulkan r...
assiduous
1
-3
/
+3
2020-08-02
Added IFramebuffer interface
assiduous
2
-0
/
+56
2020-08-02
Added IRenderPassVk interface
assiduous
2
-0
/
+64
2020-08-02
Added Render pass interface stub
assiduous
2
-0
/
+56
2020-07-08
Added Streaming buffer
assiduous
1
-0
/
+28
2020-06-10
Fixed few alignment-related issues (API Version 240063)
assiduous
1
-1
/
+8
2020-06-10
Added static tests to catch base class misalginment issues
assiduous
1
-0
/
+54
2020-05-20
Removed backend macros verification from PlatformDefinitions.h
assiduous
1
-0
/
+28
2020-05-09
Added option to specify bind target when creating texture from GL handle (API...
assiduous
1
-1
/
+1
2020-04-10
Added FastRand class
assiduous
1
-0
/
+28
2020-02-04
Fixed minor formatting issue
assiduous
1
-2
/
+2
2020-02-04
Fixed few more clang warnings
assiduous
2
-3
/
+5
2020-02-03
Silenced a bunch of clang warnings
assiduous
1
-6
/
+10
2020-02-03
Updated LinuxNativeWindow
assiduous
2
-0
/
+56
2020-02-02
Added GraphicsUtilities.h c include test
assiduous
1
-0
/
+28
2020-01-28
Implemented IShaderD3D C interface.
assiduous
1
-0
/
+33
2020-01-28
Added Vulkan C API tests
assiduous
14
-24
/
+137
2020-01-28
Implemented C interface for Vulkan backend
assiduous
17
-2
/
+473
2020-01-28
Fixed MacOS build issues
assiduous
8
-23
/
+17
2020-01-28
Implemented C Interface for OpenGL backend
assiduous
16
-0
/
+516
2020-01-28
Implemented C interface for D3D12 backend
assiduous
20
-3
/
+622
2020-01-28
Refactored D3D11 C interface
assiduous
3
-2
/
+37
2020-01-27
Reworked C interfaces to share declaration with c++
assiduous
8
-11
/
+11
2020-01-27
Implemented D3D11 engine C interface (mostly)
assiduous
15
-0
/
+542
2020-01-27
Fixed command list and device context C interfaces; fixed more Linux & Mac bu...
assiduous
2
-1
/
+17
2020-01-27
Added Engine factory c interface
assiduous
1
-1
/
+10
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