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* Added DrawMeshIndirectCount command.azhirnov2021-03-191-0/+33
* Replaced InitializeStaticResources and InitializeStaticResourcesWithSignature...assiduous2021-03-192-0/+4
* Merged masterassiduous2021-03-191-1/+1
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| * Reworked ExecuteCommandList(s) to take multiple command lists instead of oneassiduous2021-02-071-1/+1
* | Some code clean-upassiduous2021-01-211-4/+4
* | pipeline resource signature for vulkanazhirnov2021-01-211-7/+12
* | added pipeline resource signature (wip)azhirnov2021-01-152-0/+70
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* Renamed SHADER_BINDING_VALIDATION_FLAGS to VERIFY_SBT_FLAGSassiduous2021-01-061-1/+1
* Improved method names in IShaderBindingTable interfaceassiduous2021-01-061-3/+3
* Updated copyright noticeassiduous2021-01-01250-250/+250
* Merge branch 'azhirnov-ray_tracing_2'assiduous2020-12-1523-0/+635
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| * Added support for VK_KHR_acceleration_structure and VK_KHR_ray_tracing_pipelineazhirnov2020-11-251-0/+3
| * bug fix for ray tracing, fixed KHR via NV emulation.azhirnov2020-11-161-3/+1
| * fixed and improved shader bindingazhirnov2020-11-122-2/+3
| * Merge branch 'master' into ray_tracingassiduous2020-11-104-4/+4
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| * | Added ability to update AS.azhirnov2020-11-109-11/+44
| * | A number of minor updates/fixesassiduous2020-11-063-3/+3
| * | Added include tests for BLAS, TLAS and SBT headers, fixed few issuesassiduous2020-10-3018-0/+600
* | | Graphics tools: added Dynamic Texture Atlasassiduous2020-12-071-0/+28
* | | GraphicsTools: added IBufferSuballocatorassiduous2020-12-072-0/+56
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* | Fixed engine factories in C APIassiduous2020-11-014-4/+4
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* Added Vulkan-Headers submoduleassiduous2020-10-0330-30/+30
* Removed AdapterAttribs struct that was a duplicate of GraphicsAdapterInfo. Mo...assiduous2020-09-172-4/+4
* Added option to enable/disable device features during initialization (API 240...assiduous2020-09-132-56/+0
* Added C API for IReferenceCountersassiduous2020-08-292-0/+74
* Implemented duration query in D3D12assiduous2020-08-271-1/+1
* Implemented duration queries in D3D11 backend; added duration query testassiduous2020-08-251-1/+1
* PipelineStateVkImpl: creating implicit IRenderPass object instead of Vulkan r...assiduous2020-08-021-3/+3
* Added IFramebuffer interfaceassiduous2020-08-022-0/+56
* Added IRenderPassVk interfaceassiduous2020-08-022-0/+64
* Added Render pass interface stubassiduous2020-08-022-0/+56
* Added Streaming bufferassiduous2020-07-081-0/+28
* Fixed few alignment-related issues (API Version 240063)assiduous2020-06-101-1/+8
* Added static tests to catch base class misalginment issuesassiduous2020-06-101-0/+54
* Removed backend macros verification from PlatformDefinitions.hassiduous2020-05-201-0/+28
* Added option to specify bind target when creating texture from GL handle (API...assiduous2020-05-091-1/+1
* Added FastRand classassiduous2020-04-101-0/+28
* Fixed minor formatting issueassiduous2020-02-041-2/+2
* Fixed few more clang warningsassiduous2020-02-042-3/+5
* Silenced a bunch of clang warningsassiduous2020-02-031-6/+10
* Updated LinuxNativeWindowassiduous2020-02-032-0/+56
* Added GraphicsUtilities.h c include testassiduous2020-02-021-0/+28
* Implemented IShaderD3D C interface.assiduous2020-01-281-0/+33
* Added Vulkan C API testsassiduous2020-01-2814-24/+137
* Implemented C interface for Vulkan backendassiduous2020-01-2817-2/+473
* Fixed MacOS build issuesassiduous2020-01-288-23/+17
* Implemented C Interface for OpenGL backendassiduous2020-01-2816-0/+516
* Implemented C interface for D3D12 backendassiduous2020-01-2820-3/+622
* Refactored D3D11 C interfaceassiduous2020-01-283-2/+37
* Reworked C interfaces to share declaration with c++assiduous2020-01-278-11/+11