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* | Renamed PIPELINE_RESOURCE_FLAG_COMBINED_IMAGE to PIPELINE_RESOURCE_FLAG_COMBI...assiduous2021-01-283-0/+144
* | More refactorin of PipelineResourceSignatureVkImplassiduous2021-01-281-0/+1
* | Added dynamic vertex buffer and dynamic index buffer update testsassiduous2021-01-271-0/+101
* | Added Dynamic uniform buffer updates testassiduous2021-01-271-0/+214
* | PipelineResourceSignatureTest: added SingleVarType testassiduous2021-01-272-0/+116
* | Removed duplication in PipelineResourceSignatureTestassiduous2021-01-271-171/+85
* | Some code cleanupassiduous2021-01-262-151/+100
* | allow to combine graphics PRS with mesh pipelineazhirnov2021-01-262-0/+312
* | added immutable samplers to descriptor set layout, fixed PRS testsazhirnov2021-01-262-16/+18
* | removed empty signature, added test for partially compatible pipeline layoutsazhirnov2021-01-262-0/+513
* | Basic math: reworked ExtractBit and renamed to ExtractLSB; added testsassiduous2021-01-251-0/+68
* | GraphicsAccessories: added PipelineTypeFromShaderStages functionassiduous2021-01-251-0/+21
* | Pipeline resource signature: added static sampler testassiduous2021-01-252-0/+111
* | Added first couple of pipeline resource signature testsassiduous2021-01-254-0/+408
* | Few updates to resource signature VK implementationassiduous2021-01-231-0/+1
* | Some code clean-upassiduous2021-01-211-4/+4
* | pipeline resource signature for vulkanazhirnov2021-01-212-34/+30
* | added pipeline resource signature (wip)azhirnov2021-01-153-5/+80
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* Fixed IDeviceObject_SetUserData macrosassiduous2021-01-101-0/+4
* Renamed SHADER_BINDING_VALIDATION_FLAGS to VERIFY_SBT_FLAGSassiduous2021-01-061-1/+1
* Improved method names in IShaderBindingTable interfaceassiduous2021-01-062-12/+12
* Updated some more copyright noticesassiduous2021-01-0411-11/+11
* Updated copyright noticeassiduous2021-01-01389-389/+389
* Improvements for mesh shader & ray tracing (#180)Zhirnov Andrey2020-12-291-20/+13
* Removed SBTTransitionMode from TraceRaysAttribsassiduous2020-12-211-16/+12
* DX compiler test: removed -Qembed_debug argument to fix compilation on CI serverassiduous2020-12-191-6/+7
* DX Compiler test: added shader compiler log outputassiduous2020-12-191-2/+2
* Tests: fixed CMake to remove DXCompilerTest when D3D12 is not supportedassiduous2020-12-191-1/+1
* Added DX compiler testassiduous2020-12-192-17/+276
* Fixed validation errors for ray tracing.azhirnov2020-12-161-19/+21
* Fixed 32-bit Windows build errorsassiduous2020-12-161-16/+16
* Merge branch 'azhirnov-ray_tracing_2'assiduous2020-12-1544-44/+6033
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| * some improvements for ray tracingazhirnov2020-12-091-5/+10
| * Added RootSignatureBuilder, some fixed for vulkan ray tracingazhirnov2020-11-251-1/+1
| * Added support for VK_KHR_acceleration_structure and VK_KHR_ray_tracing_pipelineazhirnov2020-11-256-534/+392
| * Merge branch 'master' into ray_tracing_2azhirnov2020-11-2527-232/+358
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| * \ Merge branch 'master' into ray_tracing_2azhirnov2020-11-183-3/+25
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| * | | D3D12 resource binding refactoring, rename LinearAllocator to FixedLinearAllo...azhirnov2020-11-161-7/+16
| * | | bug fix for ray tracing, fixed KHR via NV emulation.azhirnov2020-11-167-106/+371
| * | | fixed and improved shader bindingazhirnov2020-11-124-45/+63
| * | | Merge branch 'master' into ray_tracingassiduous2020-11-1015-101/+534
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| * | | | A bunch of minor updatesassiduous2020-11-101-3/+4
| * | | | Added ability to update AS.azhirnov2020-11-1012-78/+246
| * | | | Fixed clang warningassiduous2020-11-071-1/+3
| * | | | A number of minor updates/fixesassiduous2020-11-065-88/+91
| * | | | Added support for local root signature & shader record.azhirnov2020-11-056-232/+112
| * | | | Added AS copy with compacting.azhirnov2020-11-055-806/+596
| * | | | fixed compilationazhirnov2020-11-032-8/+44
| * | | | fixed resource state transitions, some improvements for ray tracingazhirnov2020-11-036-360/+1772
| * | | | Few improvements to ray tracing testsassiduous2020-11-016-190/+89