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Few minor updates to ray tracing tests
assiduous
2020-11-01
3
-106
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+129
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added tests for ray tracing
azhirnov
2020-11-01
14
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+4001
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Added include tests for BLAS, TLAS and SBT headers, fixed few issues
assiduous
2020-10-30
18
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+600
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Merge branch 'master' into ray_tracing
assiduous
2020-10-28
1
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+9
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PSO refactoring for ray tracing
azhirnov
2020-10-25
2
-3
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+7
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Merge branch 'master' into ray_tracing
azhirnov
2020-10-25
39
-534
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+866
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Merge branch 'master'
assiduous
2020-10-05
1
-0
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+119
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A few random fixes to ray tracing API and implementation
assiduous
2020-10-04
1
-2
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+2
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Added ray tracing types
azhirnov
2020-10-04
1
-12
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+41
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Math Lib: added Matrix4x4 constructor from float4 rows
assiduous
2020-12-14
1
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+11
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Few updated to BufferSuballocator and DynamicTextureAtlas
assiduous
2020-12-10
1
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+10
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DynamicAtlasManager: few minor updates; disabled region merging tests
assiduous
2020-12-09
1
-1
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+24
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MathLib: added CheckBox2DBox2DOverlap function
assiduous
2020-12-08
1
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+64
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Moved pDevice parameter from BufferSuballocatorCreateInfo and DynamicTextureA...
assiduous
2020-12-08
2
-11
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+6
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Fixed issue with the last reference to TextureAtlasSuballocation and BufferSu...
assiduous
2020-12-08
2
-1
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+45
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Fixed potential threading issue in BufferSuballocatorImpl
assiduous
2020-12-07
1
-1
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+1
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A number of fixes/improvements to DynamicTextureAtlas
assiduous
2020-12-07
1
-4
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+49
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Graphics tools: added Dynamic Texture Atlas
assiduous
2020-12-07
2
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+160
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GraphicsTools: added IBufferSuballocator
assiduous
2020-12-07
4
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+187
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GraphicsTools: added DynamicBuffer class
assiduous
2020-12-06
1
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+218
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DynamicAtlasManager: few minor udpates to tests
assiduous
2020-12-04
1
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+8
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DynamicAtlasManager: added more tests + few minor updates
assiduous
2020-12-04
1
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+190
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DynamicAtlasManager: fixed issue with regions not being merged when splitting...
assiduous
2020-12-04
1
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+11
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Another minor update to SRGBAverage
assiduous
2020-11-29
1
-1
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+2
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Graphics Utilities: added ComputeMipLevel function
assiduous
2020-11-29
2
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+504
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Added DynamicAtlasManager class
assiduous
2020-11-28
1
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+222
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Switched to using Volk and dynamic engine libraries on Mac (fixed https://git...
assiduous
2020-11-24
1
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+9
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Removed autorelease pool from unit tests: Metal backend now catches all autor...
assiduous
2020-11-22
15
-134
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+5
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Enabled ClearRenderTargetTest.AsAttachment on Metal
assiduous
2020-11-21
1
-3
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+2
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Implemented testing of texture/buffer creation from Metal resources
assiduous
2020-11-19
3
-48
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+48
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Broken Shader Test: added shader macros
assiduous
2020-11-19
1
-13
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+16
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Updated tests to set autorelease pools to avoid memory leaks on Mac
assiduous
2020-11-19
26
-42
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+218
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Updated Metal reference implementations
assiduous
2020-11-18
4
-128
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+196
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Added comparison operators for LayoutElement and InputLayoutDesc; updated tex...
assiduous
2020-11-13
1
-1
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+7
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Few updates to support Metal backend
assiduous
2020-11-12
3
-2
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+18
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Implemented render pass input attachment test Metal reference
assiduous
2020-11-10
2
-21
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+75
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Implemented render pass MS resolve test Metal reference
assiduous
2020-11-09
2
-46
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+107
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Added draw command test Metal reference
assiduous
2020-11-09
5
-58
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+204
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Implemented compute shader test Metal reference
assiduous
2020-11-09
2
-4
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+94
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Clear render target test: added Metal reference implementation
assiduous
2020-11-09
2
-3
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+28
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Broken shader test: added broken MSL; added SHADER_SOURCE_LANGUAGE_MSL
assiduous
2020-11-08
1
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+30
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Broken shader test: added broken GLSL
assiduous
2020-11-08
1
-6
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+33
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Fixed engine factories in C API
assiduous
2020-11-01
4
-4
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+4
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Updated buffer creation test to support Metal
assiduous
2020-10-23
1
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+9
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Updated Metal testing environment
assiduous
2020-10-21
2
-14
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+17
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Added ShaderResourceQueries device feature and EngineGLCreateInfo::ForceNonS...
assiduous
2020-10-21
15
-105
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+116
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Improved exception safety of pipeline state object construction
assiduous
2020-10-20
1
-12
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+30
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Renamed USAGE_STATIC to USAGE_IMMUTABLE (API240077)
assiduous
2020-10-19
4
-6
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+6
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Renamed static sampler to immutable sampler (API240076)
assiduous
2020-10-19
5
-42
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+42
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Fixed issues with alignment in linear allocator
assiduous
2020-10-18
1
-7
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+7
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