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*
Merged master
assiduous
2021-03-19
20
-84
/
+269
|
\
|
*
Added deferred context draw test (closed https://github.com/DiligentGraphics/...
assiduous
2021-02-08
7
-31
/
+109
|
*
Reworked ExecuteCommandList(s) to take multiple command lists instead of one
assiduous
2021-02-07
2
-3
/
+1
|
*
Shader Resource Layout Tests: fixed non-separable programs case
assiduous
2021-02-06
5
-37
/
+49
|
*
Tests: implemented workaround for resource array indexing bug in D3D12 WARP
assiduous
2021-02-06
3
-8
/
+69
|
*
HLSL2GLSLConverterTest: fixed shader compilation issues on Vulkan
assiduous
2021-02-06
3
-30
/
+44
|
*
HLSL2GLSLConverter: enabled support of read operator [] for RW textures; fixe...
assiduous
2021-02-06
8
-44
/
+145
|
*
ShaderResourceLayoutTest.RWTextures: added resource binding validation
assiduous
2021-02-04
2
-34
/
+95
|
*
Shader resource layout test: reworked reference texture intialization
assiduous
2021-02-04
1
-54
/
+91
|
*
Shader resource layout test: improved reference buffer handling
assiduous
2021-02-04
1
-187
/
+179
|
*
Reworked ShaderResourceLayoutTest.FormattedRWBuffers and ShaderResourceLayout...
assiduous
2021-02-04
5
-90
/
+266
|
*
Updated ShaderResourceLayoutTest.Samplers to validate texture contents
assiduous
2021-02-04
2
-22
/
+53
|
*
Reworked ShaderResourceLayoutTest.ConstantBuffers to validate resource bindings
assiduous
2021-02-04
2
-100
/
+193
|
*
ShaderResourceLayoutTest: added debug checks to ensure that reference buffers...
assiduous
2021-02-04
1
-20
/
+38
|
*
Reworked ShaderResourceLayoutTest.FormattedBuffers and ShaderResourceLayoutTe...
assiduous
2021-02-04
4
-169
/
+123
|
*
Fixed DiligentCoreAPITest on Linux when OpenGL backend is disabled
assiduous
2021-02-04
1
-1
/
+5
|
*
Reworked ShaderResourceLayoutTest.Textures and ShaderResourceLayoutTest.Immut...
assiduous
2021-02-04
3
-111
/
+81
|
*
MathLib: added stream insreters for vector types
assiduous
2021-02-04
2
-1
/
+120
|
*
Reworked ShaderResourceLayoutTest.FormattedBuffers and ShaderResourceLayoutTe...
assiduous
2021-02-04
4
-72
/
+256
|
*
Reworked ShaderResourceLayoutTest.Textures and ShaderResourceLayoutTest.Immut...
assiduous
2021-02-04
6
-68
/
+204
|
*
Unit tests: added RenderDrawCommandReference() function to avoid duplication
assiduous
2021-02-04
2
-108
/
+64
*
|
Reworked PipelineResourceSignatureTest.VulkanDescriptorIndexing to validate r...
assiduous
2021-02-04
3
-56
/
+91
*
|
PRS tests: fixed mesh shader compilation, added test for descriptor indexing
azhirnov
2021-02-04
2
-7
/
+153
*
|
Some refactoring of DXBCUtils
assiduous
2021-02-04
2
-22
/
+20
*
|
added DXBC resource remapping
azhirnov
2021-02-03
2
-1
/
+223
*
|
Reworked PipelineResourceSignatureTest.CombinedImageSamplers to validate reso...
assiduous
2021-02-03
4
-71
/
+136
*
|
Reworked PipelineResourceSignatureTest.FormattedBuffers to validate resource ...
assiduous
2021-02-03
1
-60
/
+97
*
|
Reworked PipelineResourceSignatureTest.ImmutableSamplers2 to validate resourc...
assiduous
2021-02-03
2
-9
/
+93
*
|
Reworked PipelineResourceSignatureTest.ImmutableSamplers to validate resource...
assiduous
2021-02-03
4
-37
/
+80
*
|
Reworked PipelineResourceSignatureTest.SingleVarType to validate resource bin...
assiduous
2021-02-03
3
-23
/
+78
*
|
Reworked PipelineResourceSignatureTest.MultiSignatures to validate resource b...
assiduous
2021-02-03
3
-25
/
+76
*
|
Reworked PipelineResourceSignatureTest.VariableTypes to validate resource bin...
assiduous
2021-02-03
4
-240
/
+275
*
|
ShaderResourceLayoutTest.RWTextures: added resource binding validation
assiduous
2021-02-02
2
-34
/
+95
*
|
Shader resource layout test: reworked reference texture intialization
assiduous
2021-02-02
1
-54
/
+91
*
|
Shader resource layout test: improved reference buffer handling
assiduous
2021-02-02
1
-187
/
+179
*
|
Reworked ShaderResourceLayoutTest.FormattedRWBuffers and ShaderResourceLayout...
assiduous
2021-02-02
5
-90
/
+266
*
|
Updated ShaderResourceLayoutTest.Samplers to validate texture contents
assiduous
2021-02-02
2
-22
/
+53
*
|
Reworked ShaderResourceLayoutTest.ConstantBuffers to validate resource bindings
assiduous
2021-02-02
2
-100
/
+193
*
|
ShaderResourceLayoutTest: added debug checks to ensure that reference buffers...
assiduous
2021-02-02
1
-20
/
+38
*
|
Reworked ShaderResourceLayoutTest.FormattedBuffers and ShaderResourceLayoutTe...
assiduous
2021-02-02
4
-169
/
+123
*
|
Fixed DiligentCoreAPITest on Linux when OpenGL backend is disabled
assiduous
2021-02-02
1
-1
/
+5
*
|
Reworked ShaderResourceLayoutTest.Textures and ShaderResourceLayoutTest.Immut...
assiduous
2021-02-02
3
-111
/
+81
*
|
MathLib: added stream insreters for vector types
assiduous
2021-02-02
2
-1
/
+52
*
|
Reworked ShaderResourceLayoutTest.FormattedBuffers and ShaderResourceLayoutTe...
assiduous
2021-02-02
4
-72
/
+256
*
|
Reworked ShaderResourceLayoutTest.Textures and ShaderResourceLayoutTest.Immut...
assiduous
2021-02-02
6
-69
/
+204
*
|
Unit tests: added RenderDrawCommandReference() function to avoid duplication
assiduous
2021-02-01
2
-108
/
+64
*
|
Fixed handling empty resource signatures and SRBs
assiduous
2021-02-01
1
-2
/
+18
*
|
PipelineResourceSignatureVk: some updates to immutable sampler handling
assiduous
2021-01-30
1
-17
/
+41
*
|
Graphics accessories: added GetPipelineResourceFlagsString function
assiduous
2021-01-30
1
-2
/
+30
*
|
Pipeline resource singatures: added formatted buffer test
assiduous
2021-01-28
1
-1
/
+114
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