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* Merged masterassiduous2021-03-1920-84/+269
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| * Added deferred context draw test (closed https://github.com/DiligentGraphics/...assiduous2021-02-087-31/+109
| * Reworked ExecuteCommandList(s) to take multiple command lists instead of oneassiduous2021-02-072-3/+1
| * Shader Resource Layout Tests: fixed non-separable programs caseassiduous2021-02-065-37/+49
| * Tests: implemented workaround for resource array indexing bug in D3D12 WARPassiduous2021-02-063-8/+69
| * HLSL2GLSLConverterTest: fixed shader compilation issues on Vulkanassiduous2021-02-063-30/+44
| * HLSL2GLSLConverter: enabled support of read operator [] for RW textures; fixe...assiduous2021-02-068-44/+145
| * ShaderResourceLayoutTest.RWTextures: added resource binding validationassiduous2021-02-042-34/+95
| * Shader resource layout test: reworked reference texture intializationassiduous2021-02-041-54/+91
| * Shader resource layout test: improved reference buffer handlingassiduous2021-02-041-187/+179
| * Reworked ShaderResourceLayoutTest.FormattedRWBuffers and ShaderResourceLayout...assiduous2021-02-045-90/+266
| * Updated ShaderResourceLayoutTest.Samplers to validate texture contentsassiduous2021-02-042-22/+53
| * Reworked ShaderResourceLayoutTest.ConstantBuffers to validate resource bindingsassiduous2021-02-042-100/+193
| * ShaderResourceLayoutTest: added debug checks to ensure that reference buffers...assiduous2021-02-041-20/+38
| * Reworked ShaderResourceLayoutTest.FormattedBuffers and ShaderResourceLayoutTe...assiduous2021-02-044-169/+123
| * Fixed DiligentCoreAPITest on Linux when OpenGL backend is disabledassiduous2021-02-041-1/+5
| * Reworked ShaderResourceLayoutTest.Textures and ShaderResourceLayoutTest.Immut...assiduous2021-02-043-111/+81
| * MathLib: added stream insreters for vector typesassiduous2021-02-042-1/+120
| * Reworked ShaderResourceLayoutTest.FormattedBuffers and ShaderResourceLayoutTe...assiduous2021-02-044-72/+256
| * Reworked ShaderResourceLayoutTest.Textures and ShaderResourceLayoutTest.Immut...assiduous2021-02-046-68/+204
| * Unit tests: added RenderDrawCommandReference() function to avoid duplicationassiduous2021-02-042-108/+64
* | Reworked PipelineResourceSignatureTest.VulkanDescriptorIndexing to validate r...assiduous2021-02-043-56/+91
* | PRS tests: fixed mesh shader compilation, added test for descriptor indexingazhirnov2021-02-042-7/+153
* | Some refactoring of DXBCUtilsassiduous2021-02-042-22/+20
* | added DXBC resource remappingazhirnov2021-02-032-1/+223
* | Reworked PipelineResourceSignatureTest.CombinedImageSamplers to validate reso...assiduous2021-02-034-71/+136
* | Reworked PipelineResourceSignatureTest.FormattedBuffers to validate resource ...assiduous2021-02-031-60/+97
* | Reworked PipelineResourceSignatureTest.ImmutableSamplers2 to validate resourc...assiduous2021-02-032-9/+93
* | Reworked PipelineResourceSignatureTest.ImmutableSamplers to validate resource...assiduous2021-02-034-37/+80
* | Reworked PipelineResourceSignatureTest.SingleVarType to validate resource bin...assiduous2021-02-033-23/+78
* | Reworked PipelineResourceSignatureTest.MultiSignatures to validate resource b...assiduous2021-02-033-25/+76
* | Reworked PipelineResourceSignatureTest.VariableTypes to validate resource bin...assiduous2021-02-034-240/+275
* | ShaderResourceLayoutTest.RWTextures: added resource binding validationassiduous2021-02-022-34/+95
* | Shader resource layout test: reworked reference texture intializationassiduous2021-02-021-54/+91
* | Shader resource layout test: improved reference buffer handlingassiduous2021-02-021-187/+179
* | Reworked ShaderResourceLayoutTest.FormattedRWBuffers and ShaderResourceLayout...assiduous2021-02-025-90/+266
* | Updated ShaderResourceLayoutTest.Samplers to validate texture contentsassiduous2021-02-022-22/+53
* | Reworked ShaderResourceLayoutTest.ConstantBuffers to validate resource bindingsassiduous2021-02-022-100/+193
* | ShaderResourceLayoutTest: added debug checks to ensure that reference buffers...assiduous2021-02-021-20/+38
* | Reworked ShaderResourceLayoutTest.FormattedBuffers and ShaderResourceLayoutTe...assiduous2021-02-024-169/+123
* | Fixed DiligentCoreAPITest on Linux when OpenGL backend is disabledassiduous2021-02-021-1/+5
* | Reworked ShaderResourceLayoutTest.Textures and ShaderResourceLayoutTest.Immut...assiduous2021-02-023-111/+81
* | MathLib: added stream insreters for vector typesassiduous2021-02-022-1/+52
* | Reworked ShaderResourceLayoutTest.FormattedBuffers and ShaderResourceLayoutTe...assiduous2021-02-024-72/+256
* | Reworked ShaderResourceLayoutTest.Textures and ShaderResourceLayoutTest.Immut...assiduous2021-02-026-69/+204
* | Unit tests: added RenderDrawCommandReference() function to avoid duplicationassiduous2021-02-012-108/+64
* | Fixed handling empty resource signatures and SRBsassiduous2021-02-011-2/+18
* | PipelineResourceSignatureVk: some updates to immutable sampler handlingassiduous2021-01-301-17/+41
* | Graphics accessories: added GetPipelineResourceFlagsString functionassiduous2021-01-301-2/+30
* | Pipeline resource singatures: added formatted buffer testassiduous2021-01-281-1/+114