| Commit message (Collapse) | Author | Age | Files | Lines |
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compatible from resource signature point of view
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more PRS creation failure tests
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flags.
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in D3D12
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resource binding refactoring
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tracing pipeline validation.
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defined through Desc.ResourceLayout
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InitializeStaticResourcesWithSignature methods of IShaderResourceBinding with IPipelineState::InitializeStaticSRBResources and IPipelineResourceSignature::InitializeStaticSRBResources
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indexing bug
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array variables
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