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* Fixed Windows 8.1 build issue and a couple of clang warningsassiduous2021-03-191-0/+14
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* Fixed rebase issues; updated API to version 240083assiduous2021-03-191-2/+4
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* Fixed test failures in d3d12_sw mode due to bugs in WARPassiduous2021-03-193-11/+29
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* Vulkan: fixed tests on Mac.azhirnov2021-03-1911-49/+345
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* Added DrawMeshIndirectCount command.azhirnov2021-03-192-15/+212
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* Added inline ray tracing & trace rays indirect command.azhirnov2021-03-193-9/+648
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* Renamed Align to AlignUpassiduous2021-03-194-52/+52
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* Direct3D11: added resource signatureazhirnov2021-03-191-2/+3
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* Reworked combined and immutable sampler validation in resource signatureassiduous2021-03-196-17/+52
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* D3D12 backend: moved resource binding logic to shader variable mangerassiduous2021-03-191-0/+63
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* Updated PSOCompatibility.IsCompatibleWith: texture and texture array are now ↵assiduous2021-03-191-10/+7
| | | | compatible from resource signature point of view
* Reworked samplers handling in OpenGLassiduous2021-03-191-2/+2
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* Added sampler correctness testassiduous2021-03-193-235/+540
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* Fixed ShaderResourceLayoutTest for non-separable programsassiduous2021-03-191-48/+70
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* Reworked non-separable programs in GL; added more PSO and PRS validationassiduous2021-03-192-7/+247
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* fixed DXC resource remapperazhirnov2021-03-191-2/+1
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* RunTimeResourceArray Test: added RW formatted buffersassiduous2021-03-193-1/+31
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* Enabled pipeline resource validation in release buildassiduous2021-03-191-1/+1
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* OpenGL: added SRB memory allocator, some minor improvementsazhirnov2021-03-191-2/+14
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* OpenGL: added resource signatureazhirnov2021-03-194-29/+37
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* Unified pipeline resource compatibility validation in D3D12 and Vk; added ↵assiduous2021-03-191-61/+247
| | | | more PRS creation failure tests
* Removed mutable fields from ResourceBindingMapazhirnov2021-03-192-74/+94
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* RunTimeResourceArray Test: added RW textures and buffersassiduous2021-03-194-16/+108
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* RunTimeResourceArray test: added samplersassiduous2021-03-193-15/+23
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* RunTimeResourceArray test: added formatted and structured buffersassiduous2021-03-193-5/+80
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* RunTimeResourceArray: added constant buffersassiduous2021-03-193-24/+79
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* Fixed few issues with run-time sized arrays in D3D12; enabled test.assiduous2021-03-194-16/+28
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* Added resource signature creation failure test; fxied validation of resource ↵assiduous2021-03-192-3/+344
| | | | flags.
* Added test for input attachments in the resource signature; fixed few issues ↵assiduous2021-03-192-4/+45
| | | | in D3D12
* PipelineResourceSignatureD3D12Impl: updated immutable samplers handling plus ↵assiduous2021-03-193-11/+26
| | | | resource binding refactoring
* Added PSO creation failure tests for mesh & ray tracing pipelines, fixed ray ↵azhirnov2021-03-191-4/+492
| | | | tracing pipeline validation.
* Added ShaderResourceLayoutTest.MergedVarStages testassiduous2021-03-192-0/+204
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* Added PSO creation failure testsassiduous2021-03-194-1/+687
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* Reworked PSO intialization to allow shader resources be combined when ↵assiduous2021-03-192-41/+92
| | | | defined through Desc.ResourceLayout
* some fixes and improvements for D3D12 & Vulkanazhirnov2021-03-197-394/+510
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* Added IShaderResourceBinding::StaticResourcesInitialized methodassiduous2021-03-191-0/+3
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* Replaced InitializeStaticResources and ↵assiduous2021-03-195-13/+13
| | | | InitializeStaticResourcesWithSignature methods of IShaderResourceBinding with IPipelineState::InitializeStaticSRBResources and IPipelineResourceSignature::InitializeStaticSRBResources
* Imlemented workarounds for tests failing due to D3D12 WARP resource array ↵assiduous2021-03-196-78/+194
| | | | indexing bug
* Added PipelineResourceSignatureTest.StructuredBuffers testassiduous2021-03-191-50/+58
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* D3D12 backend: disallowed binding dynamic constant and structured buffers to ↵assiduous2021-03-193-0/+13
| | | | array variables
* Testing swap chain: enabled capturing multiple fail images for the same testassiduous2021-03-193-17/+29
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* DrawCommandTest: added structured buffer array, and formatted buffer testsassiduous2021-03-193-53/+268
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* fixed DXBC & DXIL resource remappingazhirnov2021-03-192-13/+87
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* Updated DrawCommandTests to use different clear color for each testassiduous2021-03-191-3/+7
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* Added DrawCommandTest.StructuredBuffers testassiduous2021-03-191-1/+195
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* bug fixes for dx12 resource signatureazhirnov2021-03-193-73/+125
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* Fixed DXBC resources remapping for SM5.1azhirnov2021-03-191-4/+5
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* Vk backend: some minor updates + commentsassiduous2021-03-191-1/+3
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* Fixed minor issue with format validation and GetPipelineResourceFlagsString testassiduous2021-03-191-1/+4
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* merged with resource_signatureazhirnov2021-03-195-19/+318
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