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* added IntToStr instead of _itoa_s, fixed compilationazhirnov2020-11-121-1/+1
* D3D12 backend: implemented proper detection of DXIL bytecodeassiduous2020-09-172-0/+1903
* removed m_isDXIL flag, detect DXIL by bytecodeazhirnov2020-09-081-0/+1
* added DXC licenseazhirnov2020-09-082-0/+318
* Added pDxCompilerPath to engine create info,azhirnov2020-09-074-2/+178
* added HLSLTools, HLSL shader compiler refactoringazhirnov2020-08-252-0/+1704