| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | added IntToStr instead of _itoa_s, fixed compilation | azhirnov | 2020-11-12 | 1 | -1/+1 |
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| * | D3D12 backend: implemented proper detection of DXIL bytecode | assiduous | 2020-09-17 | 2 | -0/+1903 |
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| * | removed m_isDXIL flag, detect DXIL by bytecode | azhirnov | 2020-09-08 | 1 | -0/+1 |
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| * | added DXC license | azhirnov | 2020-09-08 | 2 | -0/+318 |
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| * | Added pDxCompilerPath to engine create info, | azhirnov | 2020-09-07 | 4 | -2/+178 |
| | | | | | | | | fixed DXC usage in Linux, fixed FX compiler path for Win8, fixed DXC name refactoring: rename DXIL to DXC, keep DXIL names only for D3D12, disable DXC on Android | ||||
| * | added HLSLTools, HLSL shader compiler refactoring | azhirnov | 2020-08-25 | 2 | -0/+1704 |
| added ShaderCompiler field to ShaderCreateInfo, fixed tests that doesn't compile on DXC, added dxc/WinAdapter.h to fix compilation on linux | |||||
