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* added IntToStr instead of _itoa_s, fixed compilationazhirnov2020-11-121-1/+1
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* D3D12 backend: implemented proper detection of DXIL bytecodeassiduous2020-09-172-0/+1903
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* removed m_isDXIL flag, detect DXIL by bytecodeazhirnov2020-09-081-0/+1
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* added DXC licenseazhirnov2020-09-082-0/+318
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* Added pDxCompilerPath to engine create info,azhirnov2020-09-074-2/+178
| | | | | | | fixed DXC usage in Linux, fixed FX compiler path for Win8, fixed DXC name refactoring: rename DXIL to DXC, keep DXIL names only for D3D12, disable DXC on Android
* added HLSLTools, HLSL shader compiler refactoringazhirnov2020-08-252-0/+1704
added ShaderCompiler field to ShaderCreateInfo, fixed tests that doesn't compile on DXC, added dxc/WinAdapter.h to fix compilation on linux