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/*
* Copyright 2019-2021 Diligent Graphics LLC
* Copyright 2015-2019 Egor Yusov
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* In no event and under no legal theory, whether in tort (including negligence),
* contract, or otherwise, unless required by applicable law (such as deliberate
* and grossly negligent acts) or agreed to in writing, shall any Contributor be
* liable for any damages, including any direct, indirect, special, incidental,
* or consequential damages of any character arising as a result of this License or
* out of the use or inability to use the software (including but not limited to damages
* for loss of goodwill, work stoppage, computer failure or malfunction, or any and
* all other commercial damages or losses), even if such Contributor has been advised
* of the possibility of such damages.
*/
#include "APIInfo.h"
#include "BlendState.h"
#include "Buffer.h"
#include "BufferView.h"
#include "DepthStencilState.h"
#include "GraphicsTypes.h"
#include "DeviceContext.h"
#include "InputLayout.h"
#include "PipelineState.h"
#include "RasterizerState.h"
#include "ResourceMapping.h"
#include "Sampler.h"
#include "Shader.h"
#include "Texture.h"
#include "TextureView.h"
namespace Diligent
{
static APIInfo InitAPIInfo()
{
APIInfo Info = {};
Info.StructSize = sizeof(APIInfo);
Info.APIVersion = DILIGENT_API_VERSION;
#define INIT_STRUCTURE_SIZE(Struct) Info.Struct##Size = sizeof(Struct)
INIT_STRUCTURE_SIZE(RenderTargetBlendDesc);
INIT_STRUCTURE_SIZE(BlendStateDesc);
INIT_STRUCTURE_SIZE(BufferDesc);
INIT_STRUCTURE_SIZE(BufferData);
INIT_STRUCTURE_SIZE(BufferFormat);
INIT_STRUCTURE_SIZE(BufferViewDesc);
INIT_STRUCTURE_SIZE(StencilOpDesc);
INIT_STRUCTURE_SIZE(DepthStencilStateDesc);
INIT_STRUCTURE_SIZE(SamplerCaps);
INIT_STRUCTURE_SIZE(TextureCaps);
INIT_STRUCTURE_SIZE(DeviceCaps);
INIT_STRUCTURE_SIZE(DrawAttribs);
INIT_STRUCTURE_SIZE(DispatchComputeAttribs);
INIT_STRUCTURE_SIZE(Viewport);
INIT_STRUCTURE_SIZE(Rect);
INIT_STRUCTURE_SIZE(CopyTextureAttribs);
INIT_STRUCTURE_SIZE(DeviceObjectAttribs);
INIT_STRUCTURE_SIZE(GraphicsAdapterInfo);
INIT_STRUCTURE_SIZE(DisplayModeAttribs);
INIT_STRUCTURE_SIZE(SwapChainDesc);
INIT_STRUCTURE_SIZE(FullScreenModeDesc);
INIT_STRUCTURE_SIZE(EngineCreateInfo);
INIT_STRUCTURE_SIZE(EngineGLCreateInfo);
INIT_STRUCTURE_SIZE(EngineD3D11CreateInfo);
INIT_STRUCTURE_SIZE(EngineD3D12CreateInfo);
INIT_STRUCTURE_SIZE(EngineVkCreateInfo);
INIT_STRUCTURE_SIZE(EngineMtlCreateInfo);
INIT_STRUCTURE_SIZE(Box);
INIT_STRUCTURE_SIZE(TextureFormatAttribs);
INIT_STRUCTURE_SIZE(TextureFormatInfo);
INIT_STRUCTURE_SIZE(TextureFormatInfoExt);
INIT_STRUCTURE_SIZE(StateTransitionDesc);
INIT_STRUCTURE_SIZE(LayoutElement);
INIT_STRUCTURE_SIZE(InputLayoutDesc);
INIT_STRUCTURE_SIZE(SampleDesc);
INIT_STRUCTURE_SIZE(ShaderResourceVariableDesc);
INIT_STRUCTURE_SIZE(ImmutableSamplerDesc);
INIT_STRUCTURE_SIZE(PipelineResourceLayoutDesc);
INIT_STRUCTURE_SIZE(PipelineStateDesc);
INIT_STRUCTURE_SIZE(GraphicsPipelineDesc);
INIT_STRUCTURE_SIZE(GraphicsPipelineStateCreateInfo);
INIT_STRUCTURE_SIZE(ComputePipelineStateCreateInfo);
INIT_STRUCTURE_SIZE(RayTracingPipelineDesc);
INIT_STRUCTURE_SIZE(RayTracingPipelineStateCreateInfo);
INIT_STRUCTURE_SIZE(RasterizerStateDesc);
INIT_STRUCTURE_SIZE(ResourceMappingEntry);
INIT_STRUCTURE_SIZE(ResourceMappingDesc);
INIT_STRUCTURE_SIZE(SamplerDesc);
INIT_STRUCTURE_SIZE(ShaderDesc);
INIT_STRUCTURE_SIZE(ShaderMacro);
INIT_STRUCTURE_SIZE(ShaderCreateInfo);
INIT_STRUCTURE_SIZE(ShaderResourceDesc);
INIT_STRUCTURE_SIZE(DepthStencilClearValue);
INIT_STRUCTURE_SIZE(OptimizedClearValue);
INIT_STRUCTURE_SIZE(TextureDesc);
INIT_STRUCTURE_SIZE(TextureSubResData);
INIT_STRUCTURE_SIZE(TextureData);
INIT_STRUCTURE_SIZE(MappedTextureSubresource);
INIT_STRUCTURE_SIZE(TextureViewDesc);
#undef INIT_STRUCTURE_SIZE
return Info;
}
const APIInfo& GetAPIInfo()
{
static const APIInfo Info = InitAPIInfo();
return Info;
}
} // namespace Diligent
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