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/*
* Copyright 2019-2021 Diligent Graphics LLC
* Copyright 2015-2019 Egor Yusov
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* In no event and under no legal theory, whether in tort (including negligence),
* contract, or otherwise, unless required by applicable law (such as deliberate
* and grossly negligent acts) or agreed to in writing, shall any Contributor be
* liable for any damages, including any direct, indirect, special, incidental,
* or consequential damages of any character arising as a result of this License or
* out of the use or inability to use the software (including but not limited to damages
* for loss of goodwill, work stoppage, computer failure or malfunction, or any and
* all other commercial damages or losses), even if such Contributor has been advised
* of the possibility of such damages.
*/
#pragma once
#include <mutex>
#include <map>
#include <deque>
#include <atomic>
namespace Diligent
{
class RenderDeviceD3D12Impl;
struct D3D12DynamicAllocation
{
D3D12DynamicAllocation() noexcept {}
D3D12DynamicAllocation(ID3D12Resource* pBuff,
Uint64 _Offset,
Uint64 _Size,
void* _CPUAddress,
D3D12_GPU_VIRTUAL_ADDRESS _GPUAddress
#ifdef DILIGENT_DEVELOPMENT
,
Uint64 _DvpCtxFrameNumber
#endif
) noexcept :
// clang-format off
pBuffer {pBuff },
Offset {_Offset },
Size {_Size },
CPUAddress {_CPUAddress },
GPUAddress {_GPUAddress }
#ifdef DILIGENT_DEVELOPMENT
, DvpCtxFrameNumber(_DvpCtxFrameNumber)
#endif
// clang-format on
{}
ID3D12Resource* pBuffer = nullptr; // The D3D buffer associated with this memory.
Uint64 Offset = 0; // Offset from start of buffer resource
Uint64 Size = 0; // Reserved size of this allocation
void* CPUAddress = nullptr; // The CPU-writeable address
D3D12_GPU_VIRTUAL_ADDRESS GPUAddress = 0; // The GPU-visible address
#ifdef DILIGENT_DEVELOPMENT
Uint64 DvpCtxFrameNumber = static_cast<Uint64>(-1);
#endif
};
class D3D12DynamicPage
{
public:
D3D12DynamicPage(ID3D12Device* pd3d12Device, Uint64 Size);
// clang-format off
D3D12DynamicPage (const D3D12DynamicPage&) = delete;
D3D12DynamicPage ( D3D12DynamicPage&&) = default;
D3D12DynamicPage& operator= (const D3D12DynamicPage&) = delete;
D3D12DynamicPage& operator= ( D3D12DynamicPage&&) = delete;
// clang-format on
void* GetCPUAddress(Uint64 Offset)
{
VERIFY_EXPR(m_pd3d12Buffer);
VERIFY(Offset < GetSize(), "Offset (", Offset, ") exceeds buffer size (", GetSize(), ")");
return reinterpret_cast<Uint8*>(m_CPUVirtualAddress) + Offset;
}
D3D12_GPU_VIRTUAL_ADDRESS GetGPUAddress(Uint64 Offset)
{
VERIFY_EXPR(m_pd3d12Buffer);
VERIFY(Offset < GetSize(), "Offset (", Offset, ") exceeds buffer size (", GetSize(), ")");
return m_GPUVirtualAddress + Offset;
}
ID3D12Resource* GetD3D12Buffer()
{
return m_pd3d12Buffer;
}
Uint64 GetSize() const
{
VERIFY_EXPR(m_pd3d12Buffer);
return m_pd3d12Buffer->GetDesc().Width;
}
bool IsValid() const { return m_pd3d12Buffer != nullptr; }
private:
CComPtr<ID3D12Resource> m_pd3d12Buffer;
void* m_CPUVirtualAddress = nullptr; // The CPU-writeable address
D3D12_GPU_VIRTUAL_ADDRESS m_GPUVirtualAddress = 0; // The GPU-visible address
};
class D3D12DynamicMemoryManager
{
public:
D3D12DynamicMemoryManager(IMemoryAllocator& Allocator,
RenderDeviceD3D12Impl& DeviceD3D12Impl,
Uint32 NumPagesToReserve,
Uint64 PageSize);
~D3D12DynamicMemoryManager();
// clang-format off
D3D12DynamicMemoryManager (const D3D12DynamicMemoryManager&) = delete;
D3D12DynamicMemoryManager ( D3D12DynamicMemoryManager&&) = delete;
D3D12DynamicMemoryManager& operator= (const D3D12DynamicMemoryManager&) = delete;
D3D12DynamicMemoryManager& operator= ( D3D12DynamicMemoryManager&&) = delete;
// clang-format on
void ReleasePages(std::vector<D3D12DynamicPage>& Pages, Uint64 QueueMask);
void Destroy();
D3D12DynamicPage AllocatePage(Uint64 SizeInBytes);
#ifdef DILIGENT_DEVELOPMENT
int32_t GetAllocatedPageCounter() const
{
return m_AllocatedPageCounter;
}
#endif
private:
RenderDeviceD3D12Impl& m_DeviceD3D12Impl;
std::mutex m_AvailablePagesMtx;
using AvailablePagesMapElemType = std::pair<const Uint64, D3D12DynamicPage>;
std::multimap<Uint64, D3D12DynamicPage, std::less<Uint64>, STDAllocatorRawMem<AvailablePagesMapElemType>> m_AvailablePages;
#ifdef DILIGENT_DEVELOPMENT
std::atomic_int32_t m_AllocatedPageCounter = 0;
#endif
};
class D3D12DynamicHeap
{
public:
D3D12DynamicHeap(D3D12DynamicMemoryManager& DynamicMemMgr, std::string HeapName, Uint64 PageSize) :
m_GlobalDynamicMemMgr{DynamicMemMgr},
m_HeapName{std::move(HeapName)},
m_PageSize{PageSize}
{}
// clang-format off
D3D12DynamicHeap (const D3D12DynamicHeap&) = delete;
D3D12DynamicHeap (D3D12DynamicHeap&&) = delete;
D3D12DynamicHeap& operator= (const D3D12DynamicHeap&) = delete;
D3D12DynamicHeap& operator= (D3D12DynamicHeap&&) = delete;
// clang-format on
~D3D12DynamicHeap();
D3D12DynamicAllocation Allocate(Uint64 SizeInBytes, Uint64 Alignment, Uint64 DvpCtxFrameNumber);
void ReleaseAllocatedPages(Uint64 QueueMask);
static constexpr Uint64 InvalidOffset = static_cast<Uint64>(-1);
size_t GetAllocatedPagesCount() const { return m_AllocatedPages.size(); }
private:
D3D12DynamicMemoryManager& m_GlobalDynamicMemMgr;
const std::string m_HeapName;
std::vector<D3D12DynamicPage> m_AllocatedPages;
const Uint64 m_PageSize;
Uint64 m_CurrOffset = InvalidOffset;
Uint64 m_AvailableSize = 0;
Uint64 m_CurrAllocatedSize = 0;
Uint64 m_CurrUsedSize = 0;
Uint64 m_CurrAlignedSize = 0;
Uint64 m_PeakAllocatedSize = 0;
Uint64 m_PeakUsedSize = 0;
Uint64 m_PeakAlignedSize = 0;
};
} // namespace Diligent
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