1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
|
/*
* Copyright 2019-2021 Diligent Graphics LLC
* Copyright 2015-2019 Egor Yusov
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* In no event and under no legal theory, whether in tort (including negligence),
* contract, or otherwise, unless required by applicable law (such as deliberate
* and grossly negligent acts) or agreed to in writing, shall any Contributor be
* liable for any damages, including any direct, indirect, special, incidental,
* or consequential damages of any character arising as a result of this License or
* out of the use or inability to use the software (including but not limited to damages
* for loss of goodwill, work stoppage, computer failure or malfunction, or any and
* all other commercial damages or losses), even if such Contributor has been advised
* of the possibility of such damages.
*/
#pragma once
/// \file
/// Declaration of Diligent::SamplerD3D12Impl class
#include "EngineD3D12ImplTraits.hpp"
#include "SamplerBase.hpp"
#include "DescriptorHeap.hpp"
namespace Diligent
{
/// Sampler object implementation in Direct3D12 backend.
class SamplerD3D12Impl final : public SamplerBase<EngineD3D12ImplTraits>
{
public:
using TSamplerBase = SamplerBase<EngineD3D12ImplTraits>;
SamplerD3D12Impl(IReferenceCounters* pRefCounters,
RenderDeviceD3D12Impl* pRenderDeviceD3D12,
const SamplerDesc& SamplerDesc);
~SamplerD3D12Impl();
IMPLEMENT_QUERY_INTERFACE_IN_PLACE(IID_SamplerD3D12, TSamplerBase)
/// Implementation of ISamplerD3D12::GetCPUDescriptorHandle().
virtual D3D12_CPU_DESCRIPTOR_HANDLE DILIGENT_CALL_TYPE GetCPUDescriptorHandle() override { return m_Descriptor.GetCpuHandle(); }
private:
friend class ShaderD3D12Impl;
/// D3D12 sampler
DescriptorHeapAllocation m_Descriptor;
};
} // namespace Diligent
|