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/*
* Copyright 2019-2021 Diligent Graphics LLC
* Copyright 2015-2019 Egor Yusov
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* In no event and under no legal theory, whether in tort (including negligence),
* contract, or otherwise, unless required by applicable law (such as deliberate
* and grossly negligent acts) or agreed to in writing, shall any Contributor be
* liable for any damages, including any direct, indirect, special, incidental,
* or consequential damages of any character arising as a result of this License or
* out of the use or inability to use the software (including but not limited to damages
* for loss of goodwill, work stoppage, computer failure or malfunction, or any and
* all other commercial damages or losses), even if such Contributor has been advised
* of the possibility of such damages.
*/
#pragma once
/// \file
/// Definition of the Diligent::ITextureD3D12 interface
#include "../../GraphicsEngine/interface/Texture.h"
DILIGENT_BEGIN_NAMESPACE(Diligent)
// {CF5522EF-8116-4D76-ADF1-5CC8FB31FF66}
static const INTERFACE_ID IID_TextureD3D12 =
{0xcf5522ef, 0x8116, 0x4d76, {0xad, 0xf1, 0x5c, 0xc8, 0xfb, 0x31, 0xff, 0x66}};
#define DILIGENT_INTERFACE_NAME ITextureD3D12
#include "../../../Primitives/interface/DefineInterfaceHelperMacros.h"
#define ITextureD3D12InclusiveMethods \
ITextureInclusiveMethods; \
ITextureD3D12Methods TextureD3D12
// clang-format off
/// Exposes Direct3D12-specific functionality of a texture object.
DILIGENT_BEGIN_INTERFACE(ITextureD3D12, ITexture)
{
/// Returns a pointer to the ID3D12Resource interface of the internal Direct3D12 object.
/// The method does *NOT* call AddRef() on the returned interface,
/// so Release() must not be called.
VIRTUAL ID3D12Resource* METHOD(GetD3D12Texture)(THIS) PURE;
/// Sets the texture usage state
/// \param [in] state - D3D12 resource state to be set for this texture
VIRTUAL void METHOD(SetD3D12ResourceState)(THIS_
D3D12_RESOURCE_STATES state) PURE;
/// Returns current D3D12 texture state.
/// If the state is unknown to the engine (Diligent::RESOURCE_STATE_UNKNOWN),
/// returns D3D12_RESOURCE_STATE_COMMON (0).
VIRTUAL D3D12_RESOURCE_STATES METHOD(GetD3D12ResourceState)(THIS) CONST PURE;
};
DILIGENT_END_INTERFACE
#include "../../../Primitives/interface/UndefInterfaceHelperMacros.h"
#if DILIGENT_C_INTERFACE
// clang-format off
# define ITextureD3D12_GetD3D12Texture(This) CALL_IFACE_METHOD(TextureD3D12, GetD3D12Texture, This)
# define ITextureD3D12_SetD3D12ResourceState(This, ...) CALL_IFACE_METHOD(TextureD3D12, SetD3D12ResourceState, This, __VA_ARGS__)
# define ITextureD3D12_GetD3D12ResourceState(This) CALL_IFACE_METHOD(TextureD3D12, GetD3D12ResourceState, This)
// clang-format ons
#endif
DILIGENT_END_NAMESPACE // namespace Diligent
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