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/* Copyright 2015-2019 Egor Yusov
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS.
*
* In no event and under no legal theory, whether in tort (including negligence),
* contract, or otherwise, unless required by applicable law (such as deliberate
* and grossly negligent acts) or agreed to in writing, shall any Contributor be
* liable for any damages, including any direct, indirect, special, incidental,
* or consequential damages of any character arising as a result of this License or
* out of the use or inability to use the software (including but not limited to damages
* for loss of goodwill, work stoppage, computer failure or malfunction, or any and
* all other commercial damages or losses), even if such Contributor has been advised
* of the possibility of such damages.
*/
#pragma once
/// \file
/// Definition of the Diligent::IShaderResourceVariableD3D interface
#include "../../GraphicsEngine/interface/ShaderResourceVariable.h"
#include "ShaderD3D.h"
namespace Diligent
{
// {99BCAFBF-E7E1-420A-929B-C862265FD146}
static constexpr INTERFACE_ID IID_ShaderResourceVariableD3D =
{0x99bcafbf, 0xe7e1, 0x420a, {0x92, 0x9b, 0xc8, 0x62, 0x26, 0x5f, 0xd1, 0x46}};
/// Interface to the Direct3D ShaderResourceVariable resource variable
class IShaderResourceVariableD3D : public IShaderResourceVariable
{
public:
/// Returns HLSL ShaderResourceVariable resource description
virtual void DILIGENT_CALL_TYPE GetHLSLResourceDesc(HLSLShaderResourceDesc& HLSLResDesc) const = 0;
};
} // namespace Diligent
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