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/* Copyright 2015-2018 Egor Yusov
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS.
*
* In no event and under no legal theory, whether in tort (including negligence),
* contract, or otherwise, unless required by applicable law (such as deliberate
* and grossly negligent acts) or agreed to in writing, shall any Contributor be
* liable for any damages, including any direct, indirect, special, incidental,
* or consequential damages of any character arising as a result of this License or
* out of the use or inability to use the software (including but not limited to damages
* for loss of goodwill, work stoppage, computer failure or malfunction, or any and
* all other commercial damages or losses), even if such Contributor has been advised
* of the possibility of such damages.
*/
#include "pch.h"
#include "GLStubsAndroid.h"
#include <EGL/egl.h>
// clang-format off
#define DECLARE_GL_FUNCTION(Func, FuncType, ...)\
FuncType Func = nullptr; \
void Func##Stub(__VA_ARGS__) \
{ \
UnsupportedGLFunctionStub(#Func); \
}
#ifdef LOAD_GL_BIND_IMAGE_TEXTURE
DECLARE_GL_FUNCTION( glBindImageTexture, PFNGLBINDIMAGETEXTUREPROC, GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format )
#endif
#ifdef LOAD_GL_DISPATCH_COMPUTE
DECLARE_GL_FUNCTION( glDispatchCompute, PFNGLDISPATCHCOMPUTEPROC, GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z )
#endif
#ifdef LOAD_GL_PROGRAM_UNIFORM_1I
DECLARE_GL_FUNCTION( glProgramUniform1i, PFNGLPROGRAMUNIFORM1IPROC, GLuint program, GLint location, GLint x )
#endif
#ifdef LOAD_GL_MEMORY_BARRIER
DECLARE_GL_FUNCTION( glMemoryBarrier, PFNGLMEMORYBARRIERPROC, GLbitfield barriers )
#endif
#ifdef LOAD_DRAW_ELEMENTS_INDIRECT
DECLARE_GL_FUNCTION( glDrawElementsIndirect, PFNGLDRAWELEMENTSINDIRECTPROC, GLenum mode, GLenum type, const GLvoid *indirect )
#endif
#ifdef LOAD_DRAW_ARRAYS_INDIRECT
DECLARE_GL_FUNCTION( glDrawArraysIndirect, PFNGLDRAWARRAYSINDIRECTPROC, GLenum mode, const GLvoid *indirect )
#endif
#ifdef LOAD_GEN_PROGRAM_PIPELINES
DECLARE_GL_FUNCTION( glGenProgramPipelines, PFNGLGENPROGRAMPIPELINESPROC, GLsizei n, GLuint* pipelines )
#endif
#ifdef LOAD_GL_DELETE_PROGRAM_PIPELINES
DECLARE_GL_FUNCTION( glDeleteProgramPipelines, PFNGLDELETEPROGRAMPIPELINESPROC, GLsizei n, const GLuint* pipelines )
#endif
#ifdef LOAD_GL_BIND_PROGRAM_PIPELINE
DECLARE_GL_FUNCTION( glBindProgramPipeline, PFNGLBINDPROGRAMPIPELINEPROC, GLuint pipeline )
#endif
#ifdef LOAD_GL_USE_PROGRAM_STAGES
DECLARE_GL_FUNCTION( glUseProgramStages, PFNGLUSEPROGRAMSTAGESPROC, GLuint pipeline, GLbitfield stages, GLuint program )
#endif
#ifdef LOAD_GL_TEX_STORAGE_2D_MULTISAMPLE
DECLARE_GL_FUNCTION( glTexStorage2DMultisample, PFNGLTEXSTORAGE2DMULTISAMPLEPROC, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations )
#endif
#ifdef LOAD_GL_GET_PROGRAM_INTERFACEIV
DECLARE_GL_FUNCTION( glGetProgramInterfaceiv, PFNGLGETPROGRAMINTERFACEIVPROC, GLuint program, GLenum programInterface, GLenum pname, GLint* params )
#endif
#ifdef LOAD_GL_GET_PROGRAM_RESOURCE_NAME
DECLARE_GL_FUNCTION( glGetProgramResourceName, PFNGLGETPROGRAMRESOURCENAMEPROC, GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei* length, GLchar *name )
#endif
#ifdef LOAD_GL_GET_PROGRAM_RESOURCE_INDEX
PFNGLGETPROGRAMRESOURCEINDEXPROC glGetProgramResourceIndex = nullptr;
GLuint glGetProgramResourceIndexStub(GLuint program, GLenum programInterface, const GLchar *name)
{
UnsupportedGLFunctionStub("glGetProgramResourceIndex");
return 0;
}
#endif
#ifdef LOAD_GL_GET_PROGRAM_RESOURCEIV
DECLARE_GL_FUNCTION( glGetProgramResourceiv, PFNGLGETPROGRAMRESOURCEIVPROC, GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum* props, GLsizei bufSize, GLsizei *length, GLint *params )
#endif
#ifdef LOAD_DISPATCH_COMPUTE_INDIRECT
DECLARE_GL_FUNCTION( glDispatchComputeIndirect, PFNGLDISPATCHCOMPUTEINDIRECTPROC, GLintptr indirect )
#endif
#ifdef LOAD_GL_TEX_BUFFER
DECLARE_GL_FUNCTION( glTexBuffer, PFNGLTEXBUFFERPROC, GLenum, GLenum, GLuint)
#endif
#ifdef LOAD_GL_POLYGON_MODE
PFNGLPOLYGONMODE glPolygonMode = nullptr;
#endif
#ifdef LOAD_GL_ENABLEI
DECLARE_GL_FUNCTION( glEnablei, PFNGLENABLEIPROC, GLenum, GLuint)
#endif
#ifdef LOAD_GL_BLEND_FUNC_SEPARATEI
DECLARE_GL_FUNCTION( glBlendFuncSeparatei, PFNGLBLENDFUNCSEPARATEIPROC, GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
#endif
#ifdef LOAD_GL_BLEND_EQUATION_SEPARATEI
DECLARE_GL_FUNCTION( glBlendEquationSeparatei, PFNGLBLENDEQUATIONSEPARATEIPROC, GLuint buf, GLenum modeRGB, GLenum modeAlpha)
#endif
#ifdef LOAD_GL_DISABLEI
DECLARE_GL_FUNCTION( glDisablei, PFNGLDISABLEIPROC, GLenum, GLuint)
#endif
#ifdef LOAD_GL_COLOR_MASKI
DECLARE_GL_FUNCTION( glColorMaski, PFNGLCOLORMASKIPROC, GLuint, GLboolean, GLboolean, GLboolean, GLboolean)
#endif
#ifdef LOAD_GL_VIEWPORT_INDEXEDF
DECLARE_GL_FUNCTION( glViewportIndexedf, PFNGLVIEWPORTINDEXEDFPROC, GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h)
#endif
#ifdef LOAD_GL_SCISSOR_INDEXED
DECLARE_GL_FUNCTION( glScissorIndexed, PFNGLSCISSORINDEXEDPROC, GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height)
#endif
#ifdef LOAD_GL_FRAMEBUFFER_TEXTURE
DECLARE_GL_FUNCTION( glFramebufferTexture, PFNGLFRAMEBUFFERTEXTUREPROC, GLenum, GLenum, GLuint, GLint)
#endif
#ifdef LOAD_GL_FRAMEBUFFER_TEXTURE_1D
DECLARE_GL_FUNCTION( glFramebufferTexture1D, PFNGLFRAMEBUFFERTEXTURE1DPROC, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
#endif
#ifdef LOAD_GL_FRAMEBUFFER_TEXTURE_3D
DECLARE_GL_FUNCTION( glFramebufferTexture3D, PFNGLFRAMEBUFFERTEXTURE3DPROC, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint layer )
#endif
#ifdef LOAD_GL_COPY_IMAGE_SUB_DATA
DECLARE_GL_FUNCTION( glCopyImageSubData, PFNGLCOPYIMAGESUBDATAPROC, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth )
#endif
#ifdef LOAD_GL_PATCH_PARAMTER_I
DECLARE_GL_FUNCTION( glPatchParameteri, PFNGLPATCHPARAMETERIPROC, GLenum pname, GLint value )
#endif
#ifdef LOAD_GET_TEX_LEVEL_PARAMETER_IV
DECLARE_GL_FUNCTION( glGetTexLevelParameteriv, PFNGLGETTEXLEVELPARAMETERIVPROC, GLenum target, GLint level, GLenum pname, GLint *params )
#endif
#ifdef LOAD_GL_SHADER_STORAGE_BLOCK_BINDING
DECLARE_GL_FUNCTION( glShaderStorageBlockBinding, PFNGLSHADERSTORAGEBLOCKBINDINGPROC, GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding )
#endif
#ifdef LOAD_GL_TEX_STORAGE_3D_MULTISAMPLE
DECLARE_GL_FUNCTION( glTexStorage3DMultisample, PFNGLTEXSTORAGE3DMULTISAMPLEPROC, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations )
#endif
#ifdef LOAD_GL_TEXTURE_VIEW
DECLARE_GL_FUNCTION( glTextureView, PFNGLTEXTUREVIEWPROC, GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers)
#endif
#ifdef LOAD_GL_DRAW_ELEMENTS_INSTANCED_BASE_VERTEX_BASE_INSTANCE
DECLARE_GL_FUNCTION( glDrawElementsInstancedBaseVertexBaseInstance, PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC, GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance)
#endif
#ifdef LOAD_GL_DRAW_ELEMENTS_INSTANCED_BASE_VERTEX
DECLARE_GL_FUNCTION( glDrawElementsInstancedBaseVertex, PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC, GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex)
#endif
#ifdef LOAD_GL_DRAW_ELEMENTS_INSTANCED_BASE_INSTANCE
DECLARE_GL_FUNCTION( glDrawElementsInstancedBaseInstance, PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC, GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance)
#endif
#ifdef LOAD_GL_DRAW_ARRAYS_INSTANCED_BASE_INSTANCE
DECLARE_GL_FUNCTION( glDrawArraysInstancedBaseInstance, PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC, GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance)
#endif
#ifdef LOAD_GL_DRAW_ELEMENTS_BASE_VERTEX
DECLARE_GL_FUNCTION( glDrawElementsBaseVertex, PFNGLDRAWELEMENTSBASEVERTEXPROC, GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex)
#endif
#ifdef LOAD_DEBUG_MESSAGE_CALLBACK
DECLARE_GL_FUNCTION( glDebugMessageCallback, PFNGLDEBUGMESSAGECALLBACKPROC, GLDEBUGPROC callback, const void *userParam)
#endif
#ifdef LOAD_DEBUG_MESSAGE_CONTROL
DECLARE_GL_FUNCTION( glDebugMessageControl, PFNGLDEBUGMESSAGECONTROLPROC, GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint* ids, GLboolean enabled);
#endif
#ifdef LOAD_GL_GET_QUERY_OBJECT_UI64V
DECLARE_GL_FUNCTION( glGetQueryObjectui64v, PFNGLGETQUERYOBJECTUI64VPROC, GLuint id, GLenum pname, GLuint64* params)
#endif
#ifdef LOAD_GL_QUERY_COUNTER
DECLARE_GL_FUNCTION( glQueryCounter, PFNGLQUERYCOUNTERPROC, GLuint id, GLenum target)
#endif
void LoadGLFunctions()
{
#define LOAD_GL_FUNCTION(Func, FuncType)\
Func = (FuncType)eglGetProcAddress( #Func );\
if( !Func )Func = Func##Stub;
#ifdef LOAD_GL_BIND_IMAGE_TEXTURE
LOAD_GL_FUNCTION(glBindImageTexture, PFNGLBINDIMAGETEXTUREPROC)
#endif
#ifdef LOAD_GL_DISPATCH_COMPUTE
LOAD_GL_FUNCTION(glDispatchCompute, PFNGLDISPATCHCOMPUTEPROC)
#endif
#ifdef LOAD_GEN_PROGRAM_PIPELINES
LOAD_GL_FUNCTION(glGenProgramPipelines, PFNGLGENPROGRAMPIPELINESPROC)
#endif
#ifdef LOAD_GL_DELETE_PROGRAM_PIPELINES
LOAD_GL_FUNCTION(glDeleteProgramPipelines, PFNGLDELETEPROGRAMPIPELINESPROC)
#endif
#ifdef LOAD_GL_BIND_PROGRAM_PIPELINE
LOAD_GL_FUNCTION(glBindProgramPipeline, PFNGLBINDPROGRAMPIPELINEPROC)
#endif
#ifdef LOAD_GL_USE_PROGRAM_STAGES
LOAD_GL_FUNCTION(glUseProgramStages, PFNGLUSEPROGRAMSTAGESPROC)
#endif
#ifdef LOAD_GL_PROGRAM_UNIFORM_1I
LOAD_GL_FUNCTION(glProgramUniform1i, PFNGLPROGRAMUNIFORM1IPROC)
#endif
#ifdef LOAD_GL_MEMORY_BARRIER
LOAD_GL_FUNCTION(glMemoryBarrier, PFNGLMEMORYBARRIERPROC)
#endif
#ifdef LOAD_DRAW_ELEMENTS_INDIRECT
LOAD_GL_FUNCTION(glDrawElementsIndirect, PFNGLDRAWELEMENTSINDIRECTPROC)
#endif
#ifdef LOAD_DRAW_ARRAYS_INDIRECT
LOAD_GL_FUNCTION(glDrawArraysIndirect, PFNGLDRAWARRAYSINDIRECTPROC)
#endif
#ifdef LOAD_GL_TEX_STORAGE_2D_MULTISAMPLE
LOAD_GL_FUNCTION(glTexStorage2DMultisample, PFNGLTEXSTORAGE2DMULTISAMPLEPROC)
#endif
#ifdef LOAD_GL_GET_PROGRAM_INTERFACEIV
LOAD_GL_FUNCTION(glGetProgramInterfaceiv, PFNGLGETPROGRAMINTERFACEIVPROC)
#endif
#ifdef LOAD_GL_GET_PROGRAM_RESOURCE_NAME
LOAD_GL_FUNCTION(glGetProgramResourceName, PFNGLGETPROGRAMRESOURCENAMEPROC)
#endif
#ifdef LOAD_GL_GET_PROGRAM_RESOURCE_INDEX
LOAD_GL_FUNCTION(glGetProgramResourceIndex, PFNGLGETPROGRAMRESOURCEINDEXPROC)
#endif
#ifdef LOAD_GL_GET_PROGRAM_RESOURCEIV
LOAD_GL_FUNCTION(glGetProgramResourceiv, PFNGLGETPROGRAMRESOURCEIVPROC)
#endif
#ifdef LOAD_DISPATCH_COMPUTE_INDIRECT
LOAD_GL_FUNCTION(glDispatchComputeIndirect, PFNGLDISPATCHCOMPUTEINDIRECTPROC)
#endif
#ifdef LOAD_GL_TEX_BUFFER
LOAD_GL_FUNCTION(glTexBuffer, PFNGLTEXBUFFERPROC)
#endif
#ifdef LOAD_GL_POLYGON_MODE
glPolygonMode = (PFNGLPOLYGONMODE)eglGetProcAddress("glPolygonMode");
#endif
#ifdef LOAD_GL_ENABLEI
LOAD_GL_FUNCTION(glEnablei, PFNGLENABLEIPROC)
#endif
#ifdef LOAD_GL_BLEND_FUNC_SEPARATEI
LOAD_GL_FUNCTION(glBlendFuncSeparatei, PFNGLBLENDFUNCSEPARATEIPROC)
#endif
#ifdef LOAD_GL_BLEND_EQUATION_SEPARATEI
LOAD_GL_FUNCTION(glBlendEquationSeparatei, PFNGLBLENDEQUATIONSEPARATEIPROC)
#endif
#ifdef LOAD_GL_DISABLEI
LOAD_GL_FUNCTION(glDisablei, PFNGLDISABLEIPROC)
#endif
#ifdef LOAD_GL_COLOR_MASKI
LOAD_GL_FUNCTION(glColorMaski, PFNGLCOLORMASKIPROC)
#endif
#ifdef LOAD_GL_VIEWPORT_INDEXEDF
LOAD_GL_FUNCTION(glViewportIndexedf, PFNGLVIEWPORTINDEXEDFPROC)
#endif
#ifdef LOAD_GL_SCISSOR_INDEXED
LOAD_GL_FUNCTION(glScissorIndexed, PFNGLSCISSORINDEXEDPROC)
#endif
#ifdef LOAD_GL_FRAMEBUFFER_TEXTURE
LOAD_GL_FUNCTION(glFramebufferTexture, PFNGLFRAMEBUFFERTEXTUREPROC)
#endif
#ifdef LOAD_GL_FRAMEBUFFER_TEXTURE_1D
LOAD_GL_FUNCTION(glFramebufferTexture1D, PFNGLFRAMEBUFFERTEXTURE1DPROC)
#endif
#ifdef LOAD_GL_FRAMEBUFFER_TEXTURE_3D
LOAD_GL_FUNCTION(glFramebufferTexture3D, PFNGLFRAMEBUFFERTEXTURE3DPROC)
#endif
#ifdef LOAD_GL_COPY_IMAGE_SUB_DATA
// Do not use proxy if function is not available!
LOAD_GL_FUNCTION(glCopyImageSubData, PFNGLCOPYIMAGESUBDATAPROC)
#endif
#ifdef LOAD_GL_PATCH_PARAMTER_I
LOAD_GL_FUNCTION(glPatchParameteri, PFNGLPATCHPARAMETERIPROC)
#endif
#ifdef LOAD_GET_TEX_LEVEL_PARAMETER_IV
LOAD_GL_FUNCTION(glGetTexLevelParameteriv, PFNGLGETTEXLEVELPARAMETERIVPROC)
#endif
#ifdef LOAD_GL_SHADER_STORAGE_BLOCK_BINDING
LOAD_GL_FUNCTION(glShaderStorageBlockBinding, PFNGLSHADERSTORAGEBLOCKBINDINGPROC)
#endif
#ifdef LOAD_GL_TEX_STORAGE_3D_MULTISAMPLE
LOAD_GL_FUNCTION(glTexStorage3DMultisample, PFNGLTEXSTORAGE3DMULTISAMPLEPROC)
#endif
#ifdef LOAD_GL_TEXTURE_VIEW
LOAD_GL_FUNCTION(glTextureView, PFNGLTEXTUREVIEWPROC)
#endif
#ifdef LOAD_GL_DRAW_ELEMENTS_INSTANCED_BASE_VERTEX_BASE_INSTANCE
LOAD_GL_FUNCTION(glDrawElementsInstancedBaseVertexBaseInstance, PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC)
#endif
#ifdef LOAD_GL_DRAW_ELEMENTS_INSTANCED_BASE_VERTEX
LOAD_GL_FUNCTION(glDrawElementsInstancedBaseVertex, PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)
#endif
#ifdef LOAD_GL_DRAW_ELEMENTS_INSTANCED_BASE_INSTANCE
LOAD_GL_FUNCTION(glDrawElementsInstancedBaseInstance, PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC)
#endif
#ifdef LOAD_GL_DRAW_ARRAYS_INSTANCED_BASE_INSTANCE
LOAD_GL_FUNCTION(glDrawArraysInstancedBaseInstance, PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC)
#endif
#ifdef LOAD_GL_DRAW_ELEMENTS_BASE_VERTEX
LOAD_GL_FUNCTION(glDrawElementsBaseVertex, PFNGLDRAWELEMENTSBASEVERTEXPROC)
#endif
#ifdef LOAD_DEBUG_MESSAGE_CALLBACK
LOAD_GL_FUNCTION(glDebugMessageCallback, PFNGLDEBUGMESSAGECALLBACKPROC)
#endif
#ifdef LOAD_DEBUG_MESSAGE_CONTROL
LOAD_GL_FUNCTION(glDebugMessageControl, PFNGLDEBUGMESSAGECONTROLPROC);
#endif
#ifdef LOAD_GL_GET_QUERY_OBJECT_UI64V
// Do not use stub
glGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC)eglGetProcAddress( "glGetQueryObjectui64vEXT" );
#endif
#ifdef LOAD_GL_QUERY_COUNTER
// Do not use stub
glQueryCounter = (PFNGLQUERYCOUNTERPROC)eglGetProcAddress( "glQueryCounterEXT" );
#endif
}
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