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/*
* Copyright 2019-2021 Diligent Graphics LLC
* Copyright 2015-2019 Egor Yusov
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* In no event and under no legal theory, whether in tort (including negligence),
* contract, or otherwise, unless required by applicable law (such as deliberate
* and grossly negligent acts) or agreed to in writing, shall any Contributor be
* liable for any damages, including any direct, indirect, special, incidental,
* or consequential damages of any character arising as a result of this License or
* out of the use or inability to use the software (including but not limited to damages
* for loss of goodwill, work stoppage, computer failure or malfunction, or any and
* all other commercial damages or losses), even if such Contributor has been advised
* of the possibility of such damages.
*/
#pragma once
/// \file
/// Declaration of a DynamicBuffer class
#include "../../GraphicsEngine/interface/RenderDevice.h"
#include "../../GraphicsEngine/interface/DeviceContext.h"
#include "../../GraphicsEngine/interface/Buffer.h"
#include "../../../Common/interface/RefCntAutoPtr.hpp"
namespace Diligent
{
/// Dynamically resizable buffer
class DynamicBuffer
{
public:
/// Initialies the dynamic buffer.
/// \param[in] pDevice - Render device that will be used to create the buffer.
/// This parameter may be null (see remarks).
/// \param[in] Desc - Buffer description.
///
/// \remarks If pDevice is null, internal buffer creation will be postponed
/// until GetBuffer() or Resize() is called.
DynamicBuffer(IRenderDevice* pDevice, const BufferDesc& Desc);
// clang-format off
DynamicBuffer (const DynamicBuffer&) = delete;
DynamicBuffer& operator=(const DynamicBuffer&) = delete;
DynamicBuffer ( DynamicBuffer&&) = delete;
DynamicBuffer& operator=( DynamicBuffer&&) = delete;
// clang-format on
/// Resizes the buffer to the new size.
/// \param[in] pDevice - Render device that will be used create a new internal buffer.
/// This parameter may be null (see remarks).
/// \param[in] pContext - Device context that will be used to copy existing contents
/// to the new buffer. This parameter may be null (see remarks).
/// \param[in] NewSize - New buffer size. Can be zero.
/// \return Pointer to the new buffer.
///
/// \remarks The method operation depends on which of pDevice and pContext parameters
/// are not null:
/// - Both pDevice and pContext are not null: internal buffer is created
/// and existing contents is copied. GetBuffer() may be called with
/// both pDevice and pContext being null.
/// - pDevice is not null, pContext is null: internal buffer is created,
/// but existing contents is not copied. An application must provide non-null
/// device context when calling GetBuffer().
/// - Both pDevice and pContext are null: internal buffer is not created.
/// An application must provide non-null device and device context when calling
/// GetBuffer().
///
/// Typically pDevice and pContext should be null when the method is called from a worker thread.
///
/// If NewSize is zero, internal buffer will be released.
IBuffer* Resize(IRenderDevice* pDevice,
IDeviceContext* pContext,
Uint32 NewSize);
/// Returns the pointer to the buffer object, initializing it if necessary.
/// \param[in] pDevice - Render device that will be used to create the new buffer,
/// if necessary (see remarks).
/// \param[in] pContext - Device context that will be used to copy existing
/// buffer contents, if necessary (see remarks).
/// \return The pointer to the buffer object.
///
/// \remarks If the buffer has been resized, but internal buffer object has not been
/// initialized, pDevice and pContext must not be null.
///
/// If buffer does not need to be updated (PendingUpdate() returns false),
/// both pDevice and pContext may be null.
IBuffer* GetBuffer(IRenderDevice* pDevice,
IDeviceContext* pContext);
/// Returns true if the buffer buffer must be updated before use (e.g. it has been resized,
/// but internal buffer has not been initialized or updated).
/// When update is not pending, GetBuffer() may be called with null device and context.
bool PendingUpdate() const
{
return (m_Desc.uiSizeInBytes > 0) && (!m_pBuffer || m_pStaleBuffer);
}
/// Returns the buffer description.
const BufferDesc& GetDesc()
{
return m_Desc;
}
/// Returns dynamic buffer version.
/// The version is incremented every time a new internal buffer is created.
Uint32 GetVersion() const
{
return m_Version;
}
private:
void CommitResize(IRenderDevice* pDevice,
IDeviceContext* pContext);
BufferDesc m_Desc;
const std::string m_Name;
Uint32 m_Version = 0;
RefCntAutoPtr<IBuffer> m_pBuffer;
RefCntAutoPtr<IBuffer> m_pStaleBuffer;
};
} // namespace Diligent
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