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| author | Egor Yusov <egor.yusov@gmail.com> | 2019-08-12 06:28:40 +0000 |
|---|---|---|
| committer | Egor Yusov <egor.yusov@gmail.com> | 2019-08-12 06:28:40 +0000 |
| commit | 288e11985fe35efe0125ca3bafb67c6f7eb26ef5 (patch) | |
| tree | b1df3996f6fad4acbabccd39d5a4efe0c8669553 | |
| parent | Updated samples (added Tutorial 14) (diff) | |
| download | DiligentEngine-288e11985fe35efe0125ca3bafb67c6f7eb26ef5.tar.gz DiligentEngine-288e11985fe35efe0125ca3bafb67c6f7eb26ef5.zip | |
Updates samples module and readme
| m--------- | DiligentSamples | 0 | ||||
| -rw-r--r-- | README.md | 2 |
2 files changed, 1 insertions, 1 deletions
diff --git a/DiligentSamples b/DiligentSamples -Subproject 1f7d7bdfead766a81fc3f036e7a993c0094cb78 +Subproject 6c2ab15d99299618a0a1c5966cc616ba1ece058 @@ -578,7 +578,7 @@ Please refer to [this page](https://github.com/DiligentGraphics/DiligentCore#api | [11 - Resource Updates](https://github.com/DiligentGraphics/DiligentSamples/tree/master/Tutorials/Tutorial11_ResourceUpdates) |  | This tutorial demonstrates different ways to update buffers and textures in Diligent Engine and explains important internal details and performance implications related to each method. | | [12 - Render Target](https://github.com/DiligentGraphics/DiligentSamples/tree/master/Tutorials/Tutorial12_RenderTarget) |  | This tutorial demonstrates how to render a 3d cube into an offscreen render target and do a simple post-processing effect. | | [13 - Shadow Map](https://github.com/DiligentGraphics/DiligentSamples/tree/master/Tutorials/Tutorial13_ShadowMap) |  | This tutorial demonstrates how to render basic shadows using a shadow map. | -| [14 - Compute Shader](https://github.com/DiligentGraphics/DiligentSamples/tree/master/Tutorials/Tutorial14_ComputeShader) |  | This tutorial shows how to implement simple particle simulation system using compute shaders. | +| [14 - Compute Shader](https://github.com/DiligentGraphics/DiligentSamples/tree/master/Tutorials/Tutorial14_ComputeShader) |  | This tutorial shows how to implement a simple particle simulation system using compute shaders. | <a name="samples"></a> |
