summaryrefslogtreecommitdiffstats
diff options
context:
space:
mode:
authorEgor Yusov <egor.yusov@gmail.com>2018-10-19 06:13:49 +0000
committerEgor Yusov <egor.yusov@gmail.com>2018-10-19 06:13:49 +0000
commit2dea7a0f12bd361f32f7b5ef05a7a33cd41e38a7 (patch)
treec53a6370819b6211ccef8215f17d4418f6affa56
parentUpdated BIND_SHADER_RESOURCES_* flags (diff)
downloadDiligentEngine-2dea7a0f12bd361f32f7b5ef05a7a33cd41e38a7.tar.gz
DiligentEngine-2dea7a0f12bd361f32f7b5ef05a7a33cd41e38a7.zip
Updated readme
m---------DiligentCore0
-rw-r--r--README.md8
2 files changed, 4 insertions, 4 deletions
diff --git a/DiligentCore b/DiligentCore
-Subproject f93288162c398987d238e4ead5186d8b2000fc5
+Subproject 0a21ddc2fb2c64ac11970fbf978f845f3beff56
diff --git a/README.md b/README.md
index 34ab955..35a3f61 100644
--- a/README.md
+++ b/README.md
@@ -378,7 +378,7 @@ endfunction()
* Replaced `PRIMITIVE_TOPOLOGY_TYPE GraphicsPipelineDesc::PrimitiveTopologyType`
with `PRIMITIVE_TOPOLOGY GraphicsPipelineDesc::PrimitiveTopology`
* Removed `DrawAttribs::Topology`
- * Removed `pStrides` prarameter from `IDeviceContext::SetVertexBuffers()`. Strides are now defined
+ * Removed `pStrides` parameter from `IDeviceContext::SetVertexBuffers()`. Strides are now defined
through vertex layout.
* API Changes:
* Math library functions `SetNearFarClipPlanes()`, `GetNearFarPlaneFromProjMatrix()`, `Projection()`,
@@ -390,7 +390,7 @@ endfunction()
* Added fullscreen mode selection dialog box
* Implemented fullscreen mode toggle on UWP with shift + enter
* Implemented fullscreen window toggle on Win32 with alt + enter
- * Added tutorial 09 - Quads
+ * Added Tutorial 09 - Quads
* Fixed the following issues:
* [Add option to redirect diligent error messages](https://github.com/DiligentGraphics/DiligentEngine/issues/9)
* [Add ability to run in exclusive fullscreen/vsync mode](https://github.com/DiligentGraphics/DiligentEngine/issues/10)
@@ -404,7 +404,7 @@ endfunction()
* [Messy #include structure?](https://github.com/DiligentGraphics/DiligentEngine/issues/3)
* [Move GetEngineFactoryXXXType and LoadGraphicsEngineXXX to Diligent namespace](https://github.com/DiligentGraphics/DiligentEngine/issues/5)
* [Customizable build scripts](https://github.com/DiligentGraphics/DiligentEngine/issues/6)
- * [Win32FileSystem releated functions should use wchar_t (UTF-16)](https://github.com/DiligentGraphics/DiligentEngine/issues/7)
+ * [Win32FileSystem related functions should use wchar_t (UTF-16)](https://github.com/DiligentGraphics/DiligentEngine/issues/7)
## v2.2
@@ -429,7 +429,7 @@ endfunction()
* Interoperability with native API
* Accessing internal objects and handles
- * Createing diligent engine buffers/textures from native resources
+ * Creating diligent engine buffers/textures from native resources
* Attaching to existing D3D11/D3D12 device or GL context
* Resource state and command queue synchronization for D3D12
* Integraion with Unity