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| author | Egor Yusov <egor.yusov@gmail.com> | 2018-10-19 06:13:49 +0000 |
|---|---|---|
| committer | Egor Yusov <egor.yusov@gmail.com> | 2018-10-19 06:13:49 +0000 |
| commit | 2dea7a0f12bd361f32f7b5ef05a7a33cd41e38a7 (patch) | |
| tree | c53a6370819b6211ccef8215f17d4418f6affa56 | |
| parent | Updated BIND_SHADER_RESOURCES_* flags (diff) | |
| download | DiligentEngine-2dea7a0f12bd361f32f7b5ef05a7a33cd41e38a7.tar.gz DiligentEngine-2dea7a0f12bd361f32f7b5ef05a7a33cd41e38a7.zip | |
Updated readme
| m--------- | DiligentCore | 0 | ||||
| -rw-r--r-- | README.md | 8 |
2 files changed, 4 insertions, 4 deletions
diff --git a/DiligentCore b/DiligentCore -Subproject f93288162c398987d238e4ead5186d8b2000fc5 +Subproject 0a21ddc2fb2c64ac11970fbf978f845f3beff56 @@ -378,7 +378,7 @@ endfunction() * Replaced `PRIMITIVE_TOPOLOGY_TYPE GraphicsPipelineDesc::PrimitiveTopologyType` with `PRIMITIVE_TOPOLOGY GraphicsPipelineDesc::PrimitiveTopology` * Removed `DrawAttribs::Topology` - * Removed `pStrides` prarameter from `IDeviceContext::SetVertexBuffers()`. Strides are now defined + * Removed `pStrides` parameter from `IDeviceContext::SetVertexBuffers()`. Strides are now defined through vertex layout. * API Changes: * Math library functions `SetNearFarClipPlanes()`, `GetNearFarPlaneFromProjMatrix()`, `Projection()`, @@ -390,7 +390,7 @@ endfunction() * Added fullscreen mode selection dialog box * Implemented fullscreen mode toggle on UWP with shift + enter * Implemented fullscreen window toggle on Win32 with alt + enter - * Added tutorial 09 - Quads + * Added Tutorial 09 - Quads * Fixed the following issues: * [Add option to redirect diligent error messages](https://github.com/DiligentGraphics/DiligentEngine/issues/9) * [Add ability to run in exclusive fullscreen/vsync mode](https://github.com/DiligentGraphics/DiligentEngine/issues/10) @@ -404,7 +404,7 @@ endfunction() * [Messy #include structure?](https://github.com/DiligentGraphics/DiligentEngine/issues/3) * [Move GetEngineFactoryXXXType and LoadGraphicsEngineXXX to Diligent namespace](https://github.com/DiligentGraphics/DiligentEngine/issues/5) * [Customizable build scripts](https://github.com/DiligentGraphics/DiligentEngine/issues/6) - * [Win32FileSystem releated functions should use wchar_t (UTF-16)](https://github.com/DiligentGraphics/DiligentEngine/issues/7) + * [Win32FileSystem related functions should use wchar_t (UTF-16)](https://github.com/DiligentGraphics/DiligentEngine/issues/7) ## v2.2 @@ -429,7 +429,7 @@ endfunction() * Interoperability with native API * Accessing internal objects and handles - * Createing diligent engine buffers/textures from native resources + * Creating diligent engine buffers/textures from native resources * Attaching to existing D3D11/D3D12 device or GL context * Resource state and command queue synchronization for D3D12 * Integraion with Unity |
