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| author | DiligentGraphics <egor.yusov@gmail.com> | 2018-08-25 19:24:16 +0000 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2018-08-25 19:24:16 +0000 |
| commit | 735a104546f35f6b4fff9cf43512258a5dfde9c5 (patch) | |
| tree | faf532a6c685fe70e6a75cd42400245baabefb53 | |
| parent | Updated readme: organized tutorials and samples into tables (diff) | |
| download | DiligentEngine-735a104546f35f6b4fff9cf43512258a5dfde9c5.tar.gz DiligentEngine-735a104546f35f6b4fff9cf43512258a5dfde9c5.zip | |
Updated readme: updated links to tutorials and samples
| -rw-r--r-- | README.md | 6 |
1 files changed, 2 insertions, 4 deletions
@@ -306,7 +306,7 @@ function(custom_configure_target TARGET) endfunction() ``` -# Tutorials +# [Tutorials](https://github.com/DiligentGraphics/DiligentSamples/tree/master/Tutorials) | Tutorial | Screenshot | Description | |------------|-------------|----------------------| @@ -321,9 +321,7 @@ endfunction() | [09 - Quads](https://github.com/DiligentGraphics/DiligentSamples/blob/master/Tutorials/Tutorial09_Quads) |  | This tutorial shows how to render multiple 2D quads, frequently swithcing textures and blend modes. | | [10 - Data Streaming](https://github.com/DiligentGraphics/DiligentSamples/blob/master/Tutorials/Tutorial10_DataStreaming) |  | This tutorial shows dynamic buffer mapping strategy using `MAP_FLAG_DISCARD` and `MAP_FLAG_DO_NOT_SYNCHRONIZE` flags to efficiently stream varying amounts of data to GPU. | -# Samples - -[Sample source code](https://github.com/DiligentGraphics/DiligentSamples) +# [Samples](https://github.com/DiligentGraphics/DiligentSamples) | Sample | Screenshot | Description | |------------|-------------|----------------------| |
