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| author | Egor Yusov <egor.yusov@gmail.com> | 2019-04-03 05:22:22 +0000 |
|---|---|---|
| committer | Egor Yusov <egor.yusov@gmail.com> | 2019-04-03 05:22:22 +0000 |
| commit | b7e685aef7a10cb1c49402e340d7ce499c2a8553 (patch) | |
| tree | 20692adff81e679982405812d08dc322cb188712 | |
| parent | Updated submodules and images in readme (diff) | |
| download | DiligentEngine-b7e685aef7a10cb1c49402e340d7ce499c2a8553.tar.gz DiligentEngine-b7e685aef7a10cb1c49402e340d7ce499c2a8553.zip | |
Fixed typo in readme
| -rw-r--r-- | README.md | 2 |
1 files changed, 1 insertions, 1 deletions
@@ -566,7 +566,7 @@ Please refer to [this page](https://github.com/DiligentGraphics/DiligentCore#api | [07 - Geometry Shader](https://github.com/DiligentGraphics/DiligentSamples/blob/master/Tutorials/Tutorial07_GeometryShader) |  | This tutorial shows how to use geometry shader to render smooth wireframe. | | [08 - Tessellation](https://github.com/DiligentGraphics/DiligentSamples/blob/master/Tutorials/Tutorial08_Tessellation) |  | This tutorial shows how to use hardware tessellation to implement simple adaptive terrain rendering algorithm. | | [09 - Quads](https://github.com/DiligentGraphics/DiligentSamples/blob/master/Tutorials/Tutorial09_Quads) |  | This tutorial shows how to render multiple 2D quads, frequently swithcing textures and blend modes. | -| [10 - Data Streaming](https://github.com/DiligentGraphics/DiligentSamples/blob/master/Tutorials/Tutorial10_DataStreaming) |  | This tutorial shows dynamic buffer mapping strategy using `MAP_FLAG_DISCARD` and `MAP_FLAG_DO_NOT_SYNCHRONIZE` flags to efficiently stream varying amounts of data to GPU. | +| [10 - Data Streaming](https://github.com/DiligentGraphics/DiligentSamples/blob/master/Tutorials/Tutorial10_DataStreaming) |  | This tutorial shows dynamic buffer mapping strategy using `MAP_FLAG_DISCARD` and `MAP_FLAG_DO_NOT_SYNCHRONIZE` flags to efficiently stream varying amounts of data to GPU. | | [11 - Resource Updates](https://github.com/DiligentGraphics/DiligentSamples/tree/master/Tutorials/Tutorial11_ResourceUpdates) |  | This tutorial demonstrates different ways to update buffers and textures in Diligent Engine and explains important internal details and performance implications related to each method. | | [12 - Render Target](https://github.com/DiligentGraphics/DiligentSamples/tree/master/Tutorials/Tutorial12_RenderTarget) |  | This tutorial demonstrates how to render a 3d cube into an offscreen render target and do a simple post-processing effect. | |
