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authorEgor Yusov <egor.yusov@gmail.com>2019-04-03 05:22:22 +0000
committerEgor Yusov <egor.yusov@gmail.com>2019-04-03 05:22:22 +0000
commitb7e685aef7a10cb1c49402e340d7ce499c2a8553 (patch)
tree20692adff81e679982405812d08dc322cb188712
parentUpdated submodules and images in readme (diff)
downloadDiligentEngine-b7e685aef7a10cb1c49402e340d7ce499c2a8553.tar.gz
DiligentEngine-b7e685aef7a10cb1c49402e340d7ce499c2a8553.zip
Fixed typo in readme
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@@ -566,7 +566,7 @@ Please refer to [this page](https://github.com/DiligentGraphics/DiligentCore#api
| [07 - Geometry Shader](https://github.com/DiligentGraphics/DiligentSamples/blob/master/Tutorials/Tutorial07_GeometryShader) | ![](https://github.com/DiligentGraphics/DiligentSamples/blob/master/Tutorials/Tutorial07_GeometryShader/Animation_Small.gif) | This tutorial shows how to use geometry shader to render smooth wireframe. |
| [08 - Tessellation](https://github.com/DiligentGraphics/DiligentSamples/blob/master/Tutorials/Tutorial08_Tessellation) | ![](https://github.com/DiligentGraphics/DiligentSamples/blob/master/Tutorials/Tutorial08_Tessellation/Animation_Small.gif) | This tutorial shows how to use hardware tessellation to implement simple adaptive terrain rendering algorithm. |
| [09 - Quads](https://github.com/DiligentGraphics/DiligentSamples/blob/master/Tutorials/Tutorial09_Quads) | ![](https://github.com/DiligentGraphics/DiligentSamples/blob/master/Tutorials/Tutorial09_Quads/Animation_Small.gif) | This tutorial shows how to render multiple 2D quads, frequently swithcing textures and blend modes. |
-| [10 - Data Streaming](https://github.com/DiligentGraphics/DiligentSamples/blob/master/Tutorials/Tutorial10_DataStreaming) | ![](https://github.com/DiligentGraphics/DiligentSamples/blob/master/Tutorials/Tutorial10_DataStreaming/Animation_Small.gifpng) | This tutorial shows dynamic buffer mapping strategy using `MAP_FLAG_DISCARD` and `MAP_FLAG_DO_NOT_SYNCHRONIZE` flags to efficiently stream varying amounts of data to GPU. |
+| [10 - Data Streaming](https://github.com/DiligentGraphics/DiligentSamples/blob/master/Tutorials/Tutorial10_DataStreaming) | ![](https://github.com/DiligentGraphics/DiligentSamples/blob/master/Tutorials/Tutorial10_DataStreaming/Animation_Small.gif) | This tutorial shows dynamic buffer mapping strategy using `MAP_FLAG_DISCARD` and `MAP_FLAG_DO_NOT_SYNCHRONIZE` flags to efficiently stream varying amounts of data to GPU. |
| [11 - Resource Updates](https://github.com/DiligentGraphics/DiligentSamples/tree/master/Tutorials/Tutorial11_ResourceUpdates) | ![](https://github.com/DiligentGraphics/DiligentSamples/blob/master/Tutorials/Tutorial11_ResourceUpdates/Animation_Small.gif) | This tutorial demonstrates different ways to update buffers and textures in Diligent Engine and explains important internal details and performance implications related to each method. |
| [12 - Render Target](https://github.com/DiligentGraphics/DiligentSamples/tree/master/Tutorials/Tutorial12_RenderTarget) | ![](https://github.com/DiligentGraphics/DiligentSamples/blob/master/Tutorials/Tutorial12_RenderTarget/Screenshot.png) | This tutorial demonstrates how to render a 3d cube into an offscreen render target and do a simple post-processing effect. |