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| author | Egor Yusov <egor.yusov@gmail.com> | 2019-04-04 06:53:29 +0000 |
|---|---|---|
| committer | Egor Yusov <egor.yusov@gmail.com> | 2019-04-04 06:53:29 +0000 |
| commit | e18d3a47271cf9d6a76ffcb12fcecbe9c0f4dfc5 (patch) | |
| tree | 085b057995ddf2de62b06f088d311d59fcc17fd3 | |
| parent | Fixed window resize in GhostCubeScene d3d12 mode (diff) | |
| download | DiligentEngine-e18d3a47271cf9d6a76ffcb12fcecbe9c0f4dfc5.tar.gz DiligentEngine-e18d3a47271cf9d6a76ffcb12fcecbe9c0f4dfc5.zip | |
Reworked Tutorial 12
| m--------- | DiligentSamples | 0 | ||||
| -rw-r--r-- | README.md | 2 |
2 files changed, 1 insertions, 1 deletions
diff --git a/DiligentSamples b/DiligentSamples -Subproject 4f505e36831f3af7d526af1a7fbe5640d0935fb +Subproject eb9f62fa7602b737d581c461566c840d1d9e5b0 @@ -568,7 +568,7 @@ Please refer to [this page](https://github.com/DiligentGraphics/DiligentCore#api | [09 - Quads](https://github.com/DiligentGraphics/DiligentSamples/blob/master/Tutorials/Tutorial09_Quads) |  | This tutorial shows how to render multiple 2D quads, frequently swithcing textures and blend modes. | | [10 - Data Streaming](https://github.com/DiligentGraphics/DiligentSamples/blob/master/Tutorials/Tutorial10_DataStreaming) |  | This tutorial shows dynamic buffer mapping strategy using `MAP_FLAG_DISCARD` and `MAP_FLAG_DO_NOT_SYNCHRONIZE` flags to efficiently stream varying amounts of data to GPU. | | [11 - Resource Updates](https://github.com/DiligentGraphics/DiligentSamples/tree/master/Tutorials/Tutorial11_ResourceUpdates) |  | This tutorial demonstrates different ways to update buffers and textures in Diligent Engine and explains important internal details and performance implications related to each method. | -| [12 - Render Target](https://github.com/DiligentGraphics/DiligentSamples/tree/master/Tutorials/Tutorial12_RenderTarget) |  | This tutorial demonstrates how to render a 3d cube into an offscreen render target and do a simple post-processing effect. | +| [12 - Render Target](https://github.com/DiligentGraphics/DiligentSamples/tree/master/Tutorials/Tutorial12_RenderTarget) |  | This tutorial demonstrates how to render a 3d cube into an offscreen render target and do a simple post-processing effect. | <a name="samples"></a> |
