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authorEgor Yusov <egor.yusov@gmail.com>2019-04-04 06:53:29 +0000
committerEgor Yusov <egor.yusov@gmail.com>2019-04-04 06:53:29 +0000
commite18d3a47271cf9d6a76ffcb12fcecbe9c0f4dfc5 (patch)
tree085b057995ddf2de62b06f088d311d59fcc17fd3
parentFixed window resize in GhostCubeScene d3d12 mode (diff)
downloadDiligentEngine-e18d3a47271cf9d6a76ffcb12fcecbe9c0f4dfc5.tar.gz
DiligentEngine-e18d3a47271cf9d6a76ffcb12fcecbe9c0f4dfc5.zip
Reworked Tutorial 12
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diff --git a/DiligentSamples b/DiligentSamples
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+Subproject eb9f62fa7602b737d581c461566c840d1d9e5b0
diff --git a/README.md b/README.md
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@@ -568,7 +568,7 @@ Please refer to [this page](https://github.com/DiligentGraphics/DiligentCore#api
| [09 - Quads](https://github.com/DiligentGraphics/DiligentSamples/blob/master/Tutorials/Tutorial09_Quads) | ![](https://github.com/DiligentGraphics/DiligentSamples/blob/master/Tutorials/Tutorial09_Quads/Animation_Small.gif) | This tutorial shows how to render multiple 2D quads, frequently swithcing textures and blend modes. |
| [10 - Data Streaming](https://github.com/DiligentGraphics/DiligentSamples/blob/master/Tutorials/Tutorial10_DataStreaming) | ![](https://github.com/DiligentGraphics/DiligentSamples/blob/master/Tutorials/Tutorial10_DataStreaming/Animation_Small.gif) | This tutorial shows dynamic buffer mapping strategy using `MAP_FLAG_DISCARD` and `MAP_FLAG_DO_NOT_SYNCHRONIZE` flags to efficiently stream varying amounts of data to GPU. |
| [11 - Resource Updates](https://github.com/DiligentGraphics/DiligentSamples/tree/master/Tutorials/Tutorial11_ResourceUpdates) | ![](https://github.com/DiligentGraphics/DiligentSamples/blob/master/Tutorials/Tutorial11_ResourceUpdates/Animation_Small.gif) | This tutorial demonstrates different ways to update buffers and textures in Diligent Engine and explains important internal details and performance implications related to each method. |
-| [12 - Render Target](https://github.com/DiligentGraphics/DiligentSamples/tree/master/Tutorials/Tutorial12_RenderTarget) | ![](https://github.com/DiligentGraphics/DiligentSamples/blob/master/Tutorials/Tutorial12_RenderTarget/Screenshot.png) | This tutorial demonstrates how to render a 3d cube into an offscreen render target and do a simple post-processing effect. |
+| [12 - Render Target](https://github.com/DiligentGraphics/DiligentSamples/tree/master/Tutorials/Tutorial12_RenderTarget) | ![](https://github.com/DiligentGraphics/DiligentSamples/blob/master/Tutorials/Tutorial12_RenderTarget/Animation_Small.gif) | This tutorial demonstrates how to render a 3d cube into an offscreen render target and do a simple post-processing effect. |
<a name="samples"></a>