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| author | DiligentGraphics <admin@diligentgraphics.com> | 2018-02-04 23:04:46 +0000 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2018-02-04 23:04:46 +0000 |
| commit | e2ab1dc2bb52975fb1b47ccc5a2844ce76d2ba89 (patch) | |
| tree | 7ebb4a27f8eb67bdd14ad4ebdd0cb4a961390ce6 | |
| parent | Update README.md (diff) | |
| download | DiligentEngine-e2ab1dc2bb52975fb1b47ccc5a2844ce76d2ba89.tar.gz DiligentEngine-e2ab1dc2bb52975fb1b47ccc5a2844ce76d2ba89.zip | |
Update README.md
| -rw-r--r-- | README.md | 3 |
1 files changed, 1 insertions, 2 deletions
@@ -19,8 +19,7 @@ as a graphics subsystem in a standalone game engine, Unity native plugin or any * Exact same HLSL shaders run on all platforms and all backends * Modular design * Components are clearly separated logically and physically and can be used as needed - * Do not want to keep samples and tutorials in your codebase - simply remove Samples submodule - * Only need core functionality - use only Core submodule + * Only take what you need for your project (do not want to keep samples and tutorials in your codebase? Simply remove [Samples](https://github.com/DiligentGraphics/DiligentSamples) submodule. Only need core functionality? Use only [Core](https://github.com/DiligentGraphics/DiligentCore) submodule) * No 15000 lines-of-code files * Clear object-based interface * No global states |
