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authorDiligentGraphics <admin@diligentgraphics.com>2018-02-04 23:04:46 +0000
committerGitHub <noreply@github.com>2018-02-04 23:04:46 +0000
commite2ab1dc2bb52975fb1b47ccc5a2844ce76d2ba89 (patch)
tree7ebb4a27f8eb67bdd14ad4ebdd0cb4a961390ce6
parentUpdate README.md (diff)
downloadDiligentEngine-e2ab1dc2bb52975fb1b47ccc5a2844ce76d2ba89.tar.gz
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@@ -19,8 +19,7 @@ as a graphics subsystem in a standalone game engine, Unity native plugin or any
* Exact same HLSL shaders run on all platforms and all backends
* Modular design
* Components are clearly separated logically and physically and can be used as needed
- * Do not want to keep samples and tutorials in your codebase - simply remove Samples submodule
- * Only need core functionality - use only Core submodule
+ * Only take what you need for your project (do not want to keep samples and tutorials in your codebase? Simply remove [Samples](https://github.com/DiligentGraphics/DiligentSamples) submodule. Only need core functionality? Use only [Core](https://github.com/DiligentGraphics/DiligentCore) submodule)
* No 15000 lines-of-code files
* Clear object-based interface
* No global states