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| author | Egor Yusov <egor.yusov@gmail.com> | 2019-03-11 23:23:23 +0000 |
|---|---|---|
| committer | Egor Yusov <egor.yusov@gmail.com> | 2019-03-11 23:23:23 +0000 |
| commit | fd56e4c26cd67c3bd9931e97d2e79ce8ea352ce5 (patch) | |
| tree | 2f2106547556507f52fa23ef00acb226c7b38284 | |
| parent | Updated core (diff) | |
| download | DiligentEngine-fd56e4c26cd67c3bd9931e97d2e79ce8ea352ce5.tar.gz DiligentEngine-fd56e4c26cd67c3bd9931e97d2e79ce8ea352ce5.zip | |
Updated readme
| -rw-r--r-- | README.md | 4 |
1 files changed, 2 insertions, 2 deletions
@@ -73,7 +73,7 @@ Last Stable Release - [v2.4.b](https://github.com/DiligentGraphics/DiligentEngin <a name="clonning"></a> # Cloning the Repository -This is the master repository that contains three [submodules](https://git-scm.com/book/en/v2/Git-Tools-Submodules). To get the repository and all submodules, use the following command: +This is the master repository that contains four [submodules](https://git-scm.com/book/en/v2/Git-Tools-Submodules). To get the repository and all submodules, use the following command: ``` git clone --recursive https://github.com/DiligentGraphics/DiligentEngine.git @@ -510,7 +510,7 @@ Please refer to [this page](https://github.com/DiligentGraphics/DiligentCore#api | [09 - Quads](https://github.com/DiligentGraphics/DiligentSamples/blob/master/Tutorials/Tutorial09_Quads) |  | This tutorial shows how to render multiple 2D quads, frequently swithcing textures and blend modes. | | [10 - Data Streaming](https://github.com/DiligentGraphics/DiligentSamples/blob/master/Tutorials/Tutorial10_DataStreaming) |  | This tutorial shows dynamic buffer mapping strategy using `MAP_FLAG_DISCARD` and `MAP_FLAG_DO_NOT_SYNCHRONIZE` flags to efficiently stream varying amounts of data to GPU. | | [11 - Resource Updates](https://github.com/DiligentGraphics/DiligentSamples/tree/master/Tutorials/Tutorial11_ResourceUpdates) |  | This tutorial demonstrates different ways to update buffers and textures in Diligent Engine and explains important internal details and performance implications related to each method. | -| [12 - Render Target](https://github.com/DiligentGraphics/DiligentSamples/tree/master/Tutorials/Tutorial12_RenderTarget) |  | This tutorial demonstrates how to render a 3d cube into an offscreen render target This tutorial demonstrates how to render a 3d cube into an offscreen render target and do a simple post-processing effect. | +| [12 - Render Target](https://github.com/DiligentGraphics/DiligentSamples/tree/master/Tutorials/Tutorial12_RenderTarget) |  | This tutorial demonstrates how to render a 3d cube into an offscreen render target and do a simple post-processing effect. | <a name="samples"></a> |
