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authorEgor Yusov <egor.yusov@gmail.com>2019-03-11 23:23:23 +0000
committerEgor Yusov <egor.yusov@gmail.com>2019-03-11 23:23:23 +0000
commitfd56e4c26cd67c3bd9931e97d2e79ce8ea352ce5 (patch)
tree2f2106547556507f52fa23ef00acb226c7b38284
parentUpdated core (diff)
downloadDiligentEngine-fd56e4c26cd67c3bd9931e97d2e79ce8ea352ce5.tar.gz
DiligentEngine-fd56e4c26cd67c3bd9931e97d2e79ce8ea352ce5.zip
Updated readme
-rw-r--r--README.md4
1 files changed, 2 insertions, 2 deletions
diff --git a/README.md b/README.md
index 4f6735a..dd38ddc 100644
--- a/README.md
+++ b/README.md
@@ -73,7 +73,7 @@ Last Stable Release - [v2.4.b](https://github.com/DiligentGraphics/DiligentEngin
<a name="clonning"></a>
# Cloning the Repository
-This is the master repository that contains three [submodules](https://git-scm.com/book/en/v2/Git-Tools-Submodules). To get the repository and all submodules, use the following command:
+This is the master repository that contains four [submodules](https://git-scm.com/book/en/v2/Git-Tools-Submodules). To get the repository and all submodules, use the following command:
```
git clone --recursive https://github.com/DiligentGraphics/DiligentEngine.git
@@ -510,7 +510,7 @@ Please refer to [this page](https://github.com/DiligentGraphics/DiligentCore#api
| [09 - Quads](https://github.com/DiligentGraphics/DiligentSamples/blob/master/Tutorials/Tutorial09_Quads) | ![](https://github.com/DiligentGraphics/DiligentSamples/blob/master/Tutorials/Tutorial09_Quads/Screenshot.png) | This tutorial shows how to render multiple 2D quads, frequently swithcing textures and blend modes. |
| [10 - Data Streaming](https://github.com/DiligentGraphics/DiligentSamples/blob/master/Tutorials/Tutorial10_DataStreaming) | ![](https://github.com/DiligentGraphics/DiligentSamples/blob/master/Tutorials/Tutorial10_DataStreaming/Screenshot.png) | This tutorial shows dynamic buffer mapping strategy using `MAP_FLAG_DISCARD` and `MAP_FLAG_DO_NOT_SYNCHRONIZE` flags to efficiently stream varying amounts of data to GPU. |
| [11 - Resource Updates](https://github.com/DiligentGraphics/DiligentSamples/tree/master/Tutorials/Tutorial11_ResourceUpdates) | ![](https://github.com/DiligentGraphics/DiligentSamples/blob/master/Tutorials/Tutorial11_ResourceUpdates/Screenshot.png) | This tutorial demonstrates different ways to update buffers and textures in Diligent Engine and explains important internal details and performance implications related to each method. |
-| [12 - Render Target](https://github.com/DiligentGraphics/DiligentSamples/tree/master/Tutorials/Tutorial12_RenderTarget) | ![](https://github.com/DiligentGraphics/DiligentSamples/blob/master/Tutorials/Tutorial12_RenderTarget/Screenshot.png) | This tutorial demonstrates how to render a 3d cube into an offscreen render target This tutorial demonstrates how to render a 3d cube into an offscreen render target and do a simple post-processing effect. |
+| [12 - Render Target](https://github.com/DiligentGraphics/DiligentSamples/tree/master/Tutorials/Tutorial12_RenderTarget) | ![](https://github.com/DiligentGraphics/DiligentSamples/blob/master/Tutorials/Tutorial12_RenderTarget/Screenshot.png) | This tutorial demonstrates how to render a 3d cube into an offscreen render target and do a simple post-processing effect. |
<a name="samples"></a>