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authorassiduous <assiduous@diligentgraphics.com>2020-09-12 04:07:03 +0000
committerassiduous <assiduous@diligentgraphics.com>2020-09-12 04:07:03 +0000
commit01ac479321771ae7cc964826fcf44a41d484c42d (patch)
tree83aeaeef9afab721e0cf78f4e63da7a7f391760c /Projects
parentUpdated submodules and readme (added DILIGENT_NO_FORMAT_VALIDATION CMake opti... (diff)
downloadDiligentEngine-01ac479321771ae7cc964826fcf44a41d484c42d.tar.gz
DiligentEngine-01ac479321771ae7cc964826fcf44a41d484c42d.zip
Enabled mesh shaders (API 240068)
Diffstat (limited to 'Projects')
-rw-r--r--Projects/Asteroids/src/asteroids_DE.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Projects/Asteroids/src/asteroids_DE.cpp b/Projects/Asteroids/src/asteroids_DE.cpp
index f0b0847..9c15e47 100644
--- a/Projects/Asteroids/src/asteroids_DE.cpp
+++ b/Projects/Asteroids/src/asteroids_DE.cpp
@@ -249,7 +249,7 @@ Asteroids::Asteroids(const Settings& settings, AsteroidsSimulation* asteroids, G
desc.Name = "Asteroids constant buffer";
// In bindless mode we will be updating the buffer with UpdateBuffer method
desc.Usage = (m_BindingMode == BindingMode::Bindless) ? USAGE_DEFAULT : USAGE_DYNAMIC;
- desc.CPUAccessFlags = CPU_ACCESS_WRITE;
+ desc.CPUAccessFlags = desc.Usage == USAGE_DYNAMIC ? CPU_ACCESS_WRITE : CPU_ACCESS_NONE;
desc.BindFlags = BIND_UNIFORM_BUFFER;
// In bindless mode, we will only write view-projection matrix
desc.uiSizeInBytes = static_cast<Uint32>((m_BindingMode == BindingMode::Bindless) ? sizeof(DirectX::XMFLOAT4X4) : sizeof(DrawConstantBuffer));