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* Reworked ExecuteCommandList(+s) to take an array of command lists instead of oneassiduous2021-02-082-1/+6
* Updated core & samples (fixed premature flushes in VK)assiduous2020-11-261-4/+5
* Renamed USAGE_STATIC to USAGE_IMMUTABLE (API240077)assiduous2020-10-191-1/+1
* Renamed static samplers to immutable samplers (API240076)assiduous2020-10-191-16/+16
* PSO creation refactoring (API240075)assiduous2020-10-191-41/+47
* Enabled mesh shaders (API 240068)assiduous2020-09-121-1/+1
* Asteroids demo: minor update in CMakeassiduous2020-08-131-1/+1
* Fixed Visual Studio 16.7 build error + updated asteroids demo timings outputassiduous2020-08-132-2/+4
* Asteroids demo: disabled DPI scalingassiduous2020-08-022-32/+2
* Updated API to version 240056assiduous2020-04-011-14/+28
* Updated submodules (using NativeWindow struct)assiduous2020-02-031-7/+7
* Implemented C APIassiduous2020-01-313-30/+28
* Updated submodules (implemented queries)assiduous2020-01-071-298/+303
* Updated submodules; removed tests folder (tests are now part of every submodule)assiduous2019-12-251-5/+10
* Added DILIGENT_BUILD_TOOLS cmake optionEgor Yusov2019-12-011-1/+5
* Updated submodules + added tutorial 17Egor Yusov2019-11-111-1/+0
* Renamed DRAW_FLAG_DYNAMIC_BUFFERS_INTACT to DRAW_FLAG_DYNAMIC_RESOURCE_BUFFER...Egor Yusov2019-10-201-1/+1
* Renamed DRAW_FLAG_RESOURCE_BUFFERS_INTACT to DRAW_FLAG_DYNAMIC_BUFFERS_INTACTEgor Yusov2019-10-201-1/+1
* Updated core; finished bindless mode in Asteroids sample (closed https://gith...Egor Yusov2019-10-206-89/+170
* Updated API version to 240034Egor Yusov2019-10-191-2/+2
* Updated submodules (API version 240033);Egor Yusov2019-10-198-72/+162
* Asteroids demo: enabled bindless mode in DiligentD3D12 and DiligentVk modesEgor Yusov2019-10-1812-465/+158
* Added 'Diligent-' prefix to project names to avoid name conflicts (fixed http...Egor Yusov2019-06-091-5/+5
* Fixed build issues in VS2019Egor Yusov2019-04-161-1/+3
* Updated DRAW_FLAG to match API 240022Egor Yusov2019-04-071-3/+3
* Updated API version to 240021Egor Yusov2019-04-061-8/+8
* Refactored overloaded IPipelineState::GetStaticShaderVariable and IShaderReso...Egor Yusov2019-04-051-8/+8
* Updates to comply with the new engine factory APIEgor Yusov2019-03-181-13/+16
* Final updates to make GL backend workEgor Yusov2019-03-061-1/+1
* Updated projects to conform to the update engine factory APIEgor Yusov2019-03-051-7/+7
* Fixed asteroids demo to comply with the updated APIEgor Yusov2019-03-052-43/+53
* Replaced reference to initial data parameter with pointer in CreateTexture an...Egor Yusov2019-02-091-15/+16
* Added cmake options to disable specific back-ends and glslangEgor Yusov2019-01-093-55/+85
* Updated cmake files to use get_supported_backends functionEgor Yusov2018-12-161-18/+1
* Fixed few minor issues revealed by code analysisEgor Yusov2018-12-167-20/+20
* Fixed MinGW buildEgor Yusov2018-12-142-14/+21
* Updated core & samples submodules. Using convenience constructors for DrawAtt...Egor Yusov2018-12-101-8/+3
* Added cmd line option to select render backend in asteroids demoEgor Yusov2018-12-062-7/+17
* Updated SetRenderTargets() and ClearDepthStencil() methods to take StateTrans...Egor Yusov2018-12-041-4/+4
* Updated the API (SetVertexBuffers, SetIndexBuffers, DRAW_FLAGS and other)Egor Yusov2018-12-031-4/+4
* Replaced COMMIT_SHADER_RESOURCES_FLAGS with RESOURCE_STATE_TRANSITION_MODEEgor Yusov2018-12-031-6/+6
* Added explicit state transition control to CopyBuffer and CopyTexture methodsEgor Yusov2018-12-021-1/+1
* Added explicit state transition control flags to CLEAR_DEPTH_STENCIL_FLAGSEgor Yusov2018-12-011-1/+1
* Fixed minor issueEgor Yusov2018-12-011-1/+1
* Improved thread safety of enum flags; added explicit state transitions to Set...Egor Yusov2018-12-011-6/+6
* Added explicit control over resource transitions in draw commandEgor Yusov2018-11-242-4/+9
* Implemented explicit resource state transitionsEgor Yusov2018-11-211-9/+14
* Enabled seperate samplersEgor Yusov2018-10-181-21/+27
* Fixed warnings related to RW buffers in TestShaderVarAccess; updated coreEgor Yusov2018-10-081-1/+1
* Updated submodules (main change: refactored release queues in D3D12 and Vulka...Egor Yusov2018-10-071-2/+5