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authorEgor Yusov <egor.yusov@gmail.com>2018-12-03 17:33:43 +0000
committerEgor Yusov <egor.yusov@gmail.com>2018-12-03 17:33:43 +0000
commit54bdcc4e5c3aac56d22da3aaf3cac10dd6807bdf (patch)
treef3911330de9cac5af8f8045270b0879585e3bb2a /Projects
parentFixed linux build (diff)
downloadDiligentEngine-54bdcc4e5c3aac56d22da3aaf3cac10dd6807bdf.tar.gz
DiligentEngine-54bdcc4e5c3aac56d22da3aaf3cac10dd6807bdf.zip
Updated the API (SetVertexBuffers, SetIndexBuffers, DRAW_FLAGS and other)
Diffstat (limited to 'Projects')
-rw-r--r--Projects/Asteroids/src/asteroids_DE.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/Projects/Asteroids/src/asteroids_DE.cpp b/Projects/Asteroids/src/asteroids_DE.cpp
index 340015e..feb024e 100644
--- a/Projects/Asteroids/src/asteroids_DE.cpp
+++ b/Projects/Asteroids/src/asteroids_DE.cpp
@@ -709,8 +709,8 @@ void Asteroids::RenderSubset(Diligent::Uint32 SubsetNum,
{
IBuffer* ia_buffers[] = { mVertexBuffer };
Uint32 ia_offsets[] = { 0 };
- pCtx->SetVertexBuffers(0, 1, ia_buffers, ia_offsets, SET_VERTEX_BUFFERS_FLAG_NONE);
- pCtx->SetIndexBuffer(mIndexBuffer, 0);
+ pCtx->SetVertexBuffers(0, 1, ia_buffers, ia_offsets, RESOURCE_STATE_TRANSITION_MODE_VERIFY, SET_VERTEX_BUFFERS_FLAG_NONE);
+ pCtx->SetIndexBuffer(mIndexBuffer, 0, RESOURCE_STATE_TRANSITION_MODE_VERIFY);
}
auto pVar = m_BindingMode == BindingMode::Dynamic ? mAsteroidsSRBs[SubsetNum]->GetVariable(SHADER_TYPE_PIXEL, "Tex") : nullptr;
@@ -838,7 +838,7 @@ void Asteroids::Render(float frameTime, const OrbitCamera& camera, const Setting
IBuffer* ia_buffers[] = { mSkyboxVertexBuffer };
UINT ia_offsets[] = { 0 };
- mDeviceCtxt->SetVertexBuffers(0, 1, ia_buffers, ia_offsets, SET_VERTEX_BUFFERS_FLAG_NONE);
+ mDeviceCtxt->SetVertexBuffers(0, 1, ia_buffers, ia_offsets, RESOURCE_STATE_TRANSITION_MODE_VERIFY, SET_VERTEX_BUFFERS_FLAG_NONE);
mDeviceCtxt->SetPipelineState(mSkyboxPSO);
mDeviceCtxt->CommitShaderResources(mSkyboxSRB, RESOURCE_STATE_TRANSITION_MODE_TRANSITION);
@@ -867,7 +867,7 @@ void Asteroids::Render(float frameTime, const OrbitCamera& camera, const Setting
IBuffer* ia_buffers[] = { mSpriteVertexBuffer };
Uint32 ia_offsets[] = { 0 };
- mDeviceCtxt->SetVertexBuffers(0, 1, ia_buffers, ia_offsets, SET_VERTEX_BUFFERS_FLAG_NONE);
+ mDeviceCtxt->SetVertexBuffers(0, 1, ia_buffers, ia_offsets, RESOURCE_STATE_TRANSITION_MODE_VERIFY, SET_VERTEX_BUFFERS_FLAG_NONE);
// Draw
UINT vertexStart = 0;