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authorEgor Yusov <egor.yusov@gmail.com>2018-10-18 15:52:52 +0000
committerEgor Yusov <egor.yusov@gmail.com>2018-10-18 15:52:52 +0000
commite5d030cb921f4b967485eaea9cff9e54ff24232a (patch)
tree4ce52d4a0d3bd91933fc4cb098b0247a9242f8e9 /Tests/TestApp/assets/LuaTest.lua
parentUpdate README.md (diff)
downloadDiligentEngine-e5d030cb921f4b967485eaea9cff9e54ff24232a.tar.gz
DiligentEngine-e5d030cb921f4b967485eaea9cff9e54ff24232a.zip
Enabled seperate samplers
Diffstat (limited to 'Tests/TestApp/assets/LuaTest.lua')
-rw-r--r--Tests/TestApp/assets/LuaTest.lua4
1 files changed, 4 insertions, 0 deletions
diff --git a/Tests/TestApp/assets/LuaTest.lua b/Tests/TestApp/assets/LuaTest.lua
index eb79cd5..b60daca 100644
--- a/Tests/TestApp/assets/LuaTest.lua
+++ b/Tests/TestApp/assets/LuaTest.lua
@@ -167,6 +167,7 @@ end
TestVS = Shader.Create{
FilePath = GetShaderPath("minimalInst", "vsh"),
+ UseCombinedTextureSamplers = true,
Desc = {
ShaderType = "SHADER_TYPE_VERTEX",
Name = "TestVS"
@@ -177,6 +178,7 @@ assert(TestVS.Desc.Name == "TestVS")
TestPS = Shader.Create{
FilePath = GetShaderPath("minimal", "psh"),
+ UseCombinedTextureSamplers = true,
Desc = {
ShaderType = "SHADER_TYPE_PIXEL",
Name = "TestPS",
@@ -187,6 +189,7 @@ assert(TestPS.Desc.Name == "TestPS")
TestPS2 = Shader.Create{
FilePath = GetShaderPath("minimal", "psh"),
+ UseCombinedTextureSamplers = true,
Desc = {
ShaderType = TestPS.Desc.ShaderType,
Name = TestPS.Desc.Name .. "2"
@@ -197,6 +200,7 @@ assert(TestPS2.Desc.Name == "TestPS2")
UniformBuffPS = Shader.Create{
FilePath = GetShaderPath("UniformBuffer", "psh"),
+ UseCombinedTextureSamplers = true,
Desc = {
ShaderType = "SHADER_TYPE_PIXEL",
Name = "Unifrom buffer PS"