diff options
| author | Egor Yusov <egor.yusov@gmail.com> | 2018-10-18 15:52:52 +0000 |
|---|---|---|
| committer | Egor Yusov <egor.yusov@gmail.com> | 2018-10-18 15:52:52 +0000 |
| commit | e5d030cb921f4b967485eaea9cff9e54ff24232a (patch) | |
| tree | 4ce52d4a0d3bd91933fc4cb098b0247a9242f8e9 /Tests/TestApp/assets/TestComputeShaders.lua | |
| parent | Update README.md (diff) | |
| download | DiligentEngine-e5d030cb921f4b967485eaea9cff9e54ff24232a.tar.gz DiligentEngine-e5d030cb921f4b967485eaea9cff9e54ff24232a.zip | |
Enabled seperate samplers
Diffstat (limited to 'Tests/TestApp/assets/TestComputeShaders.lua')
| -rw-r--r-- | Tests/TestApp/assets/TestComputeShaders.lua | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/Tests/TestApp/assets/TestComputeShaders.lua b/Tests/TestApp/assets/TestComputeShaders.lua index 22b9301..8b74103 100644 --- a/Tests/TestApp/assets/TestComputeShaders.lua +++ b/Tests/TestApp/assets/TestComputeShaders.lua @@ -167,6 +167,7 @@ end FillTextureCS = Shader.Create{ FilePath = GetShaderPath("CSTest\\FillTexture", "csh"), + UseCombinedTextureSamplers = true, Desc = { ShaderType = "SHADER_TYPE_COMPUTE", @@ -178,31 +179,37 @@ assert(FillTextureCS.Desc.VariableDesc[1].Type == "SHADER_VARIABLE_TYPE_DYNAMIC" UpdateVertBuffCS = Shader.Create{ FilePath = GetShaderPath("CSTest\\UpdateVertBuff", "csh", true), + UseCombinedTextureSamplers = true, Desc = {ShaderType = "SHADER_TYPE_COMPUTE"} } UpdateIndBuffCS = Shader.Create{ FilePath = GetShaderPath("CSTest\\UpdateIndBuff", "csh"), + UseCombinedTextureSamplers = true, Desc = {ShaderType = "SHADER_TYPE_COMPUTE"} } UpdateDrawArgsBuffCS = Shader.Create{ FilePath = GetShaderPath("CSTest\\UpdateDrawArgsBuff", "csh"), + UseCombinedTextureSamplers = true, Desc = {ShaderType = "SHADER_TYPE_COMPUTE"} } UpdateDispatchArgsBuffCS = Shader.Create{ FilePath = GetShaderPath("CSTest\\UpdateDispatchArgsBuff", "csh"), + UseCombinedTextureSamplers = true, Desc = {ShaderType = "SHADER_TYPE_COMPUTE"} } RenderVS = Shader.Create{ FilePath = GetShaderPath("TextureTest", "vsh"), + UseCombinedTextureSamplers = true, Desc = { ShaderType = "SHADER_TYPE_VERTEX" } } RenderPS = Shader.Create{ FilePath = GetShaderPath("TextureTest", "psh"), + UseCombinedTextureSamplers = true, Desc = { ShaderType = "SHADER_TYPE_PIXEL" } } |
