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authorEgor Yusov <egor.yusov@gmail.com>2018-12-01 18:46:24 +0000
committerEgor Yusov <egor.yusov@gmail.com>2018-12-01 18:46:24 +0000
commitcc6c4bac6b4e05994ba2bbb4441514eb899ee670 (patch)
tree98adf59b37bc0a9f1b1e51343c9f5d9ace2fa9be /Tests/TestApp/assets/TestRenderTargets.lua
parentUpdated core (diff)
downloadDiligentEngine-cc6c4bac6b4e05994ba2bbb4441514eb899ee670.tar.gz
DiligentEngine-cc6c4bac6b4e05994ba2bbb4441514eb899ee670.zip
Added state transition mode to ClearRenderTarget()
Diffstat (limited to 'Tests/TestApp/assets/TestRenderTargets.lua')
-rw-r--r--Tests/TestApp/assets/TestRenderTargets.lua12
1 files changed, 6 insertions, 6 deletions
diff --git a/Tests/TestApp/assets/TestRenderTargets.lua b/Tests/TestApp/assets/TestRenderTargets.lua
index ce67a62..5d47aee 100644
--- a/Tests/TestApp/assets/TestRenderTargets.lua
+++ b/Tests/TestApp/assets/TestRenderTargets.lua
@@ -137,9 +137,9 @@ function SetRTsHelper(RTVs, DSV)
if DSV then
Context.SetRenderTargets(RTVs[1], RTVs[2], RTVs[3], DSV, {"SET_RENDER_TARGETS_FLAG_TRANSITION_DEPTH", "SET_RENDER_TARGETS_FLAG_VERIFY_STATES"})
end
- Context.ClearRenderTarget(RTVs[1], 0.25, 0.5, 0.75, 1.0)
- Context.ClearRenderTarget(RTVs[2], 0.25, 0.5, 0.75, 1.0)
- Context.ClearRenderTarget(RTVs[3], 0.25, 0.5, 0.75, 1.0)
+ Context.ClearRenderTarget(RTVs[1], 0.25, 0.5, 0.75, 1.0, "CLEAR_RENDER_TARGET_TRANSITION_STATE")
+ Context.ClearRenderTarget(RTVs[2], 0.25, 0.5, 0.75, 1.0, "CLEAR_RENDER_TARGET_VERIFY_STATE")
+ Context.ClearRenderTarget(RTVs[3], 0.25, 0.5, 0.75, 1.0, "CLEAR_RENDER_TARGET_TRANSITION_STATE")
if DSV then
Context.ClearDepthStencil(DSV, 1.0)
Context.SetRenderTargets(RTVs[1], RTVs[2], DSV, {"SET_RENDER_TARGETS_FLAG_TRANSITION_COLOR", "SET_RENDER_TARGETS_FLAG_TRANSITION_DEPTH"})
@@ -424,10 +424,10 @@ function Render()
Context.SetRenderTargets(Tex2RTV, "SET_RENDER_TARGETS_FLAG_TRANSITION_COLOR")
- Context.ClearRenderTarget(Tex2RTV, 0, 0, 0.75)
+ Context.ClearRenderTarget(Tex2RTV, 0, 0, 0.75, "CLEAR_RENDER_TARGET_VERIFY_STATE")
Context.SetRenderTargets(Tex0RTV, Tex1RTV, "SET_RENDER_TARGETS_FLAG_TRANSITION_ALL")
- Context.ClearRenderTarget(Tex0RTV, 0.25)
- Context.ClearRenderTarget(Tex1RTV, 0.0, 0.5)
+ Context.ClearRenderTarget(Tex0RTV, 0.25, "CLEAR_RENDER_TARGET_VERIFY_STATE")
+ Context.ClearRenderTarget(Tex1RTV, 0.0, 0.5, "CLEAR_RENDER_TARGET_VERIFY_STATE")
Context.SetViewports(VP)
Context.SetScissorRects(SR)
RenderToTextures()