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authorEgor Yusov <egor.yusov@gmail.com>2019-02-09 23:06:00 +0000
committerEgor Yusov <egor.yusov@gmail.com>2019-02-09 23:06:00 +0000
commit3c8fa483a325ff3f82ba23c5fc24c7a731761d17 (patch)
tree17c541d746e474831bc923ddcb9aca7afa42e5ad /Tests/TestApp/src/MTResourceCreationTest.cpp
parentUpdated core (fixed dynamic heap master block counting issue). (diff)
downloadDiligentEngine-3c8fa483a325ff3f82ba23c5fc24c7a731761d17.tar.gz
DiligentEngine-3c8fa483a325ff3f82ba23c5fc24c7a731761d17.zip
Replaced reference to initial data parameter with pointer in CreateTexture and CreateBuffer methods; updated light scattering implementation to not use lua
Diffstat (limited to 'Tests/TestApp/src/MTResourceCreationTest.cpp')
-rw-r--r--Tests/TestApp/src/MTResourceCreationTest.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/Tests/TestApp/src/MTResourceCreationTest.cpp b/Tests/TestApp/src/MTResourceCreationTest.cpp
index 9f7f4fa..eab0888 100644
--- a/Tests/TestApp/src/MTResourceCreationTest.cpp
+++ b/Tests/TestApp/src/MTResourceCreationTest.cpp
@@ -112,12 +112,12 @@ void MTResourceCreationTest::ThreadWorkerFunc(bool bIsMasterThread)
BuffData.DataSize = BuffDesc.uiSizeInBytes;
BuffData.pData = RawBufferData;
- m_pDevice->CreateBuffer(BuffDesc, BuffData, &pBuffer1);
+ m_pDevice->CreateBuffer(BuffDesc, &BuffData, &pBuffer1);
BuffDesc.Mode = BUFFER_MODE_FORMATTED;
BuffDesc.ElementByteStride = 16;
BuffDesc.BindFlags = BIND_SHADER_RESOURCE|BIND_UNORDERED_ACCESS;
- m_pDevice->CreateBuffer(BuffDesc, BuffData, &pBuffer2);
+ m_pDevice->CreateBuffer(BuffDesc, &BuffData, &pBuffer2);
BufferViewDesc ViewDesc;
ViewDesc.ViewType = BUFFER_VIEW_SHADER_RESOURCE;
@@ -128,13 +128,13 @@ void MTResourceCreationTest::ThreadWorkerFunc(bool bIsMasterThread)
pBuffer2->CreateView(ViewDesc, &pBufferSRV);
BuffDesc.BindFlags = BIND_VERTEX_BUFFER | BIND_UNORDERED_ACCESS;
- m_pDevice->CreateBuffer(BuffDesc, BuffData, &pBuffer3);
+ m_pDevice->CreateBuffer(BuffDesc, &BuffData, &pBuffer3);
ViewDesc.ViewType = BUFFER_VIEW_UNORDERED_ACCESS;
pBuffer3->CreateView(ViewDesc, &pBufferUAV);
BuffDesc.Mode = BUFFER_MODE_RAW;
BuffDesc.BindFlags = BIND_INDEX_BUFFER|BIND_UNORDERED_ACCESS;
- m_pDevice->CreateBuffer(BuffDesc, BuffData, &pBuffer4);
+ m_pDevice->CreateBuffer(BuffDesc, &BuffData, &pBuffer4);
m_NumBuffersCreated += 4;
@@ -175,7 +175,7 @@ void MTResourceCreationTest::ThreadWorkerFunc(bool bIsMasterThread)
TexData.NumSubresources = 1;
TexData.pSubResources = &SubResData;
- m_pDevice->CreateTexture(TexDesc, TexData, &pTexture);
+ m_pDevice->CreateTexture(TexDesc, &TexData, &pTexture);
++m_NumTexturesCreated;
++m_NumThreadsCompleted;