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| author | Egor Yusov <egor.yusov@gmail.com> | 2019-02-09 23:06:00 +0000 |
|---|---|---|
| committer | Egor Yusov <egor.yusov@gmail.com> | 2019-02-09 23:06:00 +0000 |
| commit | 3c8fa483a325ff3f82ba23c5fc24c7a731761d17 (patch) | |
| tree | 17c541d746e474831bc923ddcb9aca7afa42e5ad /Tests/TestApp/src/RenderScriptTest.cpp | |
| parent | Updated core (fixed dynamic heap master block counting issue). (diff) | |
| download | DiligentEngine-3c8fa483a325ff3f82ba23c5fc24c7a731761d17.tar.gz DiligentEngine-3c8fa483a325ff3f82ba23c5fc24c7a731761d17.zip | |
Replaced reference to initial data parameter with pointer in CreateTexture and CreateBuffer methods; updated light scattering implementation to not use lua
Diffstat (limited to 'Tests/TestApp/src/RenderScriptTest.cpp')
| -rw-r--r-- | Tests/TestApp/src/RenderScriptTest.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/Tests/TestApp/src/RenderScriptTest.cpp b/Tests/TestApp/src/RenderScriptTest.cpp index 19b81f9..4d8175e 100644 --- a/Tests/TestApp/src/RenderScriptTest.cpp +++ b/Tests/TestApp/src/RenderScriptTest.cpp @@ -53,7 +53,7 @@ RenderScriptTest::RenderScriptTest( IRenderDevice *pRenderDevice, IDeviceContext TexDesc.Usage = USAGE_DYNAMIC; TexDesc.BindFlags = BIND_SHADER_RESOURCE; TexDesc.CPUAccessFlags = CPU_ACCESS_WRITE; - pRenderDevice->CreateTexture( TexDesc, TextureData(), &pTestGlobalTexture ); + pRenderDevice->CreateTexture( TexDesc, nullptr, &pTestGlobalTexture ); } auto pScript = CreateRenderScriptFromFile( "LuaTest.lua", pRenderDevice, pContext, [&]( Diligent::ScriptParser *pScriptParser ) @@ -71,7 +71,7 @@ RenderScriptTest::RenderScriptTest( IRenderDevice *pRenderDevice, IDeviceContext BuffDesc.Usage = USAGE_DYNAMIC; BuffDesc.CPUAccessFlags = CPU_ACCESS_WRITE; RefCntAutoPtr<IBuffer> pBuffer; - pRenderDevice->CreateBuffer( BuffDesc, Diligent::BufferData(), &pBuffer ); + pRenderDevice->CreateBuffer( BuffDesc, nullptr, &pBuffer ); pScriptParser->SetGlobalVariable( "TestGlobalBuffer", pBuffer ); } @@ -84,7 +84,7 @@ RenderScriptTest::RenderScriptTest( IRenderDevice *pRenderDevice, IDeviceContext BuffDesc.ElementByteStride = 16; BuffDesc.Mode = BUFFER_MODE_STRUCTURED; RefCntAutoPtr<IBuffer> pBuffer; - pRenderDevice->CreateBuffer( BuffDesc, Diligent::BufferData(), &pBuffer ); + pRenderDevice->CreateBuffer( BuffDesc, nullptr, &pBuffer ); pScriptParser->SetGlobalVariable( "TestGlobalBufferWithUAV", pBuffer ); auto *pUAV = pBuffer->GetDefaultView( BUFFER_VIEW_UNORDERED_ACCESS ); |
