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authorEgor Yusov <egor.yusov@gmail.com>2019-02-09 23:06:00 +0000
committerEgor Yusov <egor.yusov@gmail.com>2019-02-09 23:06:00 +0000
commit3c8fa483a325ff3f82ba23c5fc24c7a731761d17 (patch)
tree17c541d746e474831bc923ddcb9aca7afa42e5ad /Tests/TestApp/src/RenderScriptTest.cpp
parentUpdated core (fixed dynamic heap master block counting issue). (diff)
downloadDiligentEngine-3c8fa483a325ff3f82ba23c5fc24c7a731761d17.tar.gz
DiligentEngine-3c8fa483a325ff3f82ba23c5fc24c7a731761d17.zip
Replaced reference to initial data parameter with pointer in CreateTexture and CreateBuffer methods; updated light scattering implementation to not use lua
Diffstat (limited to 'Tests/TestApp/src/RenderScriptTest.cpp')
-rw-r--r--Tests/TestApp/src/RenderScriptTest.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/Tests/TestApp/src/RenderScriptTest.cpp b/Tests/TestApp/src/RenderScriptTest.cpp
index 19b81f9..4d8175e 100644
--- a/Tests/TestApp/src/RenderScriptTest.cpp
+++ b/Tests/TestApp/src/RenderScriptTest.cpp
@@ -53,7 +53,7 @@ RenderScriptTest::RenderScriptTest( IRenderDevice *pRenderDevice, IDeviceContext
TexDesc.Usage = USAGE_DYNAMIC;
TexDesc.BindFlags = BIND_SHADER_RESOURCE;
TexDesc.CPUAccessFlags = CPU_ACCESS_WRITE;
- pRenderDevice->CreateTexture( TexDesc, TextureData(), &pTestGlobalTexture );
+ pRenderDevice->CreateTexture( TexDesc, nullptr, &pTestGlobalTexture );
}
auto pScript = CreateRenderScriptFromFile( "LuaTest.lua", pRenderDevice, pContext, [&]( Diligent::ScriptParser *pScriptParser )
@@ -71,7 +71,7 @@ RenderScriptTest::RenderScriptTest( IRenderDevice *pRenderDevice, IDeviceContext
BuffDesc.Usage = USAGE_DYNAMIC;
BuffDesc.CPUAccessFlags = CPU_ACCESS_WRITE;
RefCntAutoPtr<IBuffer> pBuffer;
- pRenderDevice->CreateBuffer( BuffDesc, Diligent::BufferData(), &pBuffer );
+ pRenderDevice->CreateBuffer( BuffDesc, nullptr, &pBuffer );
pScriptParser->SetGlobalVariable( "TestGlobalBuffer", pBuffer );
}
@@ -84,7 +84,7 @@ RenderScriptTest::RenderScriptTest( IRenderDevice *pRenderDevice, IDeviceContext
BuffDesc.ElementByteStride = 16;
BuffDesc.Mode = BUFFER_MODE_STRUCTURED;
RefCntAutoPtr<IBuffer> pBuffer;
- pRenderDevice->CreateBuffer( BuffDesc, Diligent::BufferData(), &pBuffer );
+ pRenderDevice->CreateBuffer( BuffDesc, nullptr, &pBuffer );
pScriptParser->SetGlobalVariable( "TestGlobalBufferWithUAV", pBuffer );
auto *pUAV = pBuffer->GetDefaultView( BUFFER_VIEW_UNORDERED_ACCESS );