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authorEgor Yusov <egor.yusov@gmail.com>2019-04-06 16:29:50 +0000
committerEgor Yusov <egor.yusov@gmail.com>2019-04-06 16:29:50 +0000
commitea0c5eacdd91a1c17502eb2ba36093ac054572ce (patch)
tree827f3dc2613ecd5138126fd7cd22d850c42c7c9d /Tests/TestApp/src/ShaderConverterTest.cpp
parentRefactored overloaded IPipelineState::GetStaticShaderVariable and IShaderReso... (diff)
downloadDiligentEngine-ea0c5eacdd91a1c17502eb2ba36093ac054572ce.tar.gz
DiligentEngine-ea0c5eacdd91a1c17502eb2ba36093ac054572ce.zip
Updated API version to 240021
Diffstat (limited to 'Tests/TestApp/src/ShaderConverterTest.cpp')
-rw-r--r--Tests/TestApp/src/ShaderConverterTest.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/Tests/TestApp/src/ShaderConverterTest.cpp b/Tests/TestApp/src/ShaderConverterTest.cpp
index e0049a7..8995e28 100644
--- a/Tests/TestApp/src/ShaderConverterTest.cpp
+++ b/Tests/TestApp/src/ShaderConverterTest.cpp
@@ -30,7 +30,6 @@
#include "Errors.h"
#include "ScriptParser.h"
#include "ConvenienceFunctions.h"
-#include "BasicShaderSourceStreamFactory.h"
#include "HLSL2GLSLConverter.h"
using namespace Diligent;
@@ -40,8 +39,9 @@ ShaderConverterTest::ShaderConverterTest( IRenderDevice *pRenderDevice, IDeviceC
{
ShaderCreateInfo ShaderCI;
ShaderCI.FilePath = "Shaders\\ConverterTest.fx";
- BasicShaderSourceStreamFactory BasicSSSFactory("Shaders");
- ShaderCI.pShaderSourceStreamFactory = &BasicSSSFactory;
+ RefCntAutoPtr<IShaderSourceInputStreamFactory> pShaderSourceFactory;
+ pRenderDevice->GetEngineFactory()->CreateDefaultShaderSourceStreamFactory("Shaders", &pShaderSourceFactory);
+ ShaderCI.pShaderSourceStreamFactory = pShaderSourceFactory;
ShaderCI.SourceLanguage = SHADER_SOURCE_LANGUAGE_HLSL;
ShaderCI.Desc.Name = "Test converted shader";
ShaderCI.UseCombinedTextureSamplers = pRenderDevice->GetDeviceCaps().IsGLDevice();