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authorEgor Yusov <egor.yusov@gmail.com>2019-02-09 23:06:00 +0000
committerEgor Yusov <egor.yusov@gmail.com>2019-02-09 23:06:00 +0000
commit3c8fa483a325ff3f82ba23c5fc24c7a731761d17 (patch)
tree17c541d746e474831bc923ddcb9aca7afa42e5ad /Tests/TestApp/src/TestBufferAccess.cpp
parentUpdated core (fixed dynamic heap master block counting issue). (diff)
downloadDiligentEngine-3c8fa483a325ff3f82ba23c5fc24c7a731761d17.tar.gz
DiligentEngine-3c8fa483a325ff3f82ba23c5fc24c7a731761d17.zip
Replaced reference to initial data parameter with pointer in CreateTexture and CreateBuffer methods; updated light scattering implementation to not use lua
Diffstat (limited to 'Tests/TestApp/src/TestBufferAccess.cpp')
-rw-r--r--Tests/TestApp/src/TestBufferAccess.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/Tests/TestApp/src/TestBufferAccess.cpp b/Tests/TestApp/src/TestBufferAccess.cpp
index b3aab3a..712c2e3 100644
--- a/Tests/TestApp/src/TestBufferAccess.cpp
+++ b/Tests/TestApp/src/TestBufferAccess.cpp
@@ -64,7 +64,7 @@ void TestBufferAccess::Init( IRenderDevice *pDevice, IDeviceContext *pContext, I
Diligent::BufferData BuffData;
BuffData.pData = vertices;
BuffData.DataSize = BuffDesc.uiSizeInBytes;
- m_pRenderDevice->CreateBuffer(BuffDesc, BuffData, &m_pVertexBuff);
+ m_pRenderDevice->CreateBuffer(BuffDesc, &BuffData, &m_pVertexBuff);
}
for(int InstBuff = 0; InstBuff < _countof(m_pInstBuff); ++InstBuff)
@@ -109,7 +109,7 @@ void TestBufferAccess::Init( IRenderDevice *pDevice, IDeviceContext *pContext, I
BuffData.pData = instance_offsets;
BuffData.DataSize = sizeof(instance_offsets);
}
- m_pRenderDevice->CreateBuffer(BuffDesc, BuffData, &m_pInstBuff[InstBuff]);
+ m_pRenderDevice->CreateBuffer(BuffDesc, &BuffData, &m_pInstBuff[InstBuff]);
}
ShaderCreationAttribs CreationAttrs;
@@ -147,9 +147,9 @@ void TestBufferAccess::Init( IRenderDevice *pDevice, IDeviceContext *pContext, I
LayoutElement Elems[] =
{
- LayoutElement( 0, 1, 3, Diligent::VT_FLOAT32, false, 0 ),
- LayoutElement( 1, 1, 3, Diligent::VT_FLOAT32, false, sizeof( float ) * 3, sizeof( float ) * 6),
- LayoutElement( 2, 3, 2, Diligent::VT_FLOAT32, false, 0, 0, LayoutElement::FREQUENCY_PER_INSTANCE )
+ LayoutElement{ 0, 1, 3, Diligent::VT_FLOAT32, false, 0 },
+ LayoutElement{ 1, 1, 3, Diligent::VT_FLOAT32, false, sizeof( float ) * 3, sizeof( float ) * 6 },
+ LayoutElement{ 2, 3, 2, Diligent::VT_FLOAT32, false, 0, 0, LayoutElement::FREQUENCY_PER_INSTANCE }
};
PSODesc.GraphicsPipeline.InputLayout.LayoutElements = Elems;
PSODesc.GraphicsPipeline.InputLayout.NumElements = _countof( Elems );