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authorEgor Yusov <egor.yusov@gmail.com>2018-10-18 15:52:52 +0000
committerEgor Yusov <egor.yusov@gmail.com>2018-10-18 15:52:52 +0000
commite5d030cb921f4b967485eaea9cff9e54ff24232a (patch)
tree4ce52d4a0d3bd91933fc4cb098b0247a9242f8e9 /Tests/TestApp/src/TestBufferAccess.cpp
parentUpdate README.md (diff)
downloadDiligentEngine-e5d030cb921f4b967485eaea9cff9e54ff24232a.tar.gz
DiligentEngine-e5d030cb921f4b967485eaea9cff9e54ff24232a.zip
Enabled seperate samplers
Diffstat (limited to 'Tests/TestApp/src/TestBufferAccess.cpp')
-rw-r--r--Tests/TestApp/src/TestBufferAccess.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/Tests/TestApp/src/TestBufferAccess.cpp b/Tests/TestApp/src/TestBufferAccess.cpp
index 578abf1..1f0e1c0 100644
--- a/Tests/TestApp/src/TestBufferAccess.cpp
+++ b/Tests/TestApp/src/TestBufferAccess.cpp
@@ -116,6 +116,7 @@ void TestBufferAccess::Init( IRenderDevice *pDevice, IDeviceContext *pContext, I
BasicShaderSourceStreamFactory BasicSSSFactory;
CreationAttrs.pShaderSourceStreamFactory = &BasicSSSFactory;
CreationAttrs.Desc.TargetProfile = bUseGLSL ? SHADER_PROFILE_GL_4_2 : SHADER_PROFILE_DX_5_0;
+ CreationAttrs.UseCombinedTextureSamplers = true;
RefCntAutoPtr<Diligent::IShader> pVSInst, pPS;