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authorEgor Yusov <egor.yusov@gmail.com>2018-11-24 19:15:28 +0000
committerEgor Yusov <egor.yusov@gmail.com>2018-11-24 19:15:28 +0000
commit82198dc5b8284382d27d5f6776fb2531b805a83e (patch)
tree6734be86fdf30c87a7d244e13133bc2bcf7452d2 /Tests/TestApp/src/TestSeparateTextureSampler.cpp
parentUpdated core (fixed state transiton issue in D3D11) (diff)
downloadDiligentEngine-82198dc5b8284382d27d5f6776fb2531b805a83e.tar.gz
DiligentEngine-82198dc5b8284382d27d5f6776fb2531b805a83e.zip
Added explicit control over resource transitions in draw command
Added explicit static resource binding initialization in SRB objects
Diffstat (limited to 'Tests/TestApp/src/TestSeparateTextureSampler.cpp')
-rw-r--r--Tests/TestApp/src/TestSeparateTextureSampler.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/Tests/TestApp/src/TestSeparateTextureSampler.cpp b/Tests/TestApp/src/TestSeparateTextureSampler.cpp
index 7b8d529..1c5ce50 100644
--- a/Tests/TestApp/src/TestSeparateTextureSampler.cpp
+++ b/Tests/TestApp/src/TestSeparateTextureSampler.cpp
@@ -118,12 +118,12 @@ TestSeparateTextureSampler::TestSeparateTextureSampler(IRenderDevice *pDevice, I
RefCntAutoPtr<ISampler> pSampler;
pDevice->CreateSampler( SamplerDesc{}, &pSampler );
-
- RefCntAutoPtr<IShaderResourceBinding> pSRB;
- pPSO->CreateShaderResourceBinding(&pSRB);
-
IDeviceObject* ppSamplers[2] = {pSampler, pSampler};
pPS->GetShaderVariable("g_Sam3")->SetArray(ppSamplers, 0, 2);
+
+ RefCntAutoPtr<IShaderResourceBinding> pSRB;
+ pPSO->CreateShaderResourceBinding(&pSRB, true);
+
pSRB->GetVariable(SHADER_TYPE_PIXEL, "g_Tex")->Set(pTexture->GetDefaultView(TEXTURE_VIEW_SHADER_RESOURCE));
pSRB->GetVariable(SHADER_TYPE_PIXEL, "g_Sam")->Set(pSampler);
pSRB->GetVariable(SHADER_TYPE_PIXEL, "g_Sam4")->SetArray(ppSamplers, 0, 2);