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authorEgor Yusov <egor.yusov@gmail.com>2018-11-24 19:15:28 +0000
committerEgor Yusov <egor.yusov@gmail.com>2018-11-24 19:15:28 +0000
commit82198dc5b8284382d27d5f6776fb2531b805a83e (patch)
tree6734be86fdf30c87a7d244e13133bc2bcf7452d2 /Tests/TestApp/src/TestShaderResArrays.cpp
parentUpdated core (fixed state transiton issue in D3D11) (diff)
downloadDiligentEngine-82198dc5b8284382d27d5f6776fb2531b805a83e.tar.gz
DiligentEngine-82198dc5b8284382d27d5f6776fb2531b805a83e.zip
Added explicit control over resource transitions in draw command
Added explicit static resource binding initialization in SRB objects
Diffstat (limited to 'Tests/TestApp/src/TestShaderResArrays.cpp')
-rw-r--r--Tests/TestApp/src/TestShaderResArrays.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/Tests/TestApp/src/TestShaderResArrays.cpp b/Tests/TestApp/src/TestShaderResArrays.cpp
index 4e27eaf..583ef88 100644
--- a/Tests/TestApp/src/TestShaderResArrays.cpp
+++ b/Tests/TestApp/src/TestShaderResArrays.cpp
@@ -171,6 +171,7 @@ TestShaderResArrays::TestShaderResArrays(IRenderDevice *pDevice, IDeviceContext
pPS->BindResources(pResMapping, BIND_SHADER_RESOURCES_KEEP_EXISTING);
pPS->GetShaderVariable("g_tex2DTest2")->SetArray( ppSRVs, 1, 1);
+ m_pSRB->InitializeStaticResources();
m_pSRB->BindResources(SHADER_TYPE_PIXEL, pResMapping, BIND_SHADER_RESOURCES_KEEP_EXISTING | BIND_SHADER_RESOURCES_UPDATE_MUTABLE | BIND_SHADER_RESOURCES_UPDATE_DYNAMIC);
ppSRVs[0] = m_pTextures[4]->GetDefaultView(TEXTURE_VIEW_SHADER_RESOURCE);
m_pSRB->GetVariable(SHADER_TYPE_PIXEL, "g_tex2DTest")->SetArray(ppSRVs, 3, 1);