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| author | Egor Yusov <egor.yusov@gmail.com> | 2018-07-05 22:27:39 +0000 |
|---|---|---|
| committer | Egor Yusov <egor.yusov@gmail.com> | 2018-07-05 22:27:39 +0000 |
| commit | 9a8b1ce5926ba32be80cc3a2a308b9e054c1f781 (patch) | |
| tree | 9c254c01d925e5121d5663f04f7de327f996922f /Tests/TestApp/src/TestTextureCreation.cpp | |
| parent | Updated broken shader & comput shader tests (diff) | |
| download | DiligentEngine-9a8b1ce5926ba32be80cc3a2a308b9e054c1f781.tar.gz DiligentEngine-9a8b1ce5926ba32be80cc3a2a308b9e054c1f781.zip | |
Updated test app
Diffstat (limited to 'Tests/TestApp/src/TestTextureCreation.cpp')
| -rw-r--r-- | Tests/TestApp/src/TestTextureCreation.cpp | 27 |
1 files changed, 14 insertions, 13 deletions
diff --git a/Tests/TestApp/src/TestTextureCreation.cpp b/Tests/TestApp/src/TestTextureCreation.cpp index 12ea5d8..fbc2bcb 100644 --- a/Tests/TestApp/src/TestTextureCreation.cpp +++ b/Tests/TestApp/src/TestTextureCreation.cpp @@ -294,6 +294,18 @@ private: { TextureViewDesc ViewDesc; ViewDesc.TextureDim = TexDesc.Type; + + if( SampleCount > 1 ) + { + ViewDesc.MostDetailedMip = 0; + ViewDesc.NumMipLevels = 1; + } + else + { + ViewDesc.MostDetailedMip = 1; + ViewDesc.NumMipLevels = 2; + } + if( TexDesc.Type == RESOURCE_DIM_TEX_1D_ARRAY || TexDesc.Type == RESOURCE_DIM_TEX_2D_ARRAY ) { ViewDesc.FirstArraySlice = 3; @@ -306,11 +318,11 @@ private: ViewDesc.FirstDepthSlice = 3; ViewDesc.NumDepthSlices = 4; } - else + else if( DeviceCaps.DevType == DeviceType::Vulkan && ViewDesc.ViewType != TEXTURE_VIEW_RENDER_TARGET && ViewDesc.ViewType != TEXTURE_VIEW_DEPTH_STENCIL || DeviceCaps.DevType != DeviceType::Vulkan) { // OpenGL cannot create views for separate depth slices ViewDesc.FirstDepthSlice = 0; - ViewDesc.NumDepthSlices = 1; + ViewDesc.NumDepthSlices = TexDesc.Depth >> ViewDesc.MostDetailedMip; } } else @@ -319,17 +331,6 @@ private: ViewDesc.NumArraySlices = 1; } - if( SampleCount > 1 ) - { - ViewDesc.MostDetailedMip = 0; - ViewDesc.NumMipLevels = 1; - } - else - { - ViewDesc.MostDetailedMip = 1; - ViewDesc.NumMipLevels = 2; - } - if( TexDesc.BindFlags & BIND_SHADER_RESOURCE ) { ViewDesc.ViewType = TEXTURE_VIEW_SHADER_RESOURCE; |
