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| author | Egor Yusov <egor.yusov@gmail.com> | 2018-05-31 15:35:34 +0000 |
|---|---|---|
| committer | Egor Yusov <egor.yusov@gmail.com> | 2018-05-31 15:35:34 +0000 |
| commit | c6bfb3bdcb4215eba7061090c25fa7604a1a0d44 (patch) | |
| tree | 9b980c7331aecc3cbd110b51b2cd46f59ed6c8cf /Tests/TestApp/src/TestTexturing.cpp | |
| parent | Moved Stride to vertex layout desc; updated tests (diff) | |
| download | DiligentEngine-c6bfb3bdcb4215eba7061090c25fa7604a1a0d44.tar.gz DiligentEngine-c6bfb3bdcb4215eba7061090c25fa7604a1a0d44.zip | |
Updated back buffer format to match the one from the swap chain in the tests
Diffstat (limited to 'Tests/TestApp/src/TestTexturing.cpp')
| -rw-r--r-- | Tests/TestApp/src/TestTexturing.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/Tests/TestApp/src/TestTexturing.cpp b/Tests/TestApp/src/TestTexturing.cpp index 29e96d9..bcf1b85 100644 --- a/Tests/TestApp/src/TestTexturing.cpp +++ b/Tests/TestApp/src/TestTexturing.cpp @@ -132,7 +132,7 @@ void TestTexturing::GenerateTextureData(IRenderDevice *pRenderDevice, std::vecto } -void TestTexturing::Init( IRenderDevice *pDevice, IDeviceContext *pDeviceContext, TEXTURE_FORMAT TexFormat, float fMinXCoord, float fMinYCoord, float fXExtent, float fYExtent ) +void TestTexturing::Init( IRenderDevice *pDevice, IDeviceContext *pDeviceContext, ISwapChain *pSwapChain, TEXTURE_FORMAT TexFormat, float fMinXCoord, float fMinYCoord, float fXExtent, float fYExtent ) { m_pRenderDevice = pDevice; m_TextureFormat = TexFormat; @@ -252,7 +252,7 @@ void TestTexturing::Init( IRenderDevice *pDevice, IDeviceContext *pDeviceContext PSODesc.GraphicsPipeline.RasterizerDesc.CullMode = CULL_MODE_NONE; PSODesc.GraphicsPipeline.BlendDesc.IndependentBlendEnable = False; PSODesc.GraphicsPipeline.BlendDesc.RenderTargets[0].BlendEnable = False; - PSODesc.GraphicsPipeline.RTVFormats[0] = TEX_FORMAT_RGBA8_UNORM_SRGB; + PSODesc.GraphicsPipeline.RTVFormats[0] = pSwapChain->GetDesc().ColorBufferFormat; PSODesc.GraphicsPipeline.NumRenderTargets = 1; PSODesc.GraphicsPipeline.pVS = pVS; PSODesc.GraphicsPipeline.pPS = pPS; |
