summaryrefslogtreecommitdiffstats
path: root/unityplugin/GhostCubePlugin/PluginSource
diff options
context:
space:
mode:
authorassiduous <assiduous@diligentgraphics.com>2020-05-09 06:06:36 +0000
committerassiduous <assiduous@diligentgraphics.com>2020-05-09 06:06:36 +0000
commit486a4845d64db10b1af1e642fbd313b2cb3e3c58 (patch)
treed7b20cc248437108e52279242708d09181962485 /unityplugin/GhostCubePlugin/PluginSource
parentUpdated samples (fixed Linux build error) (diff)
downloadDiligentEngine-486a4845d64db10b1af1e642fbd313b2cb3e3c58.tar.gz
DiligentEngine-486a4845d64db10b1af1e642fbd313b2cb3e3c58.zip
Updated core (API version 240058)
Diffstat (limited to 'unityplugin/GhostCubePlugin/PluginSource')
-rw-r--r--unityplugin/GhostCubePlugin/PluginSource/src/RenderAPI_OpenGLCoreES.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/unityplugin/GhostCubePlugin/PluginSource/src/RenderAPI_OpenGLCoreES.cpp b/unityplugin/GhostCubePlugin/PluginSource/src/RenderAPI_OpenGLCoreES.cpp
index c51b5d2..e17a9f5 100644
--- a/unityplugin/GhostCubePlugin/PluginSource/src/RenderAPI_OpenGLCoreES.cpp
+++ b/unityplugin/GhostCubePlugin/PluginSource/src/RenderAPI_OpenGLCoreES.cpp
@@ -85,7 +85,7 @@ void RenderAPI_OpenGLCoreES::CreateRenderTargetAndDepthBuffer()
RenderTargetDesc.Height = 1024;
RenderTargetDesc.Format = TEX_FORMAT_RGBA8_UNORM_SRGB;
#endif
- pDeviceGL->CreateTextureFromGLHandle(m_GLRenderTargetHandle, RenderTargetDesc, RESOURCE_STATE_UNKNOWN, &pRenderTarget);
+ pDeviceGL->CreateTextureFromGLHandle(m_GLRenderTargetHandle, 0, RenderTargetDesc, RESOURCE_STATE_UNKNOWN, &pRenderTarget);
RefCntAutoPtr<ITexture> pDepthBuffer;
TextureDesc DepthBufferDesc;
@@ -100,7 +100,7 @@ void RenderAPI_OpenGLCoreES::CreateRenderTargetAndDepthBuffer()
DepthBufferDesc.Height = 1024;
DepthBufferDesc.Format = TEX_FORMAT_D32_FLOAT;
#endif
- pDeviceGL->CreateTextureFromGLHandle(m_GLDepthTextureHandle, DepthBufferDesc, RESOURCE_STATE_UNKNOWN, &pDepthBuffer);
+ pDeviceGL->CreateTextureFromGLHandle(m_GLDepthTextureHandle, 0, DepthBufferDesc, RESOURCE_STATE_UNKNOWN, &pDepthBuffer);
CreateTextureViews(pRenderTarget, pDepthBuffer);
}