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DiligentEngine
ext-vk
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GhostCubePlugin
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Author
Age
Files
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*
Reworked ExecuteCommandList(+s) to take an array of command lists instead of one
assiduous
2021-02-08
1
-5
/
+8
*
PSO creation refactoring (API240075)
assiduous
2020-10-19
1
-21
/
+23
*
Enabled mesh shaders (API 240068)
assiduous
2020-09-12
1
-1
/
+1
*
Updated core (API version 240058)
assiduous
2020-05-09
1
-2
/
+2
*
Updated API to version 240056
assiduous
2020-04-01
1
-2
/
+4
*
Fixed few deprecation warnings on Mac
assiduous
2020-02-04
1
-0
/
+2
*
Fixed 32-bit build
assiduous
2020-01-31
1
-6
/
+6
*
Implemented C API
assiduous
2020-01-31
6
-10
/
+10
*
Updated core (fixed few issues with queries)
assiduous
2020-01-13
1
-1
/
+1
*
Updated submodules (API version 240033);
Egor Yusov
2019-10-19
1
-2
/
+2
*
Added 'Diligent-' prefix to project names to avoid name conflicts (fixed http...
Egor Yusov
2019-06-09
1
-8
/
+8
*
Updated math lib
Egor Yusov
2019-04-23
1
-1
/
+1
*
Updated DRAW_FLAG to match API 240022
Egor Yusov
2019-04-07
1
-1
/
+1
*
Refactored overloaded IPipelineState::GetStaticShaderVariable and IShaderReso...
Egor Yusov
2019-04-05
1
-1
/
+1
*
Updates to comply with the new engine factory API
Egor Yusov
2019-03-18
2
-2
/
+2
*
Final updates to make GL backend work
Egor Yusov
2019-03-06
1
-2
/
+2
*
Updated projects to conform to the update engine factory API
Egor Yusov
2019-03-05
3
-7
/
+6
*
Fixed Unity plugin to comply with the new API
Egor Yusov
2019-03-05
1
-15
/
+16
*
Replaced reference to initial data parameter with pointer in CreateTexture an...
Egor Yusov
2019-02-09
1
-4
/
+4
*
Few minor updates + updated readme
Egor Yusov
2019-01-24
1
-5
/
+0
*
Updated core (improved shared libraries build configuration) and samples
Egor Yusov
2019-01-24
1
-1
/
+1
*
Fixed Unity plugin on MacOS
Egor Yusov
2019-01-10
1
-8
/
+28
*
Update platform defition in Unity plugin
Egor Yusov
2019-01-10
2
-1
/
+5
*
Updated unity plugin source
Egor Yusov
2019-01-10
2
-17
/
+16
*
Added cmake options to disable specific back-ends and glslang
Egor Yusov
2019-01-09
1
-4
/
+4
*
Fixed MinGW build
Egor Yusov
2018-12-14
3
-14
/
+19
*
Updated core & samples submodules. Using convenience constructors for DrawAtt...
Egor Yusov
2018-12-10
1
-5
/
+1
*
Updated SetRenderTargets() and ClearDepthStencil() methods to take StateTrans...
Egor Yusov
2018-12-04
3
-3
/
+3
*
Updated the API (SetVertexBuffers, SetIndexBuffers, DRAW_FLAGS and other)
Egor Yusov
2018-12-03
1
-3
/
+3
*
Replaced COMMIT_SHADER_RESOURCES_FLAGS with RESOURCE_STATE_TRANSITION_MODE
Egor Yusov
2018-12-03
1
-1
/
+1
*
Improved thread safety of enum flags; added explicit state transitions to Set...
Egor Yusov
2018-12-01
3
-3
/
+3
*
Added explicit control over resource transitions in draw command
Egor Yusov
2018-11-24
2
-1
/
+3
*
Implemented explicit resource state transitions
Egor Yusov
2018-11-21
4
-6
/
+7
*
Enabled seperate samplers
Egor Yusov
2018-10-18
1
-0
/
+1
*
Updated submodules (main change: refactored release queues in D3D12 and Vulka...
Egor Yusov
2018-10-07
1
-5
/
+9
*
Added IFence interface
Egor Yusov
2018-07-22
1
-0
/
+5
*
Moved Stride to vertex layout desc; updated tests
Egor Yusov
2018-05-29
1
-2
/
+1
*
Moved primitive topology to pipeline state
Egor Yusov
2018-04-14
1
-2
/
+1
*
Enabled build customization
Egor Yusov
2018-03-05
1
-6
/
+2
*
Enabled build with Win8.1 SDK
Egor Yusov
2018-03-04
1
-4
/
+4
*
Updated samples submodule: added Tutorial00_HelloWin32
Egor Yusov
2018-02-23
1
-0
/
+2
*
Fixed crash in Unity emulator on Android when changing device orientation
Egor
2018-02-20
1
-0
/
+4
*
Unified Android build
Egor
2018-02-16
1
-9
/
+15
*
Fixed formatting of cmake files + some minor updates
Egor Yusov
2018-02-13
1
-66
/
+70
*
Enabled iOS build; unified target platform app generation in cmake
Egor Yusov
2018-02-12
1
-0
/
+12
*
Fixed linux build
Egor
2018-02-10
1
-1
/
+1
*
Merge remote-tracking branch 'origin/master'
Egor Yusov
2018-02-03
1
-1
/
+1
|
\
|
*
Updated Engine GL initialization
Egor Yusov
2018-02-03
1
-1
/
+1
*
|
Enabled IOS build
Egor Yusov
2018-02-03
1
-0
/
+2
|
/
*
Enabled MacOS support
Egor Yusov
2018-01-27
2
-0
/
+4
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