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authorEgor Yusov <egor.yusov@gmail.com>2018-12-01 07:15:55 +0000
committerEgor Yusov <egor.yusov@gmail.com>2018-12-01 07:15:55 +0000
commit82d59de0d193554e1231b06347078d41ed8ec8d3 (patch)
treeb4d723394dd870f4e7a3201e3e804c88ff4aad7f /unityplugin/GhostCubePlugin/PluginSource
parentUpdated submodules (added DRAW_FLAG_VERIFY_STATES & DISPATCH_FLAG_VERIFY_STAT... (diff)
downloadDiligentEngine-82d59de0d193554e1231b06347078d41ed8ec8d3.tar.gz
DiligentEngine-82d59de0d193554e1231b06347078d41ed8ec8d3.zip
Improved thread safety of enum flags; added explicit state transitions to SetRenderTargets()
Diffstat (limited to 'unityplugin/GhostCubePlugin/PluginSource')
-rw-r--r--unityplugin/GhostCubePlugin/PluginSource/src/RenderAPI_D3D11.cpp2
-rw-r--r--unityplugin/GhostCubePlugin/PluginSource/src/RenderAPI_D3D12.cpp2
-rw-r--r--unityplugin/GhostCubePlugin/PluginSource/src/RenderAPI_OpenGLCoreES.cpp2
3 files changed, 3 insertions, 3 deletions
diff --git a/unityplugin/GhostCubePlugin/PluginSource/src/RenderAPI_D3D11.cpp b/unityplugin/GhostCubePlugin/PluginSource/src/RenderAPI_D3D11.cpp
index 46d3ac8..818ef04 100644
--- a/unityplugin/GhostCubePlugin/PluginSource/src/RenderAPI_D3D11.cpp
+++ b/unityplugin/GhostCubePlugin/PluginSource/src/RenderAPI_D3D11.cpp
@@ -66,7 +66,7 @@ void RenderAPI_D3D11::ProcessDeviceEvent(UnityGfxDeviceEventType type, IUnityInt
void RenderAPI_D3D11::BeginRendering()
{
ITextureView *RTVs[] = { m_RTV };
- m_Context->SetRenderTargets(1, RTVs, m_DSV);
+ m_Context->SetRenderTargets(1, RTVs, m_DSV, SET_RENDER_TARGETS_FLAG_TRANSITION_ALL);
}
void RenderAPI_D3D11::AttachToNativeRenderTexture(void *nativeRenderTargetHandle, void *nativeDepthTextureHandle)
diff --git a/unityplugin/GhostCubePlugin/PluginSource/src/RenderAPI_D3D12.cpp b/unityplugin/GhostCubePlugin/PluginSource/src/RenderAPI_D3D12.cpp
index 3f4f9ea..f62e635 100644
--- a/unityplugin/GhostCubePlugin/PluginSource/src/RenderAPI_D3D12.cpp
+++ b/unityplugin/GhostCubePlugin/PluginSource/src/RenderAPI_D3D12.cpp
@@ -166,7 +166,7 @@ void RenderAPI_D3D12::BeginRendering()
m_RenderTarget->SetD3D12ResourceState(D3D12_RESOURCE_STATE_RENDER_TARGET);
m_DepthBuffer->SetD3D12ResourceState(D3D12_RESOURCE_STATE_DEPTH_WRITE);
ITextureView *RTVs[] = { m_RTV };
- m_Context->SetRenderTargets(1, RTVs, m_DSV);
+ m_Context->SetRenderTargets(1, RTVs, m_DSV, SET_RENDER_TARGETS_FLAG_VERIFY_STATES);
}
void RenderAPI_D3D12::EndRendering()
diff --git a/unityplugin/GhostCubePlugin/PluginSource/src/RenderAPI_OpenGLCoreES.cpp b/unityplugin/GhostCubePlugin/PluginSource/src/RenderAPI_OpenGLCoreES.cpp
index cac774d..94f6ec4 100644
--- a/unityplugin/GhostCubePlugin/PluginSource/src/RenderAPI_OpenGLCoreES.cpp
+++ b/unityplugin/GhostCubePlugin/PluginSource/src/RenderAPI_OpenGLCoreES.cpp
@@ -117,7 +117,7 @@ void RenderAPI_OpenGLCoreES::BeginRendering()
}
ITextureView *RTVs[] = { m_RTV };
- m_Context->SetRenderTargets(1, RTVs, m_DSV);
+ m_Context->SetRenderTargets(1, RTVs, m_DSV, SET_RENDER_TARGETS_FLAG_TRANSITION_ALL);
}
void RenderAPI_OpenGLCoreES::AttachToNativeRenderTexture(void *nativeRenderTargetHandle, void *nativeDepthTextureHandle)