summaryrefslogtreecommitdiffstats
path: root/unityplugin/GhostCubePlugin/PluginSource
diff options
context:
space:
mode:
authorEgor Yusov <egor.yusov@gmail.com>2019-03-05 05:59:51 +0000
committerEgor Yusov <egor.yusov@gmail.com>2019-03-05 05:59:51 +0000
commiteff4c4323a9ab2cfe168d01bcfd919e574547cb6 (patch)
treeb9bdd1f001faabd990a2c63667f0bc9d56727b7f /unityplugin/GhostCubePlugin/PluginSource
parentFixed asteroids demo to comply with the updated API (diff)
downloadDiligentEngine-eff4c4323a9ab2cfe168d01bcfd919e574547cb6.tar.gz
DiligentEngine-eff4c4323a9ab2cfe168d01bcfd919e574547cb6.zip
Fixed Unity plugin to comply with the new API
Diffstat (limited to 'unityplugin/GhostCubePlugin/PluginSource')
-rw-r--r--unityplugin/GhostCubePlugin/PluginSource/src/SamplePlugin.cpp31
1 files changed, 16 insertions, 15 deletions
diff --git a/unityplugin/GhostCubePlugin/PluginSource/src/SamplePlugin.cpp b/unityplugin/GhostCubePlugin/PluginSource/src/SamplePlugin.cpp
index 859951d..d13c5fb 100644
--- a/unityplugin/GhostCubePlugin/PluginSource/src/SamplePlugin.cpp
+++ b/unityplugin/GhostCubePlugin/PluginSource/src/SamplePlugin.cpp
@@ -60,30 +60,28 @@ SamplePlugin::SamplePlugin(Diligent::IRenderDevice *pDevice, bool UseReverseZ, T
PSODesc.GraphicsPipeline.BlendDesc.RenderTargets[0].SrcBlendAlpha = BLEND_FACTOR_ZERO;
PSODesc.GraphicsPipeline.BlendDesc.RenderTargets[0].DestBlendAlpha = BLEND_FACTOR_ONE;
- ShaderCreationAttribs CreationAttribs;
- CreationAttribs.SourceLanguage = SHADER_SOURCE_LANGUAGE_HLSL;
- CreationAttribs.Desc.DefaultVariableType = SHADER_VARIABLE_TYPE_STATIC;
- CreationAttribs.UseCombinedTextureSamplers = true;
+ ShaderCreateInfo ShaderCI;
+ ShaderCI.SourceLanguage = SHADER_SOURCE_LANGUAGE_HLSL;
+ ShaderCI.UseCombinedTextureSamplers = true;
CreateUniformBuffer(pDevice, sizeof(float4x4), "SamplePlugin: VS constants CB", &m_VSConstants);
RefCntAutoPtr<IShader> pVS;
{
- CreationAttribs.Desc.ShaderType = SHADER_TYPE_VERTEX;
- CreationAttribs.EntryPoint = "main";
- CreationAttribs.Desc.Name = "Sample cube VS";
- CreationAttribs.Source = VSSource;
- pDevice->CreateShader(CreationAttribs, &pVS);
- pVS->GetShaderVariable("Constants")->Set(m_VSConstants);
+ ShaderCI.Desc.ShaderType = SHADER_TYPE_VERTEX;
+ ShaderCI.EntryPoint = "main";
+ ShaderCI.Desc.Name = "Sample cube VS";
+ ShaderCI.Source = VSSource;
+ pDevice->CreateShader(ShaderCI, &pVS);
}
RefCntAutoPtr<IShader> pPS;
{
- CreationAttribs.Desc.ShaderType = SHADER_TYPE_PIXEL;
- CreationAttribs.EntryPoint = "main";
- CreationAttribs.Desc.Name = "Sample cube PS";
- CreationAttribs.Source = PSSource;
- pDevice->CreateShader(CreationAttribs, &pPS);
+ ShaderCI.Desc.ShaderType = SHADER_TYPE_PIXEL;
+ ShaderCI.EntryPoint = "main";
+ ShaderCI.Desc.Name = "Sample cube PS";
+ ShaderCI.Source = PSSource;
+ pDevice->CreateShader(ShaderCI, &pPS);
}
LayoutElement LayoutElems[] =
@@ -92,12 +90,15 @@ SamplePlugin::SamplePlugin(Diligent::IRenderDevice *pDevice, bool UseReverseZ, T
LayoutElement{1, 0, 4, VT_FLOAT32, False}
};
+ PSODesc.ResourceLayout.DefaultVariableType = SHADER_RESOURCE_VARIABLE_TYPE_STATIC;
PSODesc.GraphicsPipeline.pVS = pVS;
PSODesc.GraphicsPipeline.pPS = pPS;
PSODesc.GraphicsPipeline.InputLayout.LayoutElements = LayoutElems;
PSODesc.GraphicsPipeline.InputLayout.NumElements = _countof(LayoutElems);
pDevice->CreatePipelineState(PSODesc, &m_PSO);
m_PSO->CreateShaderResourceBinding(&m_SRB, true);
+
+ m_PSO->GetStaticShaderVariable(SHADER_TYPE_VERTEX, "Constants")->Set(m_VSConstants);
}
{