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| author | Egor Yusov <egor.yusov@gmail.com> | 2019-02-09 23:06:00 +0000 |
|---|---|---|
| committer | Egor Yusov <egor.yusov@gmail.com> | 2019-02-09 23:06:00 +0000 |
| commit | 3c8fa483a325ff3f82ba23c5fc24c7a731761d17 (patch) | |
| tree | 17c541d746e474831bc923ddcb9aca7afa42e5ad /unityplugin/GhostCubeScene/src | |
| parent | Updated core (fixed dynamic heap master block counting issue). (diff) | |
| download | DiligentEngine-3c8fa483a325ff3f82ba23c5fc24c7a731761d17.tar.gz DiligentEngine-3c8fa483a325ff3f82ba23c5fc24c7a731761d17.zip | |
Replaced reference to initial data parameter with pointer in CreateTexture and CreateBuffer methods; updated light scattering implementation to not use lua
Diffstat (limited to 'unityplugin/GhostCubeScene/src')
| -rw-r--r-- | unityplugin/GhostCubeScene/src/GhostCubeScene.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/unityplugin/GhostCubeScene/src/GhostCubeScene.cpp b/unityplugin/GhostCubeScene/src/GhostCubeScene.cpp index a6f4a07..a2599cd 100644 --- a/unityplugin/GhostCubeScene/src/GhostCubeScene.cpp +++ b/unityplugin/GhostCubeScene/src/GhostCubeScene.cpp @@ -69,13 +69,13 @@ void GhostCubeScene::OnGraphicsInitialized() TexDesc.ClearValue.Color[1] = 0.2f; TexDesc.ClearValue.Color[2] = 0.5f; TexDesc.ClearValue.Color[3] = 1.0f; - pDevice->CreateTexture(TexDesc, TextureData(), &m_pRenderTarget); + pDevice->CreateTexture(TexDesc, nullptr, &m_pRenderTarget); TexDesc.Name = "Mirror depth buffer"; TexDesc.Format = TEX_FORMAT_D32_FLOAT; TexDesc.BindFlags = BIND_DEPTH_STENCIL | BIND_SHADER_RESOURCE; TexDesc.ClearValue.DepthStencil.Depth = 0.f; - pDevice->CreateTexture(TexDesc, TextureData(), &m_pDepthBuffer); + pDevice->CreateTexture(TexDesc, nullptr, &m_pDepthBuffer); //auto deviceType = pDevice->GetDeviceCaps().DevType; { |
