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authorEgor Yusov <egor.yusov@gmail.com>2017-12-28 23:48:32 +0000
committerEgor Yusov <egor.yusov@gmail.com>2017-12-28 23:48:32 +0000
commit8f90332eded5d74489b7034db58a8f92c5df7f86 (patch)
tree79e5e36d17404d70a9bd65081e0a3065410542ae /unityplugin/GhostCubeScene
parentUpdated submodules (diff)
downloadDiligentEngine-8f90332eded5d74489b7034db58a8f92c5df7f86.tar.gz
DiligentEngine-8f90332eded5d74489b7034db58a8f92c5df7f86.zip
Removed legacy VS project and solution files, updated project dependencies.
Diffstat (limited to 'unityplugin/GhostCubeScene')
-rw-r--r--unityplugin/GhostCubeScene/CMakeLists.txt6
-rw-r--r--unityplugin/GhostCubeScene/assets/shaders/Mirror.psh (renamed from unityplugin/GhostCubeScene/build/assets/shaders/Mirror.psh)0
-rw-r--r--unityplugin/GhostCubeScene/assets/shaders/Mirror.vsh (renamed from unityplugin/GhostCubeScene/build/assets/shaders/Mirror.vsh)0
-rw-r--r--unityplugin/GhostCubeScene/build/GhostCubeScene.Assets.vcxitems29
-rw-r--r--unityplugin/GhostCubeScene/build/GhostCubeScene.Assets.vcxitems.filters16
-rw-r--r--unityplugin/GhostCubeScene/build/UWP/Assets/LockScreenLogo.scale-200.pngbin1430 -> 0 bytes
-rw-r--r--unityplugin/GhostCubeScene/build/UWP/Assets/SplashScreen.scale-200.pngbin7700 -> 0 bytes
-rw-r--r--unityplugin/GhostCubeScene/build/UWP/Assets/Square150x150Logo.scale-200.pngbin2937 -> 0 bytes
-rw-r--r--unityplugin/GhostCubeScene/build/UWP/Assets/Square44x44Logo.scale-200.pngbin1647 -> 0 bytes
-rw-r--r--unityplugin/GhostCubeScene/build/UWP/Assets/Square44x44Logo.targetsize-24_altform-unplated.pngbin1255 -> 0 bytes
-rw-r--r--unityplugin/GhostCubeScene/build/UWP/Assets/StoreLogo.pngbin1451 -> 0 bytes
-rw-r--r--unityplugin/GhostCubeScene/build/UWP/Assets/Wide310x150Logo.scale-200.pngbin3204 -> 0 bytes
-rw-r--r--unityplugin/GhostCubeScene/build/UWP/GhostCubeScene.vcxproj360
-rw-r--r--unityplugin/GhostCubeScene/build/UWP/GhostCubeScene.vcxproj.filters76
-rw-r--r--unityplugin/GhostCubeScene/build/UWP/GhostCubeScene_TemporaryKey.pfxbin2448 -> 0 bytes
-rw-r--r--unityplugin/GhostCubeScene/build/UWP/Package.appxmanifest28
-rw-r--r--unityplugin/GhostCubeScene/build/Win32/GhostCubeScene.vcxproj209
-rw-r--r--unityplugin/GhostCubeScene/build/Win32/GhostCubeScene.vcxproj.filters22
-rw-r--r--unityplugin/GhostCubeScene/build/Win32/run.bat10
-rw-r--r--unityplugin/GhostCubeScene/build/Win32/run_d3d11_32d.bat1
-rw-r--r--unityplugin/GhostCubeScene/build/Win32/run_d3d11_32r.bat1
-rw-r--r--unityplugin/GhostCubeScene/build/Win32/run_d3d11_64d.bat1
-rw-r--r--unityplugin/GhostCubeScene/build/Win32/run_d3d11_64r.bat1
-rw-r--r--unityplugin/GhostCubeScene/build/Win32/run_d3d12_32r.bat1
-rw-r--r--unityplugin/GhostCubeScene/build/Win32/run_d3d12_64d.bat1
-rw-r--r--unityplugin/GhostCubeScene/build/Win32/run_d3d12_64r.bat1
-rw-r--r--unityplugin/GhostCubeScene/build/Win32/run_gl_32d.bat1
-rw-r--r--unityplugin/GhostCubeScene/build/Win32/run_gl_32r.bat1
-rw-r--r--unityplugin/GhostCubeScene/build/Win32/run_gl_64d.bat1
-rw-r--r--unityplugin/GhostCubeScene/build/Win32/run_gl_64r.bat1
-rw-r--r--unityplugin/GhostCubeScene/build/Windows.Shared/GhostCubeScene.Shared.vcxitems27
-rw-r--r--unityplugin/GhostCubeScene/build/Windows.Shared/GhostCubeScene.Shared.vcxitems.filters27
-rw-r--r--unityplugin/GhostCubeScene/build/Windows.Shared/GhostCubeScene.props37
-rw-r--r--unityplugin/GhostCubeScene/src/GhostCubeSceneResTrsnHelper.cpp2
34 files changed, 4 insertions, 856 deletions
diff --git a/unityplugin/GhostCubeScene/CMakeLists.txt b/unityplugin/GhostCubeScene/CMakeLists.txt
index 64d5c2a..c361734 100644
--- a/unityplugin/GhostCubeScene/CMakeLists.txt
+++ b/unityplugin/GhostCubeScene/CMakeLists.txt
@@ -11,8 +11,8 @@ set(INCLUDE
)
set(SHADERS
- build/assets/shaders/Mirror.psh
- build/assets/shaders/Mirror.vsh
+ assets/shaders/Mirror.psh
+ assets/shaders/Mirror.vsh
)
set(ASSETS ${SHADERS})
set_source_files_properties(${SHADERS} PROPERTIES VS_TOOL_OVERRIDE "None")
@@ -31,7 +31,7 @@ if(PLATFORM_WIN32 OR PLATFORM_UNIVERSAL_WINDOWS)
if(PLATFORM_WIN32)
set_target_properties(GhostCubeScene PROPERTIES
- VS_DEBUGGER_WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/build/assets"
+ VS_DEBUGGER_WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/assets"
)
add_custom_command(TARGET GhostCubeScene POST_BUILD
diff --git a/unityplugin/GhostCubeScene/build/assets/shaders/Mirror.psh b/unityplugin/GhostCubeScene/assets/shaders/Mirror.psh
index 86b4beb..86b4beb 100644
--- a/unityplugin/GhostCubeScene/build/assets/shaders/Mirror.psh
+++ b/unityplugin/GhostCubeScene/assets/shaders/Mirror.psh
diff --git a/unityplugin/GhostCubeScene/build/assets/shaders/Mirror.vsh b/unityplugin/GhostCubeScene/assets/shaders/Mirror.vsh
index bdeaaca..bdeaaca 100644
--- a/unityplugin/GhostCubeScene/build/assets/shaders/Mirror.vsh
+++ b/unityplugin/GhostCubeScene/assets/shaders/Mirror.vsh
diff --git a/unityplugin/GhostCubeScene/build/GhostCubeScene.Assets.vcxitems b/unityplugin/GhostCubeScene/build/GhostCubeScene.Assets.vcxitems
deleted file mode 100644
index 7808a78..0000000
--- a/unityplugin/GhostCubeScene/build/GhostCubeScene.Assets.vcxitems
+++ /dev/null
@@ -1,29 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
- <PropertyGroup Label="Globals">
- <MSBuildAllProjects>$(MSBuildAllProjects);$(MSBuildThisFileFullPath)</MSBuildAllProjects>
- <HasSharedItems>true</HasSharedItems>
- <ItemsProjectGuid>{CAF59C31-47E1-4F26-8455-C5E49F75BB3C}</ItemsProjectGuid>
- <ItemsRootNamespace>RenderScript</ItemsRootNamespace>
- <ItemsProjectName>GhostCubeScene.Assets</ItemsProjectName>
- <CodeSharingProject>248F659F-DAC5-46E8-AC09-60EC9FC95053</CodeSharingProject>
- </PropertyGroup>
- <ItemDefinitionGroup>
- <ClCompile>
- <AdditionalIncludeDirectories>%(AdditionalIncludeDirectories);$(MSBuildThisFileDirectory)</AdditionalIncludeDirectories>
- </ClCompile>
- </ItemDefinitionGroup>
- <ItemGroup>
- <ProjectCapability Include="SourceItemsFromImports" />
- </ItemGroup>
- <ItemGroup>
- <None Include="$(MSBuildThisFileDirectory)assets\shaders\Mirror.psh">
- <DeploymentContent>true</DeploymentContent>
- <FileType>Document</FileType>
- </None>
- <None Include="$(MSBuildThisFileDirectory)assets\shaders\Mirror.vsh">
- <DeploymentContent>true</DeploymentContent>
- <FileType>Document</FileType>
- </None>
- </ItemGroup>
-</Project> \ No newline at end of file
diff --git a/unityplugin/GhostCubeScene/build/GhostCubeScene.Assets.vcxitems.filters b/unityplugin/GhostCubeScene/build/GhostCubeScene.Assets.vcxitems.filters
deleted file mode 100644
index 316e269..0000000
--- a/unityplugin/GhostCubeScene/build/GhostCubeScene.Assets.vcxitems.filters
+++ /dev/null
@@ -1,16 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
- <ItemGroup>
- <Filter Include="shaders">
- <UniqueIdentifier>{e5ff4d8e-5106-442e-848b-f56d1baa2645}</UniqueIdentifier>
- </Filter>
- </ItemGroup>
- <ItemGroup>
- <None Include="$(MSBuildThisFileDirectory)assets\shaders\Mirror.vsh">
- <Filter>shaders</Filter>
- </None>
- <None Include="$(MSBuildThisFileDirectory)assets\shaders\Mirror.psh">
- <Filter>shaders</Filter>
- </None>
- </ItemGroup>
-</Project> \ No newline at end of file
diff --git a/unityplugin/GhostCubeScene/build/UWP/Assets/LockScreenLogo.scale-200.png b/unityplugin/GhostCubeScene/build/UWP/Assets/LockScreenLogo.scale-200.png
deleted file mode 100644
index 735f57a..0000000
--- a/unityplugin/GhostCubeScene/build/UWP/Assets/LockScreenLogo.scale-200.png
+++ /dev/null
Binary files differ
diff --git a/unityplugin/GhostCubeScene/build/UWP/Assets/SplashScreen.scale-200.png b/unityplugin/GhostCubeScene/build/UWP/Assets/SplashScreen.scale-200.png
deleted file mode 100644
index 023e7f1..0000000
--- a/unityplugin/GhostCubeScene/build/UWP/Assets/SplashScreen.scale-200.png
+++ /dev/null
Binary files differ
diff --git a/unityplugin/GhostCubeScene/build/UWP/Assets/Square150x150Logo.scale-200.png b/unityplugin/GhostCubeScene/build/UWP/Assets/Square150x150Logo.scale-200.png
deleted file mode 100644
index af49fec..0000000
--- a/unityplugin/GhostCubeScene/build/UWP/Assets/Square150x150Logo.scale-200.png
+++ /dev/null
Binary files differ
diff --git a/unityplugin/GhostCubeScene/build/UWP/Assets/Square44x44Logo.scale-200.png b/unityplugin/GhostCubeScene/build/UWP/Assets/Square44x44Logo.scale-200.png
deleted file mode 100644
index ce342a2..0000000
--- a/unityplugin/GhostCubeScene/build/UWP/Assets/Square44x44Logo.scale-200.png
+++ /dev/null
Binary files differ
diff --git a/unityplugin/GhostCubeScene/build/UWP/Assets/Square44x44Logo.targetsize-24_altform-unplated.png b/unityplugin/GhostCubeScene/build/UWP/Assets/Square44x44Logo.targetsize-24_altform-unplated.png
deleted file mode 100644
index f6c02ce..0000000
--- a/unityplugin/GhostCubeScene/build/UWP/Assets/Square44x44Logo.targetsize-24_altform-unplated.png
+++ /dev/null
Binary files differ
diff --git a/unityplugin/GhostCubeScene/build/UWP/Assets/StoreLogo.png b/unityplugin/GhostCubeScene/build/UWP/Assets/StoreLogo.png
deleted file mode 100644
index 7385b56..0000000
--- a/unityplugin/GhostCubeScene/build/UWP/Assets/StoreLogo.png
+++ /dev/null
Binary files differ
diff --git a/unityplugin/GhostCubeScene/build/UWP/Assets/Wide310x150Logo.scale-200.png b/unityplugin/GhostCubeScene/build/UWP/Assets/Wide310x150Logo.scale-200.png
deleted file mode 100644
index 288995b..0000000
--- a/unityplugin/GhostCubeScene/build/UWP/Assets/Wide310x150Logo.scale-200.png
+++ /dev/null
Binary files differ
diff --git a/unityplugin/GhostCubeScene/build/UWP/GhostCubeScene.vcxproj b/unityplugin/GhostCubeScene/build/UWP/GhostCubeScene.vcxproj
deleted file mode 100644
index 2571e58..0000000
--- a/unityplugin/GhostCubeScene/build/UWP/GhostCubeScene.vcxproj
+++ /dev/null
@@ -1,360 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
- <ItemGroup Label="ProjectConfigurations">
- <ProjectConfiguration Include="Debug|Win32">
- <Configuration>Debug</Configuration>
- <Platform>Win32</Platform>
- </ProjectConfiguration>
- <ProjectConfiguration Include="Release|Win32">
- <Configuration>Release</Configuration>
- <Platform>Win32</Platform>
- </ProjectConfiguration>
- <ProjectConfiguration Include="Debug|x64">
- <Configuration>Debug</Configuration>
- <Platform>x64</Platform>
- </ProjectConfiguration>
- <ProjectConfiguration Include="Release|x64">
- <Configuration>Release</Configuration>
- <Platform>x64</Platform>
- </ProjectConfiguration>
- <ProjectConfiguration Include="Debug|ARM">
- <Configuration>Debug</Configuration>
- <Platform>ARM</Platform>
- </ProjectConfiguration>
- <ProjectConfiguration Include="Release|ARM">
- <Configuration>Release</Configuration>
- <Platform>ARM</Platform>
- </ProjectConfiguration>
- </ItemGroup>
- <PropertyGroup Label="Globals">
- <ProjectGuid>{BDD3DD22-64FA-4E48-BDF0-FD0B1C28C87F}</ProjectGuid>
- <Keyword>DirectXApp</Keyword>
- <RootNamespace>GhostCubeScene</RootNamespace>
- <DefaultLanguage>en-US</DefaultLanguage>
- <MinimumVisualStudioVersion>14.0</MinimumVisualStudioVersion>
- <AppContainerApplication>true</AppContainerApplication>
- <ApplicationType>Windows Store</ApplicationType>
- <WindowsTargetPlatformVersion>10.0.10586.0</WindowsTargetPlatformVersion>
- <WindowsTargetPlatformMinVersion>10.0.10240.0</WindowsTargetPlatformMinVersion>
- <ApplicationTypeRevision>10.0</ApplicationTypeRevision>
- </PropertyGroup>
- <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
- <ConfigurationType>Application</ConfigurationType>
- <UseDebugLibraries>true</UseDebugLibraries>
- <PlatformToolset>v140</PlatformToolset>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'" Label="Configuration">
- <ConfigurationType>Application</ConfigurationType>
- <UseDebugLibraries>true</UseDebugLibraries>
- <PlatformToolset>v140</PlatformToolset>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
- <ConfigurationType>Application</ConfigurationType>
- <UseDebugLibraries>true</UseDebugLibraries>
- <PlatformToolset>v140</PlatformToolset>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
- <ConfigurationType>Application</ConfigurationType>
- <UseDebugLibraries>false</UseDebugLibraries>
- <WholeProgramOptimization>true</WholeProgramOptimization>
- <PlatformToolset>v140</PlatformToolset>
- <UseDotNetNativeToolchain>true</UseDotNetNativeToolchain>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'" Label="Configuration">
- <ConfigurationType>Application</ConfigurationType>
- <UseDebugLibraries>false</UseDebugLibraries>
- <WholeProgramOptimization>true</WholeProgramOptimization>
- <PlatformToolset>v140</PlatformToolset>
- <UseDotNetNativeToolchain>true</UseDotNetNativeToolchain>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
- <ConfigurationType>Application</ConfigurationType>
- <UseDebugLibraries>false</UseDebugLibraries>
- <WholeProgramOptimization>true</WholeProgramOptimization>
- <PlatformToolset>v140</PlatformToolset>
- <UseDotNetNativeToolchain>true</UseDotNetNativeToolchain>
- </PropertyGroup>
- <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
- <ImportGroup Label="ExtensionSettings">
- <Import Project="$(VSINSTALLDIR)\Common7\IDE\Extensions\Microsoft\VsGraphics\ImageContentTask.props" />
- <Import Project="$(VSINSTALLDIR)\Common7\IDE\Extensions\Microsoft\VsGraphics\MeshContentTask.props" />
- <Import Project="$(VSINSTALLDIR)\Common7\IDE\Extensions\Microsoft\VsGraphics\ShaderGraphContentTask.props" />
- </ImportGroup>
- <ImportGroup Label="Shared">
- <Import Project="..\..\..\UnityEmulator\build\UWP.Shared\UnityEmulatorUWP.Shared.vcxitems" Label="Shared" />
- <Import Project="..\Windows.Shared\GhostCubeScene.Shared.vcxitems" Label="Shared" />
- <Import Project="..\GhostCubeScene.Assets.vcxitems" Label="Shared" />
- </ImportGroup>
- <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- <Import Project="..\..\..\..\diligentcore\Shared\build\UWP\UWP_Win32Dbg.props" />
- <Import Project="..\Windows.Shared\GhostCubeScene.props" />
- </ImportGroup>
- <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- <Import Project="..\..\..\..\diligentcore\Shared\build\UWP\UWP_Win32Rel.props" />
- <Import Project="..\Windows.Shared\GhostCubeScene.props" />
- </ImportGroup>
- <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- <Import Project="..\..\..\..\diligentcore\Shared\build\UWP\UWP_ArmDbg.props" />
- <Import Project="..\Windows.Shared\GhostCubeScene.props" />
- </ImportGroup>
- <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- <Import Project="..\..\..\..\diligentcore\Shared\build\UWP\UWP_ArmRel.props" />
- <Import Project="..\Windows.Shared\GhostCubeScene.props" />
- </ImportGroup>
- <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- <Import Project="..\..\..\..\diligentcore\Shared\build\UWP\UWP_X64Dbg.props" />
- <Import Project="..\Windows.Shared\GhostCubeScene.props" />
- </ImportGroup>
- <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- <Import Project="..\..\..\..\diligentcore\Shared\build\UWP\UWP_X64Rel.props" />
- <Import Project="..\Windows.Shared\GhostCubeScene.props" />
- </ImportGroup>
- <PropertyGroup Label="UserMacros" />
- <PropertyGroup>
- <PackageCertificateKeyFile>GhostCubeScene_TemporaryKey.pfx</PackageCertificateKeyFile>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
- <IncludePath>$(SamplesRoot)\Samples\SampleBase\src\UWP;$(IncludePath)</IncludePath>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
- <IncludePath>$(SamplesRoot)\Samples\SampleBase\src\UWP;$(IncludePath)</IncludePath>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
- <IncludePath>$(SamplesRoot)\Samples\SampleBase\src\UWP;$(IncludePath)</IncludePath>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
- <IncludePath>$(SamplesRoot)\Samples\SampleBase\src\UWP;$(IncludePath)</IncludePath>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
- <IncludePath>$(SamplesRoot)\Samples\SampleBase\src\UWP;$(IncludePath)</IncludePath>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
- <IncludePath>$(SamplesRoot)\Samples\SampleBase\src\UWP;$(IncludePath)</IncludePath>
- </PropertyGroup>
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
- <Link>
- <AdditionalDependencies>mincore.lib;d3d12.lib;dxgi.lib;dxguid.lib;%(AdditionalDependencies)</AdditionalDependencies>
- <AdditionalLibraryDirectories>%(AdditionalLibraryDirectories); $(VCInstallDir)\lib\store\arm; $(VCInstallDir)\lib\arm</AdditionalLibraryDirectories>
- </Link>
- <ClCompile>
- <PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
- <PrecompiledHeaderOutputFile>$(IntDir)pch.pch</PrecompiledHeaderOutputFile>
- <AdditionalIncludeDirectories>$(ProjectDir);$(IntermediateOutputPath);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
- <AdditionalOptions>/bigobj %(AdditionalOptions)</AdditionalOptions>
- <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
- <PrecompiledHeader>NotUsing</PrecompiledHeader>
- </ClCompile>
- </ItemDefinitionGroup>
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
- <Link>
- <AdditionalDependencies>mincore.lib;d3d12.lib;dxgi.lib;dxguid.lib;%(AdditionalDependencies)</AdditionalDependencies>
- <AdditionalLibraryDirectories>%(AdditionalLibraryDirectories); $(VCInstallDir)\lib\store\arm; $(VCInstallDir)\lib\arm</AdditionalLibraryDirectories>
- </Link>
- <ClCompile>
- <PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
- <PrecompiledHeaderOutputFile>$(IntDir)pch.pch</PrecompiledHeaderOutputFile>
- <AdditionalIncludeDirectories>$(ProjectDir);$(IntermediateOutputPath);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
- <AdditionalOptions>/bigobj %(AdditionalOptions)</AdditionalOptions>
- <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
- <PrecompiledHeader>NotUsing</PrecompiledHeader>
- </ClCompile>
- </ItemDefinitionGroup>
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
- <Link>
- <AdditionalDependencies>mincore.lib;d3d12.lib;dxgi.lib;dxguid.lib;%(AdditionalDependencies)</AdditionalDependencies>
- <AdditionalLibraryDirectories>%(AdditionalLibraryDirectories); $(VCInstallDir)\lib\store; $(VCInstallDir)\lib</AdditionalLibraryDirectories>
- </Link>
- <ClCompile>
- <PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
- <PrecompiledHeaderOutputFile>$(IntDir)pch.pch</PrecompiledHeaderOutputFile>
- <AdditionalIncludeDirectories>$(ProjectDir);$(IntermediateOutputPath);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
- <AdditionalOptions>/bigobj %(AdditionalOptions)</AdditionalOptions>
- <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
- <PrecompiledHeader>NotUsing</PrecompiledHeader>
- </ClCompile>
- </ItemDefinitionGroup>
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
- <Link>
- <AdditionalDependencies>mincore.lib;d3d12.lib;dxgi.lib;dxguid.lib;%(AdditionalDependencies)</AdditionalDependencies>
- <AdditionalLibraryDirectories>%(AdditionalLibraryDirectories); $(VCInstallDir)\lib\store; $(VCInstallDir)\lib</AdditionalLibraryDirectories>
- </Link>
- <ClCompile>
- <PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
- <PrecompiledHeaderOutputFile>$(IntDir)pch.pch</PrecompiledHeaderOutputFile>
- <AdditionalIncludeDirectories>$(ProjectDir);$(IntermediateOutputPath);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
- <AdditionalOptions>/bigobj %(AdditionalOptions)</AdditionalOptions>
- <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
- <PrecompiledHeader>NotUsing</PrecompiledHeader>
- </ClCompile>
- </ItemDefinitionGroup>
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
- <Link>
- <AdditionalDependencies>mincore.lib;d3d12.lib;dxgi.lib;dxguid.lib;%(AdditionalDependencies)</AdditionalDependencies>
- <AdditionalLibraryDirectories>%(AdditionalLibraryDirectories); $(VCInstallDir)\lib\store\amd64; $(VCInstallDir)\lib\amd64</AdditionalLibraryDirectories>
- </Link>
- <ClCompile>
- <PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
- <PrecompiledHeaderOutputFile>$(IntDir)pch.pch</PrecompiledHeaderOutputFile>
- <AdditionalIncludeDirectories>$(ProjectDir);$(IntermediateOutputPath);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
- <AdditionalOptions>/bigobj %(AdditionalOptions)</AdditionalOptions>
- <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
- <PrecompiledHeader>NotUsing</PrecompiledHeader>
- </ClCompile>
- </ItemDefinitionGroup>
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
- <Link>
- <AdditionalDependencies>mincore.lib;d3d12.lib;dxgi.lib;dxguid.lib;%(AdditionalDependencies)</AdditionalDependencies>
- <AdditionalLibraryDirectories>%(AdditionalLibraryDirectories); $(VCInstallDir)\lib\store\amd64; $(VCInstallDir)\lib\amd64</AdditionalLibraryDirectories>
- </Link>
- <ClCompile>
- <PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
- <PrecompiledHeaderOutputFile>$(IntDir)pch.pch</PrecompiledHeaderOutputFile>
- <AdditionalIncludeDirectories>$(ProjectDir);$(IntermediateOutputPath);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
- <AdditionalOptions>/bigobj %(AdditionalOptions)</AdditionalOptions>
- <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
- <PrecompiledHeader>NotUsing</PrecompiledHeader>
- </ClCompile>
- </ItemDefinitionGroup>
- <ItemGroup>
- <Image Include="Assets\LockScreenLogo.scale-200.png" />
- <Image Include="Assets\SplashScreen.scale-200.png" />
- <Image Include="Assets\Square150x150Logo.scale-200.png" />
- <Image Include="Assets\Square44x44Logo.scale-200.png" />
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-copy "%(RelativeDir)%(Filename).pdb" "$(TargetDir)"</Command>
- <Message Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Copying %(Filename).dll and %(Filename).pdb</Message>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(TargetDir)%(Filename).dll</Outputs>
- </CustomBuild>
- </ItemGroup>
- <ItemGroup>
- <ProjectReference Include="..\..\..\..\diligentcore\Common\build\Win32\Common.vcxproj">
- <Project>{7380f7e6-315f-4b4e-92eb-e6aeee865298}</Project>
- </ProjectReference>
- <ProjectReference Include="..\..\..\..\diligentcore\External\glew\build\Win32\glew_static.vcxproj">
- <Project>{664e6f0d-6784-4760-9565-d54f8eb1edf4}</Project>
- </ProjectReference>
- <ProjectReference Include="..\..\..\..\diligentcore\Platforms\Basic\build\Win32\BasicPlatform.vcxproj">
- <Project>{8ada5f93-7a38-4ad8-b8f5-1ffd4d4f630c}</Project>
- </ProjectReference>
- <ProjectReference Include="..\..\..\..\diligentcore\Platforms\Win32\build\Win32\WindowsPlatform.vcxproj">
- <Project>{58f32677-436b-412a-bbf8-2b1310d82cd8}</Project>
- </ProjectReference>
- <ProjectReference Include="..\..\..\UnityEmulator\build\Win32\UnityEmulator.vcxproj">
- <Project>{f40021ac-6d7b-4828-81c4-2d04f946a88e}</Project>
- </ProjectReference>
- </ItemGroup>
- <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
- <ImportGroup Label="ExtensionTargets">
- </ImportGroup>
-</Project> \ No newline at end of file
diff --git a/unityplugin/GhostCubeScene/build/Win32/GhostCubeScene.vcxproj.filters b/unityplugin/GhostCubeScene/build/Win32/GhostCubeScene.vcxproj.filters
deleted file mode 100644
index 9dfc9c8..0000000
--- a/unityplugin/GhostCubeScene/build/Win32/GhostCubeScene.vcxproj.filters
+++ /dev/null
@@ -1,22 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
- <ItemGroup>
- <Filter Include="DLLs">
- <UniqueIdentifier>{99c6c817-b02b-4b78-8b27-011a6f68c396}</UniqueIdentifier>
- </Filter>
- </ItemGroup>
- <ItemGroup>
- <CustomBuild Include="..\..\..\build\Win32\bin\DLLs\x86\GhostCubePlugin_32d.dll">
- <Filter>DLLs</Filter>
- </CustomBuild>
- <CustomBuild Include="..\..\..\build\Win32\bin\DLLs\x86\GhostCubePlugin_32r.dll">
- <Filter>DLLs</Filter>
- </CustomBuild>
- <CustomBuild Include="..\..\..\build\Win32\bin\DLLs\x64\GhostCubePlugin_64d.dll">
- <Filter>DLLs</Filter>
- </CustomBuild>
- <CustomBuild Include="..\..\..\build\Win32\bin\DLLs\x64\GhostCubePlugin_64r.dll">
- <Filter>DLLs</Filter>
- </CustomBuild>
- </ItemGroup>
-</Project> \ No newline at end of file
diff --git a/unityplugin/GhostCubeScene/build/Win32/run.bat b/unityplugin/GhostCubeScene/build/Win32/run.bat
deleted file mode 100644
index 1b67bc1..0000000
--- a/unityplugin/GhostCubeScene/build/Win32/run.bat
+++ /dev/null
@@ -1,10 +0,0 @@
-@echo off
-cd ..\assets
-SET SAMPLE_PATH="..\..\..\build\Win32\bin\%~1\GhostCubeScene\GhostCubeScene.exe"
-
-if not exist %SAMPLE_PATH% (
- echo Executable not found. Please build the solution for the selected configuration.
- exit /B 1
-)
-
-%SAMPLE_PATH% mode=%~2
diff --git a/unityplugin/GhostCubeScene/build/Win32/run_d3d11_32d.bat b/unityplugin/GhostCubeScene/build/Win32/run_d3d11_32d.bat
deleted file mode 100644
index fcbcf78..0000000
--- a/unityplugin/GhostCubeScene/build/Win32/run_d3d11_32d.bat
+++ /dev/null
@@ -1 +0,0 @@
-call run.bat Debug_Win32 D3D11 \ No newline at end of file
diff --git a/unityplugin/GhostCubeScene/build/Win32/run_d3d11_32r.bat b/unityplugin/GhostCubeScene/build/Win32/run_d3d11_32r.bat
deleted file mode 100644
index 5b6c8f9..0000000
--- a/unityplugin/GhostCubeScene/build/Win32/run_d3d11_32r.bat
+++ /dev/null
@@ -1 +0,0 @@
-call run.bat Release_Win32 D3D11 \ No newline at end of file
diff --git a/unityplugin/GhostCubeScene/build/Win32/run_d3d11_64d.bat b/unityplugin/GhostCubeScene/build/Win32/run_d3d11_64d.bat
deleted file mode 100644
index 7b0b91b..0000000
--- a/unityplugin/GhostCubeScene/build/Win32/run_d3d11_64d.bat
+++ /dev/null
@@ -1 +0,0 @@
-call run.bat Debug_x64 D3D11 \ No newline at end of file
diff --git a/unityplugin/GhostCubeScene/build/Win32/run_d3d11_64r.bat b/unityplugin/GhostCubeScene/build/Win32/run_d3d11_64r.bat
deleted file mode 100644
index e0ebaf4..0000000
--- a/unityplugin/GhostCubeScene/build/Win32/run_d3d11_64r.bat
+++ /dev/null
@@ -1 +0,0 @@
-call run.bat Release_x64 D3D11 \ No newline at end of file
diff --git a/unityplugin/GhostCubeScene/build/Win32/run_d3d12_32r.bat b/unityplugin/GhostCubeScene/build/Win32/run_d3d12_32r.bat
deleted file mode 100644
index 848b7b8..0000000
--- a/unityplugin/GhostCubeScene/build/Win32/run_d3d12_32r.bat
+++ /dev/null
@@ -1 +0,0 @@
-call run.bat Release_Win32 D3D12 \ No newline at end of file
diff --git a/unityplugin/GhostCubeScene/build/Win32/run_d3d12_64d.bat b/unityplugin/GhostCubeScene/build/Win32/run_d3d12_64d.bat
deleted file mode 100644
index f74f35c..0000000
--- a/unityplugin/GhostCubeScene/build/Win32/run_d3d12_64d.bat
+++ /dev/null
@@ -1 +0,0 @@
-call run.bat Debug_x64 D3D12 \ No newline at end of file
diff --git a/unityplugin/GhostCubeScene/build/Win32/run_d3d12_64r.bat b/unityplugin/GhostCubeScene/build/Win32/run_d3d12_64r.bat
deleted file mode 100644
index 21e7b30..0000000
--- a/unityplugin/GhostCubeScene/build/Win32/run_d3d12_64r.bat
+++ /dev/null
@@ -1 +0,0 @@
-call run.bat Release_x64 D3D12 \ No newline at end of file
diff --git a/unityplugin/GhostCubeScene/build/Win32/run_gl_32d.bat b/unityplugin/GhostCubeScene/build/Win32/run_gl_32d.bat
deleted file mode 100644
index bd2e2d5..0000000
--- a/unityplugin/GhostCubeScene/build/Win32/run_gl_32d.bat
+++ /dev/null
@@ -1 +0,0 @@
-call run.bat Debug_Win32 GL \ No newline at end of file
diff --git a/unityplugin/GhostCubeScene/build/Win32/run_gl_32r.bat b/unityplugin/GhostCubeScene/build/Win32/run_gl_32r.bat
deleted file mode 100644
index 25b66c3..0000000
--- a/unityplugin/GhostCubeScene/build/Win32/run_gl_32r.bat
+++ /dev/null
@@ -1 +0,0 @@
-call run.bat Release_Win32 GL \ No newline at end of file
diff --git a/unityplugin/GhostCubeScene/build/Win32/run_gl_64d.bat b/unityplugin/GhostCubeScene/build/Win32/run_gl_64d.bat
deleted file mode 100644
index c01b4e3..0000000
--- a/unityplugin/GhostCubeScene/build/Win32/run_gl_64d.bat
+++ /dev/null
@@ -1 +0,0 @@
-call run.bat Debug_x64 GL \ No newline at end of file
diff --git a/unityplugin/GhostCubeScene/build/Win32/run_gl_64r.bat b/unityplugin/GhostCubeScene/build/Win32/run_gl_64r.bat
deleted file mode 100644
index 3025ab2..0000000
--- a/unityplugin/GhostCubeScene/build/Win32/run_gl_64r.bat
+++ /dev/null
@@ -1 +0,0 @@
-call run.bat Release_x64 GL \ No newline at end of file
diff --git a/unityplugin/GhostCubeScene/build/Windows.Shared/GhostCubeScene.Shared.vcxitems b/unityplugin/GhostCubeScene/build/Windows.Shared/GhostCubeScene.Shared.vcxitems
deleted file mode 100644
index 4bdbd66..0000000
--- a/unityplugin/GhostCubeScene/build/Windows.Shared/GhostCubeScene.Shared.vcxitems
+++ /dev/null
@@ -1,27 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
- <PropertyGroup Label="Globals">
- <MSBuildAllProjects>$(MSBuildAllProjects);$(MSBuildThisFileFullPath)</MSBuildAllProjects>
- <HasSharedItems>true</HasSharedItems>
- <ItemsProjectGuid>{f26d9028-cfb4-45bc-9ab9-28e332480564}</ItemsProjectGuid>
- <ItemsRootNamespace>GhostCubeScene</ItemsRootNamespace>
- <ItemsProjectName>GhostCubeScene.Shared</ItemsProjectName>
- <SharedGUID>ee85241f-efeb-4c0a-a2dc-724cc15edec0</SharedGUID>
- </PropertyGroup>
- <ItemDefinitionGroup>
- <ClCompile>
- <AdditionalIncludeDirectories>%(AdditionalIncludeDirectories);$(MSBuildThisFileDirectory)</AdditionalIncludeDirectories>
- </ClCompile>
- </ItemDefinitionGroup>
- <ItemGroup>
- <ProjectCapability Include="SourceItemsFromImports" />
- </ItemGroup>
- <ItemGroup>
- <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\GhostCubeScene.cpp" />
- <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\GhostCubeSceneResTrsnHelper.cpp" />
- </ItemGroup>
- <ItemGroup>
- <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\GhostCubeScene.h" />
- <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\GhostCubeSceneResTrsnHelper.h" />
- </ItemGroup>
-</Project> \ No newline at end of file
diff --git a/unityplugin/GhostCubeScene/build/Windows.Shared/GhostCubeScene.Shared.vcxitems.filters b/unityplugin/GhostCubeScene/build/Windows.Shared/GhostCubeScene.Shared.vcxitems.filters
deleted file mode 100644
index 674de74..0000000
--- a/unityplugin/GhostCubeScene/build/Windows.Shared/GhostCubeScene.Shared.vcxitems.filters
+++ /dev/null
@@ -1,27 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
- <ItemGroup>
- <Filter Include="src">
- <UniqueIdentifier>{c8b2817b-474c-4084-89e1-6e79260fbf11}</UniqueIdentifier>
- </Filter>
- <Filter Include="include">
- <UniqueIdentifier>{038e521a-1981-43c0-a93a-5dcb35a59f70}</UniqueIdentifier>
- </Filter>
- </ItemGroup>
- <ItemGroup>
- <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\GhostCubeScene.cpp">
- <Filter>src</Filter>
- </ClCompile>
- <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\GhostCubeSceneResTrsnHelper.cpp">
- <Filter>src</Filter>
- </ClCompile>
- </ItemGroup>
- <ItemGroup>
- <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\GhostCubeScene.h">
- <Filter>include</Filter>
- </ClInclude>
- <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\GhostCubeSceneResTrsnHelper.h">
- <Filter>include</Filter>
- </ClInclude>
- </ItemGroup>
-</Project> \ No newline at end of file
diff --git a/unityplugin/GhostCubeScene/build/Windows.Shared/GhostCubeScene.props b/unityplugin/GhostCubeScene/build/Windows.Shared/GhostCubeScene.props
deleted file mode 100644
index a0c341c..0000000
--- a/unityplugin/GhostCubeScene/build/Windows.Shared/GhostCubeScene.props
+++ /dev/null
@@ -1,37 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
- <ImportGroup Label="PropertySheets" />
- <PropertyGroup Label="UserMacros">
- <ProjectRoot>..\..</ProjectRoot>
- <AssetsPath>$(ProjectRoot)\build\assets</AssetsPath>
- <EngineRoot>$(ProjectRoot)\..\..</EngineRoot>
- <CoreRoot>$(EngineRoot)\diligentcore</CoreRoot>
- <ToolsRoot>$(EngineRoot)\diligenttools</ToolsRoot>
- </PropertyGroup>
- <PropertyGroup>
- <IncludePath>$(CoreRoot)\Graphics\GraphicsEngine\interface;$(CoreRoot)\Graphics\GraphicsEngineD3D11\interface;$(CoreRoot)\Graphics\GraphicsEngineD3D12\interface;$(CoreRoot)\Graphics\GraphicsEngineOpenGL\interface;$(CoreRoot)\Common\include;$(CoreRoot)\Common\interface;$(CoreRoot)\Platforms\interface;$(CoreRoot)\Graphics\GraphicsTools\include;$(ProjectRoot)\..\UnityEmulator\Include;$(ProjectRoot)\..\GhostCubePlugin\PluginSource\src\Unity;$(IncludePath)</IncludePath>
- </PropertyGroup>
- <ItemDefinitionGroup>
- <PostBuildEvent />
- <Link>
- <AdditionalDependencies>d3d11.lib;d3d12.lib;dxgi.lib;d3dcompiler.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
- </Link>
- </ItemDefinitionGroup>
- <ItemGroup>
- <BuildMacro Include="ProjectRoot">
- <Value>$(ProjectRoot)</Value>
- </BuildMacro>
- <BuildMacro Include="AssetsPath">
- <Value>$(AssetsPath)</Value>
- </BuildMacro>
- <BuildMacro Include="EngineRoot">
- <Value>$(EngineRoot)</Value>
- </BuildMacro>
- <BuildMacro Include="CoreRoot">
- <Value>$(CoreRoot)</Value>
- </BuildMacro>
- <BuildMacro Include="ToolsRoot">
- <Value>$(ToolsRoot)</Value>
- </BuildMacro>
- </ItemGroup>
-</Project> \ No newline at end of file
diff --git a/unityplugin/GhostCubeScene/src/GhostCubeSceneResTrsnHelper.cpp b/unityplugin/GhostCubeScene/src/GhostCubeSceneResTrsnHelper.cpp
index 504a633..0749f72 100644
--- a/unityplugin/GhostCubeScene/src/GhostCubeSceneResTrsnHelper.cpp
+++ b/unityplugin/GhostCubeScene/src/GhostCubeSceneResTrsnHelper.cpp
@@ -50,7 +50,7 @@ void GhostCubeSceneResTrsnHelper::TransitionResources(int stateCount, UnityGraph
pResToTransition = pMirrorDepth;
else
{
- UNEXPECTED("Unexpected resource to transition")
+ UNEXPECTED("Unexpected resource to transition");
}
if (pResToTransition)
{